» Texture splitting
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Texture splitting

For analysing small textures there is a new node that let's you do that in a patch:
Texture (EX9.Texture Split) gives you all RGBA-Values for each texel of the texture.
Even for small textures this results in quite big spreads. So typically this is useful when you can identify the interesting texels with just a few nodes. E.g. you could check if the alpha value is > (Value) 0. You then can Select (Value) those texels and operate on just those few texels.


gregsn, Monday, Aug 13th 2012 Digg | Tweet | Delicious 0 comments  
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~13h ago

drehwurm: @udo I feel old at 36 with him too ;)

~14h ago

mrboni: @idwyr - try elliotwoods. He spends a good bit of time there

~16h ago

idwyr: Any tips on visiting Seoul? (vvvv/new media exibitions/interesting spots)?

~16h ago

tekcor: btw 3d printed bateries with graphene http://www.3ders.org/articles/20141024-graphene-3d-lab-unveils-first-3d-printed-graphene-battery.html There are also DIY instcruction how to produce graphene

~16h ago

tekcor: since vvvvjs can run any shadertoy code I will get the nvidia tk1 and see what i can do with it here with raytracing etc

~17h ago

metrowave: Checkout this 3D printer in full HP!

~18h ago

metrowave: @tekcor that's cool...future of online 3D gaming is WebGL: http://tinyurl.com/legzlu2

~19h ago

~1d ago

udo2013: ..gerade drehwurm´s sohn - tutorial angesehen::wowww::kein wunder dass ich mich manchmal dumm fühle - bin 58 ;-((