» vvvv-sdk on github
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vvvv-sdk on github


over the years vvvvs codebase has grown quite a bit. it consists of private code and an ever increasing pool of open sources. in addition there are contributions by more than 15 individuals to the addonpack.

we realized though, that working with so many contributors and a centralized version control system (like subversion, the one we used on sourceforge) became a bit of a pain. so in order to make all our coding lives easier we decided to follow the hype and move to github.

there you see the vvvv-sdk repository which contains all of vvvvs public sources plus all contributed sources from plugins in the addonpack (that were previously hosted on sourceforge). while at it we also simplified the repositories directory structure. so essentially you can now get everything you need to develop for vvvv with a single download and are ready to code (in case you're not sure: yes, this is amazing! you could tweet that. prolly smn like: #vvvv #sdk #github #gorgeous).

please refer to the vvvv-sdk wiki page on how to work with the repository (and note that this is not only useful for plugin-developers but also for module or help-patch contributors, as well as for effects magicians, freeframers, etc). if you're familiar with git, it is as easy as "clone, build" to get a complete working/running copy of all of vvvvs public code plus all stuff in the addonpack.

if you're not familiar with git, you'll likely hate it at first. we all did. but do yourself a favor, believe the hype and do some reading on using git (the vvvv-sdk page includes some links). it shold help you stop worrying...it took us more than a month, but we'd not change back.

also while at it we upgraded vvvv and all your plugins to using .net4 (to whom it may concern).

we realize there may be some questions left which we'll answer for you on irc or in the forums as usual. have a good hakc.


joreg, Tuesday, Nov 8th 2011 Digg | Tweet | Delicious 13 comments  
m4d 08/11/2011 - 20:19

incredible news :)

sugokuGENKI 09/11/2011 - 03:11

this is fantastic.
i was hoping the git/hub move would come
and with a bunch of other improvements for 3rd party devs as well. what a treat!

phlegma 09/11/2011 - 11:44

nice nice nice

fibo 09/11/2011 - 12:08

vvvvery good news, github is better than facebook !!!

bilderbuchi 09/11/2011 - 13:02

If you need info/starting help for git(hub), see the last section of https://github.com/openframeworks/openFrameworks/wiki/openFrameworks-git-workflow
I can recommend this as a good starting point, probably due to the fact that I wrote it myself. :-P

tonfilm 09/11/2011 - 14:12

hahah fibo, yes!

u7angel 09/11/2011 - 16:48

yes i hate git :)

fibo 10/11/2011 - 13:21

git with visual studio integration: gitextensions

mediadog 16/11/2011 - 06:04

Most excellent! .NET 4, wheee great timing! Will try out ASAP as I was having some build problems trying to integrate my stuff.

alg 16/11/2011 - 12:39

Wow, finally, .net4!

thezer0ist 09/12/2011 - 06:26

It would be really useful to have a prepared distribution of vvvv with the assemblies (and whatever configuration) built for .net 4. Wouldn't there need to be something different in the native implementation of the CLR host to use v4?

joreg 09/12/2011 - 11:47

@thezer0ist: not sure what you mean. did you read/follow the step-by-step guide on vvvv-sdk? it should give you all you need including always the freshest alpha of vvvv.exe.

thezer0ist 11/12/2011 - 00:18

I hadn't realized that the binary distribution of the native part of vvvv is downloaded during the git sdk init script... so it seems to be hosting the v4 runtime now. Thanks.

  • 1

anonymous user login


~1d ago

joreg: @twobeass: seems closest: telnet

~2d ago

TwoBeAss: need a telnet connection... somebody already patched that ??

~2d ago

tekcor: Will be cohosting vvvvjs and emeshe workshops :) everybody make sure to go there its so _epic_ what will be presented in those both

~2d ago

catweasel: Ah, thought you were doing one at node, sorry! Love TessaltionDisplacement too :)

~2d ago

id144: NamDang: Try ApplyTransform and use all the transforms(* Trans.) that affect the pos. of the Quad. (Transform, View, Projection)

~2d ago

tekcor: Hi thanks. yeah sorry but that hex is minor you can use any texture :) it is not a node workshop btw!

~2d ago

catweasel: @Tekcor,good documentation, and before node! Must be a first!(missing Hex.tfx from contribs btw)

~2d ago

tekcor: Slides and Course Materials to my workshop 'generative 3D printing inspired by life' https://docs.google.com/presentation/d/16rFnEOHLfsGGkcjJAUVFdsmqVowdBrGNp7VeQkqLFsQ/edit?usp=sharing

~3d ago

NamDang: like instead of XY as input, i wanna get output

~3d ago

NamDang: hi guys, can someone help me finding a way to get the current position of the quad node?