» Texture splitting
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Texture splitting

For analysing small textures there is a new node that let's you do that in a patch:
Texture (EX9.Texture Split) gives you all RGBA-Values for each texel of the texture.
Even for small textures this results in quite big spreads. So typically this is useful when you can identify the interesting texels with just a few nodes. E.g. you could check if the alpha value is > (Value) 0. You then can Select (Value) those texels and operate on just those few texels.

texture-split-demo

gregsn, Monday, Aug 13th 2012 Digg | Tweet | Delicious 0 comments  
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Shoutbox

~9h ago

~16h ago

d0this: Realtime Software! Realtime Forum https://nodebb.org/

~2d ago

defetto: I mean the actual math..

~2d ago

defetto: Where can I learn how colorasalphaadd and colorasalphablend work?

~2d ago

sebl: @skyliner https://github.com/elliotwoods/VVVV.Packs.Image/issues/65 i started that already. maybe you want to join?

~2d ago

skyliner: anyone know how to get live video out of canon DSLR into vvvv?

~2d ago

metrowave: Has anyone used one of these ViDock for using full size PCIe Nvidia cards with a laptop? http://www.villageinstruments.com/tiki-index.php?page=Products