» REAL-TIME STEREOSCOPY via VVVV
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REAL-TIME STEREOSCOPY via VVVV

credits shiftplusslash, Brothomstates, Paskal / Game of Life project, Cayetano, vvvv community

(Red/Cyan)

watch on Vimeo

//One week Project//
A short animated stereoscopic experiment based on real-time techniques. Content, effects and transitions have been made with vvvv multipurpose toolkit.
Music: Brothomstates - wekilldaenemy (Low Orbit Satellite RMX)
Sound Design : Paskal / Game of Life project
Cassette Tape Sample : Cayetano - Tower Of Power (intro)

shift, Friday, Nov 16th 2012 Digg | Tweet | Delicious 1 comments  
christosk 16/11/2012 - 02:30

thumbs up! ;-)

  • 1

anonymous user login

Shoutbox

~40min ago

evvvvil: you mean like vertexbuffer dx9 node Stix? I would use a compute shader... you're saying there is a dx11 node that does this?

~2h ago

StiX: i think i went blind, i cant find a way how to get vertices positions from geometry buffer, can someone point me to the right node?

~2d ago

guest: @microdee wonder how they did it? https://github.com/mono/CppSharp

~2d ago

microdee: https://mono-ue.github.io/ C# in Unreal Engine 4 huzzah

~2d ago

microdee: @drehwurm: yes, with the Reset pin

~2d ago

woei: @drehwurm: for the node the reset pin, else setpatch

~2d ago

drehwurm: Is there a way to Reset a Toggle?