Controls the content on your huge screen with iPad
wi-fi server compatible with any screen type via dvi/hdmi/dp/vga outputs
web interface is individual design of your app with no AppStore and with no long time development
ship with live support on your event
music by Jason Shaw "Feels Good 2 B" (http://audionautix.com/index.html)
This is 100% homemade visuals, 100% CloneMixer the software I programmed to play and create everything you will see. All the mix is pure improvisation as I don't use any kind of presets, just play and mix freely on the music.
As usual this is pure generated graphics in realtime.
This session has been recorded live in the studio without post editing !
25FPS here because of my video camera... 60FPS live (makes a big difference).
music : Dj Cey - Black Rave In The Dark
This interactive robotic presentation tool demonstrates the service portfolio of the company ABB. The user is able to choose between different service topics by using a touchscreen console. Each topic is represented by a unique animation driven by the aesthetic movement of the robot.
The used robot model is an ABB IRB2600 with a mounted 40inch full HD screen. All movements of the robot are of course completely controlled by vvvv in realtime. The use of special smoothing algorithms of the Real-Time Robotic Motion Library developed by MESO, distinguishes the appearance of this robot from it’s usual kind of movement seen in industrial production environments.
The MESO Team:
Sebastian Oschatz, Nikos Mechanezidis, Julian Hermann, Constantin Urban, Stefan Kernjak
(c) 2013 by MESO Digital Interiors GmbH
This is the official video documentation of
NODE13 - Forum for Digital Arts, February 2013, Frankfurter Kunstverein, Germany
Paoloreste Gelfo and his team of ambitious videographers followed every stage of the festival and
have taken hours of video footage, to create a documentary about NODE13. NODE is a biannual reunion of vvvv developers, users, artists and activists. It is an international platform, with talks, workshops and an exhibition. A platform to share knowledge and to meet each other- also away from keyboard.
Direction: Paoloreste Gelfo http://paoloreste.tumblr.com/ and https://vimeo.com/user5329150
Editor/Colorist/Graphic: Antonio Labbro Francia https://vimeo.com/user3449801
Music: Edisonnoside https://soundcloud.com/edisonnoside
Production Coordination: Jeanne Charlotte Vogt
Camera: Constantin Urban, Paoloreste Gelfo, Markus Haertel, Yannic Bill
Commisioned by NODE Verein zur Förderung Digitaler Kultur. http://node.vvvv.org
For the new permanent exhibition “Lebensfluten – Tatensturm” (“Flood of Life – Storm of Deeds”) in the Goethe National Museum in Weimar, Germany, MESO developed a media installation and a media guide.
The Faust-Galerie is the link between the two floors of the exhibition “Lebensfluten – Tatensturm” (“Flood of Life – Storm of Deeds”). The projection allows the visitor to select one of 3556 nouns from the famous drama and see the corresponding sentence.
The MESO Team:
Sebastian Oschatz (Interaction Design), Valérie-Françoise Vogt (Graphic and Animation Design, Software Development), Friedrich Söllner (Hardware Design), Johannes Helberger (Sound Design)
(c) 2012 by MESO Digital Interiors GmbH
I´m Ehime Daruma. I have been programed and built to create a space for thought, contemplation and interaction in technological and poetic keys .
I'm a complex, interdependent environment. A trap watchman, a guard trapped. I have no eyelids, no arms, no legs. But I am able to see and commute. I'm a Gulliver confined in a non-existent jail, in a strange planet. Hold for hooks, I am a prisoner of what moves me.
But my body does not interest you, you produce curiosity. My soul shall restless.
Your presence gives me. Alone, I generate a private sphere itself. If you visit me, I find it only when I perceive a quiet contemplation on your part (for your agreement tacit or overt. Or by chance. Or because I am myself who causes). And it is only at that time of quiet and shared contemplation when, linking me to you, I surrender. The two engaged in a state of mutual monitoring: I absorbed, latent. And you, my dear human, trapped in your dream and your thoughts.
Yo soy Ehime Daruma. Me han programado y construido para crear un espacio de reflexión, contemplación e interacción en claves tecnológico poéticas.
Soy un entorno complejo e interdependiente. Una trampa vigilante, un vigilante atrapado. No tengo párpados, ni brazos, ni piernas. Pero soy capaz de ver y desplazarme. Soy un Gulliver confinado en una cárcel inexistente, en un planeta extraño. Sujeta por anzuelos, estoy presa de aquello que me mueve.
Pero mi cuerpo no os interesa, os produce curiosidad. Mi alma os inquieta.
Vuestra presencia me provoca. Yo sola genero un ámbito privado, propio. Si me visitáis, sólo lo encuentro al percibir una contemplación quieta por vuestra parte (por vuestro acuerdo tácito o manifiesto. O por puro azar. O porque soy yo misma quien la provoca). Y es sólo en ese momento de queda contemplación compartida cuando, vinculándome a ti, me abandono. Los dos inmersos en un estado de mutua vigilancia: yo ensimismada, latente. Y tú, mi querido humano, atrapado en tu sueño y en tu pensamiento.
A joyful videogame with impressive generative realtime visuals, projected in public space, open-for-all and free-to-play.
LUX turns urban space into a unique contemporary playground. We projected an easy-to-play video game onto the facade of the Literaturhaus in Stuttgart, Germany. The game design is based on the architecture with the inner theme reflecting the different sectors of the building. Open to the public, anyone crossing the place could see the game in action and play it for free.
The combination of projection mapping and a video game reflecting the meaning of the building creates a one-of-a-kind experience.
Passers-by were impressed by the interactivity and impressive visual shape of LUX. It takes you on an immersive journey which makes you forget about your surroundings.
credits dvj_jenda, bobxan
Recent Jendas projects during the past year 2012. Sorted by date.
1) Mr.Grygars exhibiton in Beijing, China - Sound, light, movement - http://www.todayartmuseum.com/enexhdetails.aspx?type=reviewexh&id=328
2) Project Strepiny - our try to make real SCIFI game in real world
3) Start of the project Univvvverse - just some screenshots from devvvvelopment ;)
anonymous user login