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Shoutbox

~18h ago

rrrr: Timeliner curve editing, how to do it: https://twitter.com/iangeek/status/569810168969601024

~21h ago

StiX: i think i alredy used it once, but i might be just confusing constructing my own mesh with getting stuff out of a buffer

~23h ago

evvvvil: you mean like vertexbuffer dx9 node Stix? I would use a compute shader... you're saying there is a dx11 node that does this?

~24h ago

StiX: i think i went blind, i cant find a way how to get vertices positions from geometry buffer, can someone point me to the right node?

~3d ago

guest: @microdee wonder how they did it? https://github.com/mono/CppSharp

~3d ago

microdee: https://mono-ue.github.io/ C# in Unreal Engine 4 huzzah