» node13 workshop material
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node13 workshop material

here we go.

in an attempt to save the collected wisdom of node13 for posterity this blogpost aims to provide a reference of where all the stuff that was handed out during node13 workshops went.

Beginners

Transformations
Video Effects and Compositing

Intermediate

Facade Mapping
DirectX 11 Rendering Techniques I
Dynamic Plugins
Software engineering patterns with vvvv
Bullet – 3D physics based interaction
Building Applications with vvvv
High-level multi-touch gesture recognition
vvvv and the Arduino
  • workshop patches are in \addonpack\girlpower\Arduino
Motor Control
Art and Brainwaves with vvvv
Folding & cutting paper with vvvv
Voodoo Camera Tracker with vvvv
Visualizing dance with Motion Bank

Hardcore

Particle Madness
Working with the vvvv-sdk

more is promised...will update this posting as material comes in.

joreg, Wednesday, May 22nd 2013 Digg | Tweet | Delicious 0 comments  
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Shoutbox

~10h ago

Gareth.Griffiths: Hadasi would like to invite everyone to TonFilm's v50 talk Sat, 5pm @ RCA Kensington, The Stevens Building

~1d ago

antokhio: dxt slow as hell, but I like that quality alot :;]

~2d ago

vux: @antokhio there's some benefits from hap over dxt1/5 image sequence (extra compression+data locality)

~2d ago

ggml: not sure what you mean.. new thread ?

~2d ago

graphicuserinterface: @antokhio, so we had years ago a similar tech, only not applied to video?

~2d ago

defetto: hehehe are you questioning the benefits of visual programming over text? ;)

~2d ago

microdee: @defetto: learning HLSL can save you 90 bucks ;)

~2d ago

circuitb: @anto Hap Alpha should be DXT5?

~2d ago

antokhio: hap = dxt1 dds seq