» LUX - game projection in urban space
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LUX - game projection in urban space

A joyful videogame with impressive generative realtime visuals, projected in public space, open-for-all and free-to-play.

LUX turns urban space into a unique contemporary playground. We projected an easy-to-play video game onto the facade of the Literaturhaus in Stuttgart, Germany. The game design is based on the architecture with the inner theme reflecting the different sectors of the building. Open to the public, anyone crossing the place could see the game in action and play it for free.

The combination of projection mapping and a video game reflecting the meaning of the building creates a one-of-a-kind experience.

Passers-by were impressed by the interactivity and impressive visual shape of LUX. It takes you on an immersive journey which makes you forget about your surroundings.

http://vimeo.com/61716049

contrasting the coldest und most depressing time of year, we wanted to suprise the people with something really joyful and colorful. but colorizing the city doesn't mean to do it only in a visual way. it means to raise new ideas and to bring them to life.

in lux, ideas and thougts come from a brain inside of the building to its front windows - kind of coming from your subconsciousness to your consciousness. the player controls the character "lux" and has to hit the ideas in order to bring them to life. the more ideas were hit, the more colorful the city gets.

http://vimeo.com/63647314

Content Director + Programming: Julian Jungel
Producer: Philipp Monjoie
Assistance Graphics: Jana Schell
Assistance Game-Design: Oliver Witzki
Video Editing: Anna Mentele
Music: Stefan Huber

February 13th-16th 2013, Literaturhaus Stuttgart Germany

julianjungel.de/en/lux
facebook.com/LuxSpiel

Produced as part of the subject area Interactive Media at the Institute of Animation, Visual Effects and Digital Postproduction.

(c) 2013 Filmakademie Baden-Württemberg.

interaktive-medien.animationsinstitut.de
animationsinstitut.de
filmakademie.de

the jungle, Thursday, Apr 18th 2013 Digg | Tweet | Delicious 0 comments  
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~16min ago

Fortune: @catweasel It's so kind of you.The most thx to you. -

~17h ago

catweasel: add a speech node, go through windows speech prefs(popup) f1 and look at the help patch

~17h ago

Fortune: HELP!Where can I download the series of root of AudioEngine?

~19h ago

Fortune: Thank you very much.I have tried again but need more details.Could you please do me a favour?

~20h ago

catweasel: speech(string) or do you need something more refined?

~23h ago

Fortune: I am thirsty to know how to realize voice recognition via vvvv.I need anyone who can tell me the answer.I'm waiting online.thx!

~2d ago

deru: thanks

~2d ago

deru: where can i find these wonderful statistcs about all downloads worldwide and so on?

~2d ago

mediadog: @CeeYaa Bwahahaha! Thanks for that! Never know what turns up in the shoutbox...