» Texture splitting
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Texture splitting

For analysing small textures there is a new node that let's you do that in a patch:
Texture (EX9.Texture Split) gives you all RGBA-Values for each texel of the texture.
Even for small textures this results in quite big spreads. So typically this is useful when you can identify the interesting texels with just a few nodes. E.g. you could check if the alpha value is > (Value) 0. You then can Select (Value) those texels and operate on just those few texels.

texture-split-demo

gregsn, Monday, Aug 13th 2012 Digg | Tweet | Delicious 0 comments  
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Shoutbox

~2d ago

udo2013: udo2013 for reaktant::two weeks ago i mixed up your name with another - sometimes get a little bit lunatic...sorry. u

~2d ago

udo2013: ..if you like crocked lines + strange appearance (2 randoms + 2 Rspreads had been necessary ;-)) https://www.youtube.com/watch?v=aBY2x-IBFFw

~2d ago

udo2013: Hello. I´m celebrating my fieldtexture - breakthrough. If you like aesthethic erotic movements and forms: https://www.youtube.com/watch?v=vtTtaJ83v4Q

~2d ago

ventolinmono: @elektromeier Yes, drawing paradigm like Piet: http://www.dangermouse.net/esoteric/piet.html

~2d ago

elektromeier: @vento: this ui concept would work nicely on a tablet...

~3d ago

~3d ago

catweasel: @Antokhio contributions? Although the search there isn't great. Be nice to have a shader bazaar or something ;)