» node13 workshops III
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node13 workshops III

now what do we have here...some workshops dealing with specific sets of nodes that all happen to have been brought to you by our king of code: vux

Box2d - 2D physics based interaction
elektromeier together with tgd (creator of the box2d-playground ) will show you how to use the box2d physics engine in vvvv.

Bullet - 3D physics based interaction
microdee creator of the LBRNTH and gaz will give you a similar treatment but for the bullet physics engine.

note that both box2d and bullet have a similar way of being operated in vvvv. so if you have only time to visit one or the other you should still be able to take your gained knowledge from one and apply it to the other.

Kinect Basics
Kinect Playground
both of the kinect workshops will be hosted by gaz and lecloneur. first they'll make sure you get the hardware up and running and will tell you what data you get from the kinect and what you can do with it. the second workshop is more for playing around with some samples and realizing your own ideas.

and still more to come..we're not even half through yet..

joreg, Wednesday, Dec 5th 2012 Digg | Tweet | Delicious 0 comments  
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Shoutbox

~10h ago

rrrr: Timeliner curve editing, how to do it: https://twitter.com/iangeek/status/569810168969601024

~13h ago

StiX: i think i alredy used it once, but i might be just confusing constructing my own mesh with getting stuff out of a buffer

~14h ago

evvvvil: you mean like vertexbuffer dx9 node Stix? I would use a compute shader... you're saying there is a dx11 node that does this?

~15h ago

StiX: i think i went blind, i cant find a way how to get vertices positions from geometry buffer, can someone point me to the right node?

~2d ago

guest: @microdee wonder how they did it? https://github.com/mono/CppSharp

~2d ago

microdee: https://mono-ue.github.io/ C# in Unreal Engine 4 huzzah

~2d ago

microdee: @drehwurm: yes, with the Reset pin