» Texture splitting
This site relies heavily on Javascript. You should enable it if you want the full experience. Learn more.

Texture splitting

For analysing small textures there is a new node that let's you do that in a patch:
Texture (EX9.Texture Split) gives you all RGBA-Values for each texel of the texture.
Even for small textures this results in quite big spreads. So typically this is useful when you can identify the interesting texels with just a few nodes. E.g. you could check if the alpha value is > (Value) 0. You then can Select (Value) those texels and operate on just those few texels.

texture-split-demo

gregsn, Monday, Aug 13th 2012 Digg | Tweet | Delicious 0 comments  
  • 1

anonymous user login

Shoutbox

~2d ago

~2d ago

fibo: @dottore: sta gnocca e sta fava (partitura is both)

~2d ago

~3d ago

readme: dottore, amazing. I like the subtle transitions between the different shapes.

~3d ago

Noir: @dottore remember airmax and torta di rose

~3d ago

Foaster: invvvveption: just watched a video of the vvvv 8 screenwall cebit presentation via vvvv on our 8 screenwall(https://plus.google.com/111135536987059035758/posts/YznoLhPJYzw)

~3d ago

microdee: @herbst: i don't have a tablet but i would like to try this out. eg on htc one x most of the tablet apps looks great.