» node13 workshops V
This site relies heavily on Javascript. You should enable it if you want the full experience. Learn more.

node13 workshops V

as promised, today a listing of all hardware-hacking-workshops:

vvvv and the arduino
first of course the obligatory arduino training. hosted by jens.a.e. provider of the latest arduino-firmata plugins/module available in the addonpack together with robotanton of tinkersoup.

The VVVVirmata Protocol
this one is the logical follow-up of the above for those more interested in the details behind the ready-to-use plugins/module. here the same hosts will go through the firmata protocol with you and will talk you into writing your own snippets of code to extend it.

Motor Control
Sebastian Neitsch is one of those regular vvvvlers without a popular username but still knows his nodes quite well. together with his collegue Jan Bernstein he will show you how to operate different motors from vvvv. absolutely essential to the kineticist.

Projection mapping on moving objects
the boys from grosse8 have been posting videos in the past claiming they can video-map rotating objects. so we thought we might as well have them over and let them show you what they are patching with.

let's vvvvly, copters
not less obligatory in a way...there shall be a workshop to control those fancy quad-copters everyone is talking about. woei is in the process of hacking one of those into a little plugin and in this full-day workshop will show you all you need to know to operate your own. guten flug!

and still some more to come..uff

joreg, Friday, Dec 7th 2012 Digg | Tweet | Delicious 0 comments  
  • 1

anonymous user login

Shoutbox

~15h ago

joreg: 299 responses to the survvvvey! now if everyone who took it only finds one more to take it...you do the math http://goo.gl/forms/u4MH5YrFSs #vvvv

~1d ago

rrrr: Timeliner curve editing, how to do it: https://twitter.com/iangeek/status/569810168969601024

~2d ago

StiX: i think i alredy used it once, but i might be just confusing constructing my own mesh with getting stuff out of a buffer

~2d ago

evvvvil: you mean like vertexbuffer dx9 node Stix? I would use a compute shader... you're saying there is a dx11 node that does this?

~2d ago

StiX: i think i went blind, i cant find a way how to get vertices positions from geometry buffer, can someone point me to the right node?