» Texture splitting
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Texture splitting

For analysing small textures there is a new node that let's you do that in a patch:
Texture (EX9.Texture Split) gives you all RGBA-Values for each texel of the texture.
Even for small textures this results in quite big spreads. So typically this is useful when you can identify the interesting texels with just a few nodes. E.g. you could check if the alpha value is > (Value) 0. You then can Select (Value) those texels and operate on just those few texels.

texture-split-demo

gregsn, Monday, Aug 13th 2012 Digg | Tweet | Delicious 0 comments  
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Shoutbox

~3h ago

evvvvil: @joreg: good on you, wasn't aware of that. I just wish he was coming, such a cool guy.

~3h ago

udo2013: inspiration#236..its not in vvvv, but: who cares(!) http://www.dbsierra.com/Work/Oscillate/

~4h ago

joreg: what a day for taking the #vvvv survvvvey: http://goo.gl/forms/u4MH5YrFSs

~4h ago

joreg: @evvvvil: interesting: repeatedly contacted west months ago to invite him to do a workshop. didn't hear back. @west you know my mail

~4h ago

joreg: @everyoneishappy: yes, yo shall be informed when booking is available.

~5h ago

drehwurm: He has to be there. He needs to attend all the cool Workshops, and make some more tuts!

~5h ago

evvvvil: crowd funding / free ticket... come on guys. I wouldn't be here talking to you if it wasn't for WEST.

~3h ago

evvvvil: WEST, the legendary WEST, who did all the tutorials, won't be coming to NODE, he is too broke, can we do something about this guys?

~22h ago

StiX: vvvv is so good when I need to prototype something for c#, saves a lot of time

~1d ago

evvvvil: @everyoneishappy, what was that cylinder(dx11) download link that you posted which had working UV for texture? thankx