» CellularAutomata DX11.TextureFX
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CellularAutomata DX11.TextureFX

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Cyclic Cellular Automata were first developed by David Griffeath at the University of Wisconson.
1. Take a 2D grid of cells.
2. Select a maximum number of states each cell can have.
3. Select a threshold value.
4. Fill the cells with random state values between 0 and (maximum states-1).
5. At each step of the simulation every cell follows these rules;
a) Count how many neighbouring cells (Moore or Von Neumann neighborhoods) surrond the cell with a value of the current cell’s state + 1
b) If the count is greater or equal to the threshold value then the cell state is incremented by 1
6. Repeat this process as long as you want to.
https://softologyblog.wordpress.com/2013/08/29/cyclic-cellular-automata/

NOTE: "ProvaColori.tfx" is needen just to have same color as in example
NOTE: some configurations ("Fuzz (Jason Rampe)=4/4/7/N",Diamond Spirals (Jason Rampe)=1/1/15/N) not works, no idea why. The image in the preview is : 1/1/17/M
thanks to tonfilm for some useful hint!

download

CellularAutomata.zip
13.07.15 [19:25 UTC] by Luper | 1549 downloads

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Shoutbox

~7d ago

joreg: Postponed: Next vvvv beginner course starting April 29: https://thenodeinstitute.org/courses/vvvv-beginner-class-summer-2024/

~1mth ago

~1mth ago

joreg: The Winter Season of vvvv workshops is now over but all recordings are still available for purchase: https://thenodeinstitute.org/ws23-vvvv-intermediates/

~1mth ago

schlonzo: Love the new drag and drop functionality for links in latest previews!

~2mth ago

joreg: Workshop on 29 02: Create Sequencers and Precise Clock Based Tools. Signup here: https://thenodeinstitute.org/courses/ws23-vvvv-08-create-sequencers-and-precise-clock-based-tools-in-vvvv-gamma/

~2mth ago

joreg: Workshop on 22 02: Unlocking Shader Artistry: A Journey through ‘The Book of Shaders’ with FUSE. Signup here: https://thenodeinstitute.org/courses/ws23-vvvv-12-book-of-shaders/