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MIMPI

credits stain, lazyfish, alg, alexander stavtsev

mimpi

MIMPI /mobile interactive multiparametric image/
is an experiment with abstract generative image and simple multiuser interactivity.
Everyone can have an influence on the image with tilting an iOS or Android device connscted to the gallery wireless network.
Sound by Lazyfish is also realtime synthesized and forms a whole with the image, receiving parameters via OSC.
Audience interaction with the installation becomes a kind of collective game or even meditation, depending on participants' mood and actions.

may 2012, MEL gallery, Moscow
http://stain.ws

ain, Sunday, Mar 10th 2013 Digg | Tweet | Delicious 6 comments  
m4d 10/03/2013 - 23:52

nice!

manuel 11/03/2013 - 07:04

cool project

bo27 11/03/2013 - 08:21

you are so clever

werbeagentur 13/03/2013 - 21:42

Great

antokhio 15/03/2013 - 22:50

we were on it live, feels live much better, and sooooo simple, reshpekt!
check this one from sta1n also http://stain.ws/CUBE
obviously one from us https://vimeo.com/34056267 (starts about minute 1)

ain 19/03/2013 - 18:14

thanks friends!
and here are all participants with that architectural piece antokhio mentioned,
many nice works https://vimeo.com/38147503

  • 1

anonymous user login

Shoutbox

~10h ago

rrrr: Timeliner curve editing, how to do it: https://twitter.com/iangeek/status/569810168969601024

~13h ago

StiX: i think i alredy used it once, but i might be just confusing constructing my own mesh with getting stuff out of a buffer

~14h ago

evvvvil: you mean like vertexbuffer dx9 node Stix? I would use a compute shader... you're saying there is a dx11 node that does this?

~15h ago

StiX: i think i went blind, i cant find a way how to get vertices positions from geometry buffer, can someone point me to the right node?

~2d ago

guest: @microdee wonder how they did it? https://github.com/mono/CppSharp

~2d ago

microdee: https://mono-ue.github.io/ C# in Unreal Engine 4 huzzah

~2d ago

microdee: @drehwurm: yes, with the Reset pin