» LUX - game projection in urban space
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LUX - game projection in urban space

A joyful videogame with impressive generative realtime visuals, projected in public space, open-for-all and free-to-play.

LUX turns urban space into a unique contemporary playground. We projected an easy-to-play video game onto the facade of the Literaturhaus in Stuttgart, Germany. The game design is based on the architecture with the inner theme reflecting the different sectors of the building. Open to the public, anyone crossing the place could see the game in action and play it for free.

The combination of projection mapping and a video game reflecting the meaning of the building creates a one-of-a-kind experience.

Passers-by were impressed by the interactivity and impressive visual shape of LUX. It takes you on an immersive journey which makes you forget about your surroundings.

http://vimeo.com/61716049

contrasting the coldest und most depressing time of year, we wanted to suprise the people with something really joyful and colorful. but colorizing the city doesn't mean to do it only in a visual way. it means to raise new ideas and to bring them to life.

in lux, ideas and thougts come from a brain inside of the building to its front windows - kind of coming from your subconsciousness to your consciousness. the player controls the character "lux" and has to hit the ideas in order to bring them to life. the more ideas were hit, the more colorful the city gets.

http://vimeo.com/63647314

Content Director + Programming: Julian Jungel
Producer: Philipp Monjoie
Assistance Graphics: Jana Schell
Assistance Game-Design: Oliver Witzki
Video Editing: Anna Mentele
Music: Stefan Huber

February 13th-16th 2013, Literaturhaus Stuttgart Germany

julianjungel.de/en/lux
facebook.com/LuxSpiel

Produced as part of the subject area Interactive Media at the Institute of Animation, Visual Effects and Digital Postproduction.

(c) 2013 Filmakademie Baden-W├╝rttemberg.

interaktive-medien.animationsinstitut.de
animationsinstitut.de
filmakademie.de

the jungle, Thursday, Apr 18th 2013 Digg | Tweet | Delicious 0 comments  
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Shoutbox

~48min ago

antokhio: dxt slow as hell, but I like that quality alot :;]

~5h ago

vux: @antokhio there's some benefits from hap over dxt1/5 image sequence (extra compression+data locality)

~6h ago

ggml: not sure what you mean.. new thread ?

~7h ago

graphicuserinterface: @antokhio, so we had years ago a similar tech, only not applied to video?

~7h ago

defetto: hehehe are you questioning the benefits of visual programming over text? ;)

~7h ago

microdee: @defetto: learning HLSL can save you 90 bucks ;)

~9h ago

circuitb: @anto Hap Alpha should be DXT5?

~10h ago

antokhio: hap = dxt1 dds seq

~15h ago

ggml: @antokhio, hap: how does this relate to the question about a possible hap release ?