» Datamosh (DX11)
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Datamosh (DX11)

effect
Credits: nissidis, Oliver Baudu

about

This is NOT a real datamosh procedure. It simulates the real artifact side-effect without the need to re-compress or to edit the file with a hex-editor.
So it looks like "datamoshing" and you may possibly achieve better results by combining it with other Texture Effects such as distortion / morphing / edge and others of the same context...

The original effect was written in glsl by Oliver Baudu

just put a video file or mix up to two different video files using both slots (in that case you wont need the Framedelay ).

enjoy!

download

datamosh.zip
21.04.15 [18:51 UTC] by nissidis | 2247 downloads

artifak 22/04/2015 - 08:51

owh coolllll :D

gegenlicht 11/05/2015 - 11:14

it looks like the real deal :) Great job

Xminus1 27/10/2015 - 20:03

Excellent effect!

xnamahx 26/05/2018 - 09:37

This is great!

AKa-visuals 26/05/2018 - 15:46

Nice look

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Shoutbox

~8d ago

joreg: Postponed: Next vvvv beginner course starting April 29: https://thenodeinstitute.org/courses/vvvv-beginner-class-summer-2024/

~1mth ago

~1mth ago

joreg: The Winter Season of vvvv workshops is now over but all recordings are still available for purchase: https://thenodeinstitute.org/ws23-vvvv-intermediates/

~2mth ago

schlonzo: Love the new drag and drop functionality for links in latest previews!

~2mth ago

joreg: Workshop on 29 02: Create Sequencers and Precise Clock Based Tools. Signup here: https://thenodeinstitute.org/courses/ws23-vvvv-08-create-sequencers-and-precise-clock-based-tools-in-vvvv-gamma/