» Texture splitting
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Texture splitting

For analysing small textures there is a new node that let's you do that in a patch:
Texture (EX9.Texture Split) gives you all RGBA-Values for each texel of the texture.
Even for small textures this results in quite big spreads. So typically this is useful when you can identify the interesting texels with just a few nodes. E.g. you could check if the alpha value is > (Value) 0. You then can Select (Value) those texels and operate on just those few texels.

texture-split-demo

gregsn, Monday, Aug 13th 2012 Digg | Tweet | Delicious 0 comments  
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Shoutbox

~5h ago

tekcor: c/x = check ^^

~5h ago

tekcor: hi ggml i will be there and will xhexk out pingtime

~6h ago

ggml: pingtime is in cologne at artheater till thursday, someone fancy beers ?

~23h ago

guest: @banda have you tried this? https://github.com/stereolux/Myo-VVVV

~3d ago

banda: Anyone has a plugin for Myo?

~3d ago

galaktika: Has anyone a working plugin for Myo? I'd really appreciate it! I tried stereolux's with no luck.

~3d ago

Fortune: Thx for your warm reminder~