» UAMO Art Festival 2013
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UAMO Art Festival 2013

Who UAMO e.V.
When Thu, Feb 21st 2013 - 19:00 until Sun, Feb 24th 2013 - 19:00
Where Einstein, Munich, Germany

(English text below)

Bis zum 31.12.2012 können unter www.uamo.info Arbeiten für das UAMO Festival 2013/München eingereicht werden.

Alle eingereichten Arbeiten sollten einen Bezug zu dem Thema "PLAY TIME" haben.

Die Einreichung von Arbeiten zum UAMO Festival 2011 ist kostenlos.
Es können Arbeiten aus allen Kunstbereichen eingereicht werden.
Die ausgestellten Arbeiten werden innerhalb eines Katalogs, der zum Festival erscheint veröffentlicht.

Die Arbeiten werden während des Festivals in den Ausstellungsräumen und/oder innerhalb des Screenings gezeigt.
www.uamo.info


UAMO (a Munich based non profit art organisation) is searching for artwork dealing with the 2013 festival subject "PLAY TIME".

Until the 31st of december 2012 you can apply at www.uamo.info art festival 2013/Munich.
Submitted work will be installed in the exhibition and/or shown at the festival screening.
All submitted work should refer to the theme "PLAY TIME".

All submissions are free.
All exhibited work will be presented in a limited edition catalogue.

Apply now at:
www.uamo.info

UAMO, Tuesday, Nov 20th 2012 Digg | Tweet | Delicious 0 comments  
  • 1

anonymous user login

Shoutbox

~12h ago

rrrr: Timeliner curve editing, how to do it: https://twitter.com/iangeek/status/569810168969601024

~15h ago

StiX: i think i alredy used it once, but i might be just confusing constructing my own mesh with getting stuff out of a buffer

~16h ago

evvvvil: you mean like vertexbuffer dx9 node Stix? I would use a compute shader... you're saying there is a dx11 node that does this?

~17h ago

StiX: i think i went blind, i cant find a way how to get vertices positions from geometry buffer, can someone point me to the right node?

~2d ago

guest: @microdee wonder how they did it? https://github.com/mono/CppSharp

~2d ago

microdee: https://mono-ue.github.io/ C# in Unreal Engine 4 huzzah