» vvvv_45beta28
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vvvv_45beta28

photo by benju

okok,

this one took us longer than planned, but it was a difficult one in a way that it includes so many new details. if you are following the devvvv blog you should already know about most of the new stuff thats coming with this release. here is a feature-summary:

for the user

  • we finally have a refactoring option. select a bunch of nodes, press CTRL+G and see them be replaced by a suitable subpatch. gorgeous.
  • we got a series of new vector-modules that should just be more comfortable to use than what's been there so far. check:
  • now please have a look at the new Zip/Unzip nodes. they are basically generalized Vector Join/Split nodes but faster. here are some details: zip-and-unzip
  • there has been a subtle change for all keyboard and mouse related nodes. shouldn't worry you to much as a user. is now just supposed to be more comfortable. specifically check the revamped KeyMatch (String) which will save you some nodes from now on. some more on this is here: keyboardstate-mousestate
  • the next thing is a bit more nerdy but just as userfriendly. it basically allows you to control values in your patches from your android phone. here is how: remoting-vvvv-exposing-pins-kontrolleur

for the developer

here is a list of the latest blog-posts with infos regarding changes to the plugininterface for beta28 that should make your devvvvs lifes easier:

for a full list of fixes and changes check the change-log as usual.
good patch,
yours devvvvs.

Download: 32bit vvvv_45beta28 | See Changelog | 1764 Dls
joreg, Tuesday, Aug 14th 2012 Digg | Tweet | Delicious 0 comments  
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Shoutbox

~1h ago

readme: Anyone else having issues with the undo stack not working for deleted links? (only if link is deleted by right click)

~23h ago

elektromeier: crazy cam tracker: http://13thlab.com/

~1d ago

Xini: Hey! Did anybody solve the spreaded lighting thingy on shaders like phong? Multiple light sources. I saw some old posts for now...

~1d ago

sebl: optimus discussion has a new home: nvidia-optimus-today-(dx11)

~1d ago

DiMiX: optimus+matrox=pain in the a

~1d ago

matka: @sebl i'm still having problems sharing texture on integrated GPU

~1d ago

elliotwoods: also there is some software that can re-open on-board gpu outputs + use acceleration from an nvidia card (link anyone?)

~2d ago

tekcor: yeah actually it is pretty nice to have one silent and one fast graphic device to choose from :)