» Texture splitting
This site relies heavily on Javascript. You should enable it if you want the full experience. Learn more.

Texture splitting

For analysing small textures there is a new node that let's you do that in a patch:
Texture (EX9.Texture Split) gives you all RGBA-Values for each texel of the texture.
Even for small textures this results in quite big spreads. So typically this is useful when you can identify the interesting texels with just a few nodes. E.g. you could check if the alpha value is > (Value) 0. You then can Select (Value) those texels and operate on just those few texels.

texture-split-demo

gregsn, Monday, Aug 13th 2012 Digg | Tweet | Delicious 0 comments  
  • 1

anonymous user login

Shoutbox

~3h ago

delta43: Thank you for PolygonMask!

~20h ago

dawoof: do you guys have Droste working with the latest vvvv? ive corrected the shader and still no output

~2d ago

jzzxh: nice sine wave and particle. http://vimeo.com/65475425

~2d ago

aelfwine: http://www.youtube.com/watch?v=ClAIcSiDiKY new installation made by auroraMeccanica ...vvvv stars :)

~2d ago

catweasel: @westbam, thats great :)

~2d ago

Westbam: Can the DX11 people start working on this? http://vimeo.com/109169719 :D