» Texture splitting
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Texture splitting

For analysing small textures there is a new node that let's you do that in a patch:
Texture (EX9.Texture Split) gives you all RGBA-Values for each texel of the texture.
Even for small textures this results in quite big spreads. So typically this is useful when you can identify the interesting texels with just a few nodes. E.g. you could check if the alpha value is > (Value) 0. You then can Select (Value) those texels and operate on just those few texels.

texture-split-demo

gregsn, Monday, Aug 13th 2012 Digg | Tweet | Delicious 0 comments  
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Shoutbox

~7h ago

tmp: @ventolinmono: i have a game of life implementation on my pc at work. i can upload it on tuesday.

~8h ago

bjoern: @ventolinmono there is one in VL but for some reason it didn't make it into the girlpower folder.

~13h ago

beyon: ventolinmono: think there has been many, here is one: cellular-automata

~15h ago

readme: @gegenlicht: it runs in your browser and stays online for your. mobile app available for android and iOS - what have you done wrong?

~16h ago

ventolinmono: Is there a Game of Life node/patch?

~16h ago

gegenlicht: ah ok :) once again OS choices have thrown me into soziales abseits :)

~17h ago

readme: I'm using irccloud for idling purposes, which also has a mobile client ...

~17h ago

joreg: i am very happy with the http://irccloud.com mobile apps..

~17h ago

gegenlicht: i know joreg but everyone around me switched to platforms suited for mobil so my IRC friends deserted me and i do like to idle:)

~17h ago

joreg: @gegenlicht: IRC is still the place to be: howto use irc