A joyful videogame with impressive generative realtime visuals, projected in public space, open-for-all and free-to-play.
LUX turns urban space into a unique contemporary playground. We projected an easy-to-play video game onto the facade of the Literaturhaus in Stuttgart, Germany. The game design is based on the architecture with the inner theme reflecting the different sectors of the building. Open to the public, anyone crossing the place could see the game in action and play it for free.
The combination of projection mapping and a video game reflecting the meaning of the building creates a one-of-a-kind experience.
Passers-by were impressed by the interactivity and impressive visual shape of LUX. It takes you on an immersive journey which makes you forget about your surroundings.
credits dvj_jenda, bobxan
Recent Jendas projects during the past year 2012. Sorted by date.
1) Mr.Grygars exhibiton in Beijing, China - Sound, light, movement - http://www.todayartmuseum.com/enexhdetails.aspx?type=reviewexh&id=328
2) Project Strepiny - our try to make real SCIFI game in real world
3) Start of the project Univvvverse - just some screenshots from devvvvelopment ;)
credits stain, lazyfish, alg, alexander stavtsev
MIMPI /mobile interactive multiparametric image/
is an experiment with abstract generative image and simple multiuser interactivity.
Everyone can have an influence on the image with tilting an iOS or Android device connscted to the gallery wireless network.
Sound by Lazyfish is also realtime synthesized and forms a whole with the image, receiving parameters via OSC.
Audience interaction with the installation becomes a kind of collective game or even meditation, depending on participants' mood and actions.
credits mino, GK TECH Inc.
GK Design Group 60th Anniversary
Nov 15th 2012
This model is meant to verify that it can float and move in the air. It is considered that different degrees of flotation can be gained by combining tetra balloons in different ways.
credits Elliot Woods Kyle McDonald
Interact by changing your viewpoint from within the room. Specific viewpoints cause the mirrors to show defined shapes, others create abstract composition of lines and color.
Jeanne Charlotte Vogt
Many thanks to vux and Dottore :)
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