» Texture splitting
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Texture splitting

For analysing small textures there is a new node that let's you do that in a patch:
Texture (EX9.Texture Split) gives you all RGBA-Values for each texel of the texture.
Even for small textures this results in quite big spreads. So typically this is useful when you can identify the interesting texels with just a few nodes. E.g. you could check if the alpha value is > (Value) 0. You then can Select (Value) those texels and operate on just those few texels.


gregsn, Monday, Aug 13th 2012 Digg | Tweet | Delicious 0 comments  
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~51min ago

levi: @joreg great thanks

~3h ago

joreg: @levi: if this is dx11 read install guide here: directx11-nodes-alpha

~4h ago

tonfilm: data table remake: vvvv.datatable

~6h ago

levi: just updated machine to 33.3. all assimp nodes not working. setup looks allright.any ideas?

~1d ago

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~1d ago

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~2d ago

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