» Texture splitting
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Texture splitting

For analysing small textures there is a new node that let's you do that in a patch:
Texture (EX9.Texture Split) gives you all RGBA-Values for each texel of the texture.
Even for small textures this results in quite big spreads. So typically this is useful when you can identify the interesting texels with just a few nodes. E.g. you could check if the alpha value is > (Value) 0. You then can Select (Value) those texels and operate on just those few texels.

texture-split-demo

gregsn, Monday, Aug 13th 2012 Digg | Tweet | Delicious 0 comments  
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Shoutbox

~1h ago

Noir: tnx devvvvs

~2h ago

joreg: out now vvvv45beta33 #vvvv 45beta33 #omg

~1d ago

ivan.rastr: junior developer full-time opportunity in Saint-Petersburg. please contact

~2d ago

~2d ago

joreg: @barman74: define "doesn't work"

~2d ago

barman74: NOW i HAVE ALL GREEN BUT WHEN I TRY TO RUN vvv.exe or run start with demo bat ... doesn't work

~2d ago

StiX: hey guys i am in Berlin doing job on IFA, let me know if somebody wants to meet for some vvvv talk :3, i am here until the end of ifa

~2d ago

joreg: barman74: make sure you have \lib\thirdparty\x..\AddFlow5.ocx there. just in case..re-download, re-unzip (using 7-zip)

~3d ago

barman74: 5 of 6 are green I have problem to turn the last one to green (add flow acitvexcomponent)any advises ??