» vvvv_45beta28
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vvvv_45beta28

photo by benju

okok,

this one took us longer than planned, but it was a difficult one in a way that it includes so many new details. if you are following the devvvv blog you should already know about most of the new stuff thats coming with this release. here is a feature-summary:

for the user

  • we finally have a refactoring option. select a bunch of nodes, press CTRL+G and see them be replaced by a suitable subpatch. gorgeous.
  • we got a series of new vector-modules that should just be more comfortable to use than what's been there so far. check:
  • now please have a look at the new Zip/Unzip nodes. they are basically generalized Vector Join/Split nodes but faster. here are some details: zip-and-unzip
  • there has been a subtle change for all keyboard and mouse related nodes. shouldn't worry you to much as a user. is now just supposed to be more comfortable. specifically check the revamped KeyMatch (String) which will save you some nodes from now on. some more on this is here: keyboardstate-mousestate
  • the next thing is a bit more nerdy but just as userfriendly. it basically allows you to control values in your patches from your android phone. here is how: remoting-vvvv-exposing-pins-kontrolleur

for the developer

here is a list of the latest blog-posts with infos regarding changes to the plugininterface for beta28 that should make your devvvvs lifes easier:

for a full list of fixes and changes check the change-log as usual.
good patch,
yours devvvvs.

Download: 32bit vvvv_45beta28 | See Changelog | 1807 Dls
joreg, Tuesday, Aug 14th 2012 Digg | Tweet | Delicious 0 comments  
  • 1

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Shoutbox

~30min ago

mediadog: @sunep - I'm dating myself, but I've used that! Once spent hours playing with video to Kraftwerk "Autobahn"...

~35min ago

mediadog: Hmmm, streaming for vvvv? http://limelight-stream.com/

~2h ago

sunep: Machines for graphics looked much cooler in the olden days Early CGI - Tomorrow's World - BRITLAB - BBC: http://youtu.be/gSpXMH9xJy0

~14h ago

joreg: here is how #vvvv brings custom datatypes to #visualprogramming 50-custom-datatypes

~20h ago

mediadog: Speaking of AR, interesting SLAM: http://vision.in.tum.de/research/lsdslam port-able to vvvv?

~20h ago

fibo: This is ... unreal

~21h ago

guest: The first person to port this stufff to vvvv50 at node wins a free egg: https://mono-ue.github.io/

~21h ago

m4d: https://www.unrealengine.com/blog/ue4-is-free (lil john voice impression) ohhhhhhhkaaaaayyyyyyy

~1d ago

lightizm: Using real-time audiovisual vvvv http://youtu.be/XoLEHCV-DPo