» New RS232 (Devices) node
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New RS232 (Devices) node

vvvv contained two RS232 nodes, both with different pros and cons:

  1. RS232 (Devices) shipped with the core package
  2. RS232 (Devices Spreadable) shipped with the addonpack
    • + spreadable
    • - used datatype String

apart from those differences both of them didn't output the DSR, DCD, CTS, RI and Break states as requested by reaktant in this forum post.

we therefore decided to make the previous two nodes legacy (not breaking existing patches) and rewrite the RS232 node as a plugin with all the features of the two previous nodes combined:

  • uses new datatype RAW
  • fully spreadable
  • allows setting of DTR, RTS and Break states
  • returns DSR, DCD, CTS, RI and Break states

the new RS232 (Devices) is now available for testing in the alpha versions of vvvv >= 29.5.

Elias, Wednesday, Apr 17th 2013 Digg | Tweet | Delicious 4 comments  
jens.a.e 17/04/2013 - 16:32

Nice! But it is not yet in the sdk repo, right?

Elias 17/04/2013 - 20:30

should be now

jens.a.e 17/04/2013 - 20:44

yep. thanks!

patrick 20/04/2013 - 00:52


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~2h ago

rrrr: Timeliner curve editing, how to do it: https://twitter.com/iangeek/status/569810168969601024

~5h ago

StiX: i think i alredy used it once, but i might be just confusing constructing my own mesh with getting stuff out of a buffer

~6h ago

evvvvil: you mean like vertexbuffer dx9 node Stix? I would use a compute shader... you're saying there is a dx11 node that does this?

~8h ago

StiX: i think i went blind, i cant find a way how to get vertices positions from geometry buffer, can someone point me to the right node?

~2d ago

guest: @microdee wonder how they did it? https://github.com/mono/CppSharp

~2d ago

microdee: https://mono-ue.github.io/ C# in Unreal Engine 4 huzzah

~2d ago

microdee: @drehwurm: yes, with the Reset pin

~2d ago

woei: @drehwurm: for the node the reset pin, else setpatch