» Texture splitting
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Texture splitting

For analysing small textures there is a new node that let's you do that in a patch:
Texture (EX9.Texture Split) gives you all RGBA-Values for each texel of the texture.
Even for small textures this results in quite big spreads. So typically this is useful when you can identify the interesting texels with just a few nodes. E.g. you could check if the alpha value is > (Value) 0. You then can Select (Value) those texels and operate on just those few texels.

texture-split-demo

gregsn, Monday, Aug 13th 2012 Digg | Tweet | Delicious 0 comments  
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Shoutbox

~21h ago

dottore: @Curveau: thanks

~22h ago

~1d ago

Gareth.Griffiths: @martin: hell yeah!

~1d ago

Urbankind: @martin: Thats awesome!

~1d ago

dottore: do you know any good OSC monitoring free software?

~2d ago

mediadog: Search broken: sez solr search not available, clicking tags does not limit search - ideas?

~2d ago

lecloneur: cheers m4d !

~2d ago

mrboni: hokay, thanks

~2d ago

guest: nope, usb3 and win8 only