» Texture splitting
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Texture splitting

For analysing small textures there is a new node that let's you do that in a patch:
Texture (EX9.Texture Split) gives you all RGBA-Values for each texel of the texture.
Even for small textures this results in quite big spreads. So typically this is useful when you can identify the interesting texels with just a few nodes. E.g. you could check if the alpha value is > (Value) 0. You then can Select (Value) those texels and operate on just those few texels.

texture-split-demo

gregsn, Monday, Aug 13th 2012 Digg | Tweet | Delicious 0 comments  
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Shoutbox

~22h ago

Serious_Hare: @tonfilm interresting one, def going to try that one. PS: mine runs on android to :)

~1d ago

Curveau: @tonfilm: Great :)

~1d ago

io: arr Windows 8 i using vvvv grey as non active icon background ...

~1d ago

~1d ago

vux: @mrboni : ping me on skype

~1d ago

mrboni: does the BM Intensity Pro work with dx11 video in?

~1d ago

joreg: patches from the #res14 manipulating faces #vvvv workshop with @woeishi are up now: manipulating-faces

~1d ago

lecloneur: vvvv tutorial for Chinese beginner :http://www.tudou.com/home/mimangqin/item