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Disturban is a study of a modern city and its enormous social, technological and media pressures by native digital citizen Ergo Efremov (also seen and heard in Καταπυγον and HAUP me). It is an exercise in total deconstruction of electronic dance music which reaches high level of abstraction and yet preserves conceptual unity.
Sound of the project, described by listeners as “something between dub techno, muslimgause and noisegrind”, consists of drones, autistic samples, overused drummachines and polyrhythmic breaks. All melts together in grotesque and corporeal sound through a series of alchemic permutations, both digital and analogue: granular sampling and re-synthesis, signal leaks, buffer underrun and overflow, power starvation, bizarre feedback loops and artifacts of noise-canselling processes, compression and distortion.
Dissolve in harsh but tender hug of a soundwave.
All hail the beauty of a bug!

Pliskin, Monday, Oct 22nd 2018 Digg | Tweet | Delicious comments on vimeo  

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x3 4K realtime interface

credits music::shackleton - mountains of ashes & av-sculpture [visuals] //created with vvvv//no postproduction//realtime recording//using InstanceNoodles--SurfaceBufferd & VertrexNoise & AudioLines-texture (udo2013)

sculpt_1
sculpt_2
sculpt_4
 
udo2013, Monday, Oct 22nd 2018 Digg | Tweet | Delicious 0 comments  

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Sample of my live visualisation for the DISTURBAN show.
Music by Egor Efremov
Visuals made in VVVV

Pliskin, Friday, Oct 19th 2018 Digg | Tweet | Delicious comments on vimeo  

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Interactive and Generative Surface
Music: Rawakari

https://vimeo.com/296035076

Human vs Natur

A VR installation based on an experiment british researcher did with bumblebees.

Virtual Reality
7. Semester Kommunikationsdesign BA, SS2018
supervised by Christian Engler
Muthesius Kunsthochschule

anonymous, Friday, Oct 19th 2018 Digg | Tweet | Delicious 0 comments  

credits music :: andy stott // a music - visualization // know how: instance noodles - [vvvv]

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udo2013, Tuesday, Oct 16th 2018 Digg | Tweet | Delicious 0 comments  

Project 850 combines computational design and creative coding to design the visual language of the global print campaign for the BMW 8 Series. Using VVVV we coded live visual caustics, light reflections and gradients to fit the desired aesthetics in reference to the individual architecture. The generated content is then projected into space, covering the product and filling the environment with digital lighting.

Credits:
Art Direction Photography: Igor Panitz
Art Direction Digital Content: Waltz Binaire
Technical Direction Digital: Mickey van Olst
Generative Design: Pavel Karafiat
Projector Setup: Proietta
Technical Director Projector: Matteo Pertusio
Post Production: rhein.Art Postproduktion and Stefan Eisele Postproduktion
Production: Peak Productions
Agency: Serviceplan, Christine Behrendt, Sebastian Stabenau, Adam Karger, Jan Grothklags
BMW: Judith Hebele, Amelie Klim, Heiko Kircher

Video:
Camera1: Davide Marcone
Camera2: Timothy Heys Cerchio
Music: Balanescu Quartett - Mother
Colorgrading: André Froelian

princemio, Tuesday, Oct 9th 2018 Digg | Tweet | Delicious 0 comments  

anonymous user login

Shoutbox

~7d ago

joreg: Postponed: Next vvvv beginner course starting April 29: https://thenodeinstitute.org/courses/vvvv-beginner-class-summer-2024/

~1mth ago

~1mth ago

joreg: The Winter Season of vvvv workshops is now over but all recordings are still available for purchase: https://thenodeinstitute.org/ws23-vvvv-intermediates/

~1mth ago

schlonzo: Love the new drag and drop functionality for links in latest previews!

~2mth ago

joreg: Workshop on 29 02: Create Sequencers and Precise Clock Based Tools. Signup here: https://thenodeinstitute.org/courses/ws23-vvvv-08-create-sequencers-and-precise-clock-based-tools-in-vvvv-gamma/

~2mth ago

joreg: Workshop on 22 02: Unlocking Shader Artistry: A Journey through ‘The Book of Shaders’ with FUSE. Signup here: https://thenodeinstitute.org/courses/ws23-vvvv-12-book-of-shaders/