» Fire & Glox
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Fire & Glox

about

Hi all, here is a contribution/thread where I'm releasing some artworks I do with vvvv.

I'm discovering a lot of new possibilities (especially with the pixel shader library we have now in vvvv), and I was thinking that it is worth sharing it here.

download

Fire & Glox.zip - 12.07.12 [12:41 UTC] by lecloneur | 0 downloads
notes: Added fire effect.

other/older revisions

Glox.zip - 06.07.12 [15:20 UTC] by lecloneur | 344 downloads

thezer0ist 06/07/2012 - 22:25

That's awesome.
Thanks for posting the code. It's really useful to be able to look at the internals of completed (or even semi-completed) projects like this. It's also helpful to look at smaller-scale stuff, but you don't get to see as much organization and structure.

mediadog 07/07/2012 - 05:45

Really quite beautiful. Like an (im/ex)pressionionist painting of dappled sunlight on water, and yet something else entirely. Bravo!

metrowave 07/07/2012 - 14:30

Very painterly.

tekcor 09/07/2012 - 21:44

thanks great idea :)

screamer 13/07/2012 - 18:09

great one

anonymous user login

Shoutbox

~6h ago

Gareth.Griffiths: Hadasi would like to invite everyone to TonFilm's v50 talk Sat, 5pm @ RCA Kensington, The Stevens Building

~1d ago

antokhio: dxt slow as hell, but I like that quality alot :;]

~1d ago

vux: @antokhio there's some benefits from hap over dxt1/5 image sequence (extra compression+data locality)

~1d ago

ggml: not sure what you mean.. new thread ?

~1d ago

graphicuserinterface: @antokhio, so we had years ago a similar tech, only not applied to video?

~1d ago

defetto: hehehe are you questioning the benefits of visual programming over text? ;)

~1d ago

microdee: @defetto: learning HLSL can save you 90 bucks ;)

~1d ago

circuitb: @anto Hap Alpha should be DXT5?

~2d ago

antokhio: hap = dxt1 dds seq