» Fire & Glox
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Fire & Glox


Hi all, here is a contribution/thread where I'm releasing some artworks I do with vvvv.

I'm discovering a lot of new possibilities (especially with the pixel shader library we have now in vvvv), and I was thinking that it is worth sharing it here.


Fire & Glox.zip - 12.07.12 [12:41 UTC] by lecloneur | 0 downloads
notes: Added fire effect.

other/older revisions

Glox.zip - 06.07.12 [15:20 UTC] by lecloneur | 403 downloads

thezer0ist 06/07/2012 - 23:25

That's awesome.
Thanks for posting the code. It's really useful to be able to look at the internals of completed (or even semi-completed) projects like this. It's also helpful to look at smaller-scale stuff, but you don't get to see as much organization and structure.

mediadog 07/07/2012 - 06:45

Really quite beautiful. Like an (im/ex)pressionionist painting of dappled sunlight on water, and yet something else entirely. Bravo!

metrowave 07/07/2012 - 15:30

Very painterly.

tekcor 09/07/2012 - 22:44

thanks great idea :)

screamer 13/07/2012 - 19:09

great one

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~5h ago

velcrome: @LCA http://www.neongrau.eu/ feat. @intolightfeed

~8h ago

u7angel: maybe less apple laptops at next node https://www.youtube.com/watch?v=XVfOe5mFbAE

~11h ago

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~15h ago

newemka: @ventolinmono Processing has no node based visual programming...

~22h ago

ventolinmono: Oh, Processing3 has real time, contribution manager, debug and span mode: https://vimeo.com/140600280 Did I said it's multiplatform? :P

~1d ago

joreg: @elektromeier they only work in x86, i just added them here: missing in 64bit builds

~1d ago

elektromeier: hmm its there but not working...

~1d ago

elektromeier: seems like: \addonpack\lib\nodes\plugins\vuxbins\GeometryNodes.dll) is missing. in current beta

~2d ago

io: Am I the only one who has missed this: http://www.minnowboard.org/meet-minnowboard-max/

~2d ago

joreg: i know what you did in september: vvvvhat-happened-in-september-2015 #vvvv