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Watch on Vimeo

realtime recording in vvvv

music by Mvkeinen: https://soundcloud.com/mvkeinen

FlimmerKiste, Wednesday, Aug 21st 2013 Digg | Tweet | Delicious comments on vimeo  

Generative Impro Videomapping

Luper, Monday, Aug 19th 2013 Digg | Tweet | Delicious 1 comments  

credits Creative Concept + Lighting Design + Sound Design : Roberto Vitalini (@Bashiba) // vvvv programming : Sebastiano Barbieri (@Noir) // (c) 2013 bashiba.com

Immersive Entertainment - Interactive Lighting Design

July 2013, Excerpts of a Live Recording, Vimeo Video:
https://vimeo.com/72339127

At night, the artificially lit membrane shining in darkness, reminded us of a living organism, a structure that breathes. By activating the "wave pool", the light reflections on water added the dynamic lighting effects that we wanted. Similarly, we used the existing sound of the water being pumped away from the sides of the pools (pink noise) as a relaxing sonic backdrop and natural base, and we then added on top the intriguing sounds of whales, so that the people in the pools could imagine to be swimming with the gentle giants of the deep.

http://www.bashiba.com/light.php
http://www.bashiba.com

Bashiba, Friday, Aug 16th 2013 Digg | Tweet | Delicious 1 comments  

Watch on Vimeo

3D real time audioreactive universe and real time Motion Capture by Digital Slaves for WHATiF agencyTokyo, Japan
Japanese TV show covering the project's making of .

Digital Slaves, Thursday, Jul 18th 2013 Digg | Tweet | Delicious comments on vimeo  

credits studiokreft.com /deinelieblingsgestalter.de / Jannis Kilian Kreft - concept, design, vvvv / Multishader Oculus refined implement by Studio Kreft based on implement by herbst.

VIDEO:

http://www.youtube.com/watch?v=-k3WqT0ltSs&feature=youtu.be

the rift experience / oculus rift by jannis
the rift experience / oculus rift by jannis2
the rift experience / oculus rift by jannis3
the rift experience / oculus rift by jannis4

"The Rift Experience" is 4d full body experience using the Oculus Rift, Kinect, Radar Touch, a wind machine & real physical objects matching the virtual environment.

The player finds itself in a dreamlike 3-d 360° virtual world and has to balance on timbers throughout different levels in real space. The player is tracked via various techniques and the Oculus Rift enables a 360° view in a beautiful multishader environment.

jannis, Wednesday, Jul 10th 2013 Digg | Tweet | Delicious 4 comments  
title

Directed by Shaul Tzemach


The students works represent different approaches of interaction.
Each one offers the experience of viewer / participant in a different way and redefining the relationship between the viewer and the work.
The principle of the feedback plays a key role in these relations, it appears on a practical level as it governs how the interaction takes place and on the conceptual level where the information which the viewer / participant feeds is coming back to him in a new way and inviting him for another observation from a slightly different angle. The works serves as a framework to which the viewer / participant pours the contents. They do not offer anything closed and finished, but the point within the process, a space of potential.

read more...
shual, Saturday, Jul 6th 2013 Digg | Tweet | Delicious 0 comments  

Watch on Vimeo

Audio : Manos Chrisovergis - 1.6 sec.ver © 2012

http://www.mchrisov.gr

mchrisov(at)hotmail(dot)com
Video : shift+/ (shiftplusslash) cc 2012 (uploaded 2013) || https://www.facebook.com/ShiftPlusSlash

 (VVVV real-time render - offline for the purpose of the uploading)

The FM project (Fuzzy Mass Project) begun with this short demo ( "The Blob") inspired by UNC's metaballs video (https://vimeo.com/24967117) and majortom's node named "Metaballs" (majortom). The video was made and produced by the "shift+/" team (Constantine Nissidis & Iason Gavrielides aka. tsou ) for 2012 cc.

tools have been used:

  • VVVV
  • Premier

Special thanks to VVVV community

shiftplusslash, Tuesday, Jul 2nd 2013 Digg | Tweet | Delicious comments on vimeo  

credits wirmachenbunt & Mutabor Design

Airbus “Flying Green Exhibition” is an amazingly crafted shell-shaped space, enclosing a band of fourteen exhibits.


more images/video here http://www.wirmachenbunt.de/exhibitions/airbus-fge

For wirmachenbunt, it was surely the biggest project so far. From realtime rendered airplanes, statistical tools, a text-rendering content management system to tackling many different hardware interfaces.

produced in spring 2012

u7angel, Monday, Jul 1st 2013 Digg | Tweet | Delicious 5 comments  

Watch on Vimeo

In July 2012 MINI commissioned us with an interactive exhibit to ‘enable the visitor to feel and experience the brand values of MINI’. Two months later, at the Paris Motor Show, we premiered an interactive ‘powerwall’, displaying a larger-than-life-size MINI.

With the typical MINI twinkle in the eye, the car itself comes to life and behaves in a fun way, turning and bouncing, presenting itself from all angles.
As it moves, visitors can collaboratively paint it, using two different digital aerosol devices with unique spray characteristics – as a classic reference to street culture and fan car workshops alike.

Tilt the spray can for a playful exploration of tricks, such as blowing wind and multicoloured effects. Point at the paint buckets to use different colors. Point at the dog bowl to make the MINI shake off all the colors like a wet dog. After performing, you can share pictures of yourself in action and of your body-painted MINI at a touch terminal.

Because of its overwhelming success, the installation was added to the brand exhibition at BMW World, Munich.

The MESO Team:
Sebastian Oschatz, Max Wolf, Thomas Eichhorn, Johannes Lemke, Xiaojia Yao, Mike Bastian, Maiken Laackmann, David Gann, Klaus-Peter Texter, Benjamin Baum, Stefan Ammon, Nina Dauer, Claudius Coenen, Mathias Wollin, Martin Schuster

http://www.meso.net/MINI%20Bodypaint

(c) 2012 by MESO Digital Interiors GmbH

credits Jan Barth, Roman Stefan Grasy, Jochen Leinberger, Mark Lukas, Markus Lorenz Schilling


Dear vvvv community,
For years we have been fans and supporters of the graphical programming environment vvvv – and for more than 1.5 years we have been working on a project with the code name “Prototyping Interfaces.” Today we are excited to tell you that you are now able to order our book named “Prototyping Interfaces – Interactive Sketching with vvvv.”

Project Website
http://www.prototypinginterfaces.com

read more...
roman_g, Wednesday, Jun 26th 2013 Digg | Tweet | Delicious 5 comments  

anonymous user login

Shoutbox

~14d ago

~17d ago

joreg: The Winter Season of vvvv workshops is now over but all recordings are still available for purchase: https://thenodeinstitute.org/ws23-vvvv-intermediates/

~23d ago

schlonzo: Love the new drag and drop functionality for links in latest previews!

~1mth ago

joreg: Workshop on 29 02: Create Sequencers and Precise Clock Based Tools. Signup here: https://thenodeinstitute.org/courses/ws23-vvvv-08-create-sequencers-and-precise-clock-based-tools-in-vvvv-gamma/

~1mth ago

joreg: Workshop on 22 02: Unlocking Shader Artistry: A Journey through ‘The Book of Shaders’ with FUSE. Signup here: https://thenodeinstitute.org/courses/ws23-vvvv-12-book-of-shaders/

~2mth ago

joreg: Talk and Workshop on February 15 & 16 in Frankfurt: https://visualprogramming.net/blog/vvvv-at-node-code-frankfurt/

~2mth ago

woei: @Joanie_AntiVJ: think so, looks doable