» Fire & Glox
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Fire & Glox

about

Hi all, here is a contribution/thread where I'm releasing some artworks I do with vvvv.

I'm discovering a lot of new possibilities (especially with the pixel shader library we have now in vvvv), and I was thinking that it is worth sharing it here.

download

Fire & Glox.zip - 12.07.12 [12:41 UTC] by lecloneur | 0 downloads
notes: Added fire effect.

other/older revisions

Glox.zip - 06.07.12 [15:20 UTC] by lecloneur | 316 downloads

thezer0ist 06/07/2012 - 23:25

That's awesome.
Thanks for posting the code. It's really useful to be able to look at the internals of completed (or even semi-completed) projects like this. It's also helpful to look at smaller-scale stuff, but you don't get to see as much organization and structure.

mediadog 07/07/2012 - 06:45

Really quite beautiful. Like an (im/ex)pressionionist painting of dappled sunlight on water, and yet something else entirely. Bravo!

metrowave 07/07/2012 - 15:30

Very painterly.

tekcor 09/07/2012 - 22:44

thanks great idea :)

screamer 13/07/2012 - 19:09

great one

anonymous user login

Shoutbox

~2h ago

elektromeier: crazy cam tracker: http://13thlab.com/

~5h ago

Xini: Hey! Did anybody solve the spreaded lighting thingy on shaders like phong? Multiple light sources. I saw some old posts for now...

~8h ago

sebl: optimus discussion has a new home: nvidia-optimus-today-(dx11)

~9h ago

DiMiX: optimus+matrox=pain in the a

~12h ago

matka: @sebl i'm still having problems sharing texture on integrated GPU

~13h ago

elliotwoods: also there is some software that can re-open on-board gpu outputs + use acceleration from an nvidia card (link anyone?)

~19h ago

tekcor: yeah actually it is pretty nice to have one silent and one fast graphic device to choose from :)

~1d ago

sebl: cool, thanks. comes time, comes a solution :)

~1d ago

tekcor: All fine sebl.

~1d ago

keftaparty: @sebl in dx9 it was solved (last betas work out of the box) & dx11 never had problems I think