» Texture splitting
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Texture splitting

For analysing small textures there is a new node that let's you do that in a patch:
Texture (EX9.Texture Split) gives you all RGBA-Values for each texel of the texture.
Even for small textures this results in quite big spreads. So typically this is useful when you can identify the interesting texels with just a few nodes. E.g. you could check if the alpha value is > (Value) 0. You then can Select (Value) those texels and operate on just those few texels.

texture-split-demo

gregsn, Monday, Aug 13th 2012 Digg | Tweet | Delicious 0 comments  
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Shoutbox

~23h ago

mrboni: thanks sunep, missed that

~24h ago

sunep: vux' /dx11mode:nvidia in args.txt seems to fix optimus issues

~1d ago

mrboni: is nvidia optimus still a problem with v4? Only really bothered about dx11

~1d ago

deru: triangle in dx11 with onShape texture?

~3d ago

Patxi7: the trained particles circus https://vimeo.com/137941609

~3d ago

joreg: @Superfly: we don't have stats about that. please try for yourself and report

~3d ago

joreg: vvvv at #cgevent in #vilnius: vvvv-talk-at-cg-event-vilnius-2015