» node13 workshops VI
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node13 workshops VI

todays workshops go out to the old-school coders among you patchers. besides the already announced classic dynamic plugins workshop here are some more that focus on the textual-coding side of your favorite hybrid development environment that is vvvv:

Working with the vvvv-sdk
this one is targeted at the more sincere hacker who wants to integrate his code with vvvv. here elias and myself will show you the whole workflow of how to integrate your stuff with the addonpack and easily always compile against the latest code and work with multiple branches and all that shizzle.

Exploring vvvv's PluginInterface
in the meantime vvvv's API has grown quite a bit. elias and vux (who has been using the interface extensively creating all his plugins) will navigate you through the API and show you where you find all the hidden gems.

OpenCV development
this is where elliotwoods will tell you how to work with the new image data type he designed for vvvv. with it you can write image processing code (that was previously only possible via a combination of freeframe/opencv plugins) direcly with vvvv's codeeditor. so now show us your trackers..

now with this one i didn't really know where to put it. it is not fish, it is not meat...just the next big thing really. sagishi will introduce you to the world of his javascript clone of vvvv...

and again..still more to come..

joreg, Saturday, Dec 8th 2012 Digg | Tweet | Delicious 0 comments  
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~1h ago

Solid_dan: @everyoneishappy thanks a lot!

~11h ago

everyoneishappy: @Solid_dan Becuase there are no UVs. Can use UV_Coords (DX11.GeomFX) from instance-noodles to add them if you want.

~24h ago

drehwurm: @sunep I made a thread in forum, thanks

~1d ago

sunep: @drehwurm: probably, but I think you need to be more specific about what you need to get a clear answer

~2d ago

drehwurm: Is there a way to render lot's of text into tables in Renderer?

~2d ago

honix: some music vvisuals https://vimeo.com/141719245

~2d ago

ggml: @u7: apple laptops peaked at node13

~2d ago

microdee: this should be in graphics links section: http://graphics.cs.williams.edu/data/meshes.xml

~2d ago

Solid_dan: Why dx11 mataballs doesn't work with phong or constant?