» Texture splitting
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Texture splitting

For analysing small textures there is a new node that let's you do that in a patch:
Texture (EX9.Texture Split) gives you all RGBA-Values for each texel of the texture.
Even for small textures this results in quite big spreads. So typically this is useful when you can identify the interesting texels with just a few nodes. E.g. you could check if the alpha value is > (Value) 0. You then can Select (Value) those texels and operate on just those few texels.

texture-split-demo

gregsn, Monday, Aug 13th 2012 Digg | Tweet | Delicious 0 comments  
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~14h ago

julialaub: To all interested in job offer by onformative looking-for-a-vvvv-developer-for-project-in-may-june#comment-154038 didn´t get your emails, server error! sorry! Pls send again!

~22h ago

m9dfukc: thanks to joreg I can now use my magic mouse with belovvvved vvvv under #parallels

~1d ago

joreg: know your middleclick http://ift.tt/1fjEImn

~2d ago

HelenaAndreina: Anybody with the a working version of the patch VVVV.Tutorial.Mapping 3d? @colorsound can you help me??

~3d ago

dl-110: @bjoern: Happy Easter to you too!

~4d ago

StiX: hey guys would it be possible to grab DX9EX from ... lets say half life?