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fun prototype made in vvvv

wirmachenbunt, Saturday, Jan 26th 2013 Digg | Tweet | Delicious comments on vimeo  

credits wirmachenbunt, Mutabor Design GmbH

three responsive animations in hi-res
Check Video here: http://www.wirmachenbunt.de/events/clariantwall

Check Video here: http://www.wirmachenbunt.de/events/clariantwall

u7angel, Friday, Jan 25th 2013 Digg | Tweet | Delicious 4 comments  

Watch on Vimeo

I did this tiny video for a workshop I'm giving soon about vvvv and interactive installation. The aim of the video is to show how versatile and quick the vvvv toolkit is.

These are 3 different projects starting with the same white rectangleas a basis -done in no more than 3 minutes each-.

More info on the tool:

Watch on Vimeo

Little presentation about the new Texture FX system using DirectX 11

  • Spreadable
  • Dynamic Pass rebinds (Semantic based)
  • Use Texture Pool to reduce gpu memory
  • Allows to alter result texture (size, format, mip generation...)
  • Of course Dynamic compilation with code editor , so you can tweak your postfx live ))
  • Compute shader support (if you prefer if over pixelshader).
vux, Friday, Jan 25th 2013 Digg | Tweet | Delicious comments on vimeo  

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patch double lecteur vidéo sous vvvv
whitecat, pilotage en art-net du patch
asservissement en temps réel
exemple de double régie

christoph, Friday, Jan 25th 2013 Digg | Tweet | Delicious comments on vimeo  

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A short video of my last installation during the "Bring your own beamer"
event in Platoon Kunsthalle Berlin, on 26th October.

2 GPU particles systems with self repulsion and fluid simulation.
The tracking is made with a PS3 camera.

As always, it´s programmed in vvvv.

lasal, Friday, Jan 25th 2013 Digg | Tweet | Delicious comments on vimeo  

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A dissolving and fractured typeface outlines a minimal story.

Recorded in realtime.

patched in VVVV.

numbercult, Friday, Jan 25th 2013 Digg | Tweet | Delicious comments on vimeo  

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Last August the first "Umweltarena" of the world (yes!) opened its doors in the sleepy little town of Spreitenbach near Zürich - a center to experience environment, energy and sustainability.
We were asked by McKinivan Moos to create a graphical world for the projection at the exhibiton area of Swisscom. We designed and animated the interfaces aswell as the various characters and landscapes which were served to our dirty-nerdy friend Zepi aka Tsetse who coded the whole interactive experience in VVVV.
The visitor takes a journey along his customs concerning sustainable traveling, energy use, mobile phone use and recycling issues. Everything is created in a playfull manner and invites old and young folks to create their personal avatar to learn how to act more sustainable and ecoconsious.

Client: Swisscom (swisscom.ch)
Commissioned by: Mc Kinivan Moos (mckinivan.com)
Creative Direction: Wolfgang Luser-Wild (wolfgangluser.com)
Graphic + Motion Design, Character Design, Interface Design: LWZ ... Markus Wagner, Stefan Salcher, Martin Lorenz (wearelwz.com)
Exhibition Architecture: Raffaele Calzoni(createurs-architectures.ch)
Interaction and VVVV-Programing: Martin Zeplichal (tsetse.cc)

Support the artists and buy the track HERE: https://itunes.apple.com/at/album/lp4/id369886393

lwz, Friday, Jan 25th 2013 Digg | Tweet | Delicious comments on vimeo  

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OIL COMPASS v 2.0 is a component of Protei and core of its navigation artificial intelligence. It is interactive interface, allowing viewers to discover global real-time (in some cases hacked) data of oil tankers traffic, oil spills and other sea pollution and their distribution with ocean's currents.

It has three roles within the Protei project: 1) Educational/Didactic - informing people about past and present spills and its dangers; 2) Monitoring/Forecasting - through anylasing collected data it is possible to predict the next disaster and 3) Navigational for “Protei” locations - so that we can send Protei where necessary and track fleet’s movement. Its content is created by communities all over the world - people who keep updating “Oil Compass” map with oil, plastic or other sea pollution in their regions.

Exhibited installation “Oil Compass v2.0” takes the real time environmental data visualization which becomes a crucial component of the piece, allowing people to interact with it and discover oil and radioactive spills together with plastic pollution, raising awareness of their distribution all over the world by ocean currents. It is based on online databases and collected data. It visualises real time data of oil tankers marine traffic and position of oil rigs, thus advocating of data transparency.

The projection-based installation is made with open source programming language VVVV. Microsoft Kinect is used to track gestures enabling viewers to unravel visualised data with their hands, thus “spilling” virtual oil. It is a comment on our consumerism culture - demonstrating that a lot of unnecessary products and packaging we tend to buy requires a large proportion of oil as a ingredient and a power/energy for production.

Kasia Molga, Friday, Jan 25th 2013 Digg | Tweet | Delicious comments on vimeo  

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Audio reactive visuals created in vvvv, runs real-time at 60fps. Slowdown is due to capture via FRAPS. Music:
See Thru to U by Flying Lotus

brandon tay, Friday, Jan 25th 2013 Digg | Tweet | Delicious comments on vimeo  

anonymous user login


~4min ago

elektromeier: anyone in kuala lumpur at the moment wants to meet up?

~9h ago

tonfilm: let's get #meta with the new #generic #nodes in #vvvv: generic-nodes-project

~12h ago

m4d: @casinowilhelm: that depends very much on your chosen technique. (e.g. dx11 instancing can give you massive amounts)

~13h ago

david: NODE+CODE in Frankfurt shifted to tomorrow 6pm...node code-april-field-framework-with-nick-rothwell

~13h ago

casinowilhelm: Roughly what's the max number of lowpoly spreaded 3d objects vvvv might be able to handle at once?

~2d ago

julialaub: To all interested in job offer by onformative looking-for-a-vvvv-developer-for-project-in-may-june#comment-154038 didn´t get your emails, server error! sorry! Pls send again!