The creative concept for Aristocrazy show at MERCEDES BENZ MADRID FASHION WEEK 2014. We created an industrial atmosphere where the image and light is mixed with a steel structure. We hinted images through the structure to convey emotional pulse that counteracts the hardness and coldness of steel.We bring the models into a futurist world where the ARISTOCRAZY jewels provide the light and sophistication.
Previewtrailer of Projectionmappingshow with Realtimetracking.
World Premiere of the New Mercedes V-Class in Munich. Under the creative lead of agency OSK, m box was commissioned to develop the concept, content production and technical realization for the show film for the stage presentation of the new V-Class models.
m box created a 3:40 minutes long show film that incorporated an extended stage setting with 4x Full HD back projection on a 20 meter wide center stage screen and 5 x Full HD projection on 20 modular stage elements, which were 3D-tracked using the customized proprietary Black Trax tracking system.
The tracking system was used in combination with the our V4 based media server to track
the modular stage elements which were continuously moved around and positioned by stage performers.
By providing the tracking info in and delivering it to the V4 interface, the projection could
be adjusted in realtime to project on the various different arrangements of the 20 modular
stage elements, such as cubes, pyramids and vertical panels.
More information + longer video: http://www.m-box.de/en/works/details/mercedes_v-class_world_premiere_2014.html
To Be Reproduced is an interactive video installation that revisits the classic painting Not to be Reproduced a work made in 1937 by the Belgian surrealist painter René Magritte. The installation reflects on the pervasiveness of virtual spaces that have become an integral part of our daily social lives, and the way data traces are used to build sophisticated reproductions of the user.
In To Be Reproduced the viewer enters a hybrid space where the physical and the virtual world are closely intertwined. Positioned in front of the mirroring plane the viewer is enveloped in a virtual space where it meets a faceless digital reproduction of itself. As other participants are mirrored correctly the viewer takes on the role of the person depicted in Magritte’s painting.
This uncanny representation of the faceless user in a graphical point cloud refers to the voyeuristic nature of modern communication culture and to the data traces that are used to generate sophisticated consumer profiles. Instead of depicting people by mimicking nature, models are in-formed by analyzing metadata.
credits elliotwoods mimison
Kimchi and Chips create phantoms of light in the air, crossing millions of calibrated beams with their work Light Barrier, 2014. The light installation creates floating graphic objects which animate through space as they do through time.
A fascination with natural light drove the technique of the impressionist painters, they explored new qualities of colour and the trail of time. Kimchi and Chips' study of digital light discusses a new visual mechanic, their installation adding to the visual language of space and light. As the artist's inquiry deepens, brush strokes become descriptive like code, detailing reality and allying light with canvas.
Light Barrier was co-commissioned by FutureEverything and the British Council. It premiered at New Media Night Festival, Nikola-Lenivets 4–6 June 2014.
Additional images and video from Alexander Delovoy and Tom Higham.
credits Sebastian Huber, Johannes Timpernagel, Michael Burk, Moritz Haberkorn, büroberlin, & more
EPILOG is an interactive room installation applying light, sound and haze. By immersing into a 25-minute constantly transforming world of moving images and sounds, you are invited to swing into interaction by physically replying to the moving patterns – either on your own or together with others.
An interactive floor projection reacting to your movements in real time gets the visitor moving and, through the movement creating three-dimensional spaces made of light.
Tracking cameras, fog and a smooth double-projection are spawning searchlights, reactive light walls and rays bouncing off your body.
Each of the eleven scenes follows a unique principle: Whether you are chased by a simulated, abstract school of fish, or your movements brand into the fog and leave behind a swath out of light. Real time generated sound illustrates the movements and intensifies the immersive experience.
credits elliotwoods mimison
A vertical flag of fabric is stroked by the wind, displaced by curves aof air pressure, swinging back and forth. As it sweeps, it extrudes a trail of light which draws a moon floating in space. The flag renders this moon from another reality, the silk surface acts as a boundary between 2 realities, intermediating the laws of the 2 realms.
Inspired by the 2 moons of Haruki Murakami's 1Q84 and the flags of space travel, the artists present a portal into another existence where another moon orbits. This other place is made material by the fabric of the flag.
Long exposure photography trades the dimension of time for a dimension of space, extruding the moon into existence on a set of photographic prints, the technology capturing a painting, enacted by the details of the wind.
Lunar Surface begins a new line of enquiry for drawing into the air for studio Kimchi and Chips, forming artistic collaborations between technology and nature. The fabric is tracked by a 3D camera whilst a projector replays a response onto it according to its evolving shape.
credits SILO Lab.
I’ve become curious about how individuals would feel when they could not get to see familiar objects any longer. Incandescent lamps have been forgotten among people. They are replaced with the other things due to some logical reasons, and regulations have kept them from being produced in more numbers. Well, I did not use incandescent lamps that much. Although I did not cherish them that much, I am giving my farewell to those who are becoming hard to be found.
VENUE & SUPPORT
GENTLE MONSTER, QUANTUM
ARTNET Devices, Incandescent lamps x 78
Frame made of wood waste
Dear vvvvsers, I am pleased to introduce to you one of the first (if not the only) video-clip production in Greece, made by free and open-source software. Specifically, in order to complete the project vvvv and DirectX11/HLSL were used for both the initial composition of the image and the addition of visual effects. Furthermore, Blender was utilized for the editing, post-processing and final export of the film.
Visitors pass different zones while moving through the exhibition.
The Intro shows illustrations of 8 Objects representing the technologies to be discussed in the upcoming „TING“-Debates combined with contradictory quotes reflecting on the relationship between democracy
Then a basic wooden block, analog to the digital pixel, becomes a haptic tool for visitors to trigger digital interactions within the exhibition and to cast their votes within the TING.
Moving further a section with iconic objects serves as case study area, that demonstrates that the value and impact of the technologies behind can be interpreted in many positive and negative ways.
There is not one meaning or truth, but many possible uses and impacts.
The centerpiece of the exhibition is the grand amphitheater-like space of the TING
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