» Texture splitting
This site relies heavily on Javascript. You should enable it if you want the full experience. Learn more.

Texture splitting

For analysing small textures there is a new node that let's you do that in a patch:
Texture (EX9.Texture Split) gives you all RGBA-Values for each texel of the texture.
Even for small textures this results in quite big spreads. So typically this is useful when you can identify the interesting texels with just a few nodes. E.g. you could check if the alpha value is > (Value) 0. You then can Select (Value) those texels and operate on just those few texels.

texture-split-demo

gregsn, Monday, Aug 13th 2012 Digg | Tweet | Delicious 0 comments  
  • 1

anonymous user login

Shoutbox

~4h ago

StiX: see you guys on node, i am trying to get people that use vvvv in cz/sk to come with me

~7h ago

aelfwine: anything have BullEye software?? I don't find the file :( merci

~8h ago

~22h ago

mediadog: @evvvvil you dawwwwg! #1 place I want to go that I haven't been. Enjoy it!

~1d ago

dannielmach: @evvvvil tel whatsapp 55 32 9913 2509

~1d ago

evvvvil: @danielmach: Eu sou "evvvvil" no skype, Qual e seu skype ou email? Nao posso achar no seu vvvv perfil...

~1d ago

evvvvil: @danielmach: Shame Brazil is such a huge country. I might go to Belo Horizonte, if so i'll be in touch :)

~1d ago

evvvvil: @everyoneishappy: Kyle, if you come I will learn juggling and introduce you to my wife's sisters.

~1d ago

dannielmach: I am currently out of money to go matias barbosa mg is 10 km :(

~1d ago

dannielmach: @ evvvil 1073.41 km de juiz de fora mg