» Texture splitting
This site relies heavily on Javascript. You should enable it if you want the full experience. Learn more.

Texture splitting

For analysing small textures there is a new node that let's you do that in a patch:
Texture (EX9.Texture Split) gives you all RGBA-Values for each texel of the texture.
Even for small textures this results in quite big spreads. So typically this is useful when you can identify the interesting texels with just a few nodes. E.g. you could check if the alpha value is > (Value) 0. You then can Select (Value) those texels and operate on just those few texels.

texture-split-demo

gregsn, Monday, Aug 13th 2012 Digg | Tweet | Delicious 0 comments  
  • 1

anonymous user login

Shoutbox

~4h ago

joreg: @twobeass: seems closest: telnet

~12h ago

TwoBeAss: need a telnet connection... somebody already patched that ??

~20h ago

tekcor: Will be cohosting vvvvjs and emeshe workshops :) everybody make sure to go there its so _epic_ what will be presented in those both

~1d ago

catweasel: Ah, thought you were doing one at node, sorry! Love TessaltionDisplacement too :)

~1d ago

id144: NamDang: Try ApplyTransform and use all the transforms(* Trans.) that affect the pos. of the Quad. (Transform, View, Projection)

~1d ago

tekcor: Hi thanks. yeah sorry but that hex is minor you can use any texture :) it is not a node workshop btw!

~1d ago

catweasel: @Tekcor,good documentation, and before node! Must be a first!(missing Hex.tfx from contribs btw)

~1d ago

tekcor: Slides and Course Materials to my workshop 'generative 3D printing inspired by life' https://docs.google.com/presentation/d/16rFnEOHLfsGGkcjJAUVFdsmqVowdBrGNp7VeQkqLFsQ/edit?usp=sharing

~2d ago

NamDang: like instead of XY as input, i wanna get output

~2d ago

NamDang: hi guys, can someone help me finding a way to get the current position of the quad node?