» Texture splitting
This site relies heavily on Javascript. You should enable it if you want the full experience. Learn more.

Texture splitting

For analysing small textures there is a new node that let's you do that in a patch:
Texture (EX9.Texture Split) gives you all RGBA-Values for each texel of the texture.
Even for small textures this results in quite big spreads. So typically this is useful when you can identify the interesting texels with just a few nodes. E.g. you could check if the alpha value is > (Value) 0. You then can Select (Value) those texels and operate on just those few texels.

texture-split-demo

gregsn, Monday, Aug 13th 2012 Digg | Tweet | Delicious 0 comments  
  • 1

anonymous user login

Shoutbox

~3h ago

udo2013: @woei: thanks for your splinesGPU_library

~4h ago

udo2013: tja, simonetta liebt pflanzen... https://www.youtube.com/watch?v=04uGZrz1EW0

~4h ago

udo2013: gerade avatar gesehen.ist mir gar nicht aufgefallen, wie ähnlich die fliegenden pflänzchen und meine schöpfung sich ähnelen

~1d ago

evvvvil: @joreg: Thankx man and thankx again for the "know your spreads" doc update, amazing work, love the pcitures

~1d ago

evvvvil: fuck sake it's obviously "mean" I'm looking for, ignore saturday's stoned rambling. Go lecloneur, looking great!

~1d ago

joreg: @evvvvil: spread sinks

~1d ago

evvvvil: isn't there a node to do an average of a whole spread, can't seme to find it...?

~2d ago

hrovac: @cat: dl-limit reached! pls contribute before next dl ;)