» GROSSE8 @PLATINE 2015 Cologne
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GROSSE8 @PLATINE 2015 Cologne

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For the 2015 edition of PLATINE festival GROSSE 8 developed a digital video game machine. Due to a combination of transparent display and projection, the game is not restricted to a two-dimensional surface but rather takes place on a three-dimensional level. The peculiar challenge: Animated content on the transparent display will block the player's view, forcing him to move around in order to maintain visual access to the playing field. Resembling the feel of old arcade games, the combination of digital and real space creates a new and unique gaming experience.

Grosse 8, Tuesday, Oct 13th 2015 Digg | Tweet | Delicious comments on vimeo  
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Shoutbox

~14d ago

~17d ago

joreg: The Winter Season of vvvv workshops is now over but all recordings are still available for purchase: https://thenodeinstitute.org/ws23-vvvv-intermediates/

~24d ago

schlonzo: Love the new drag and drop functionality for links in latest previews!

~1mth ago

joreg: Workshop on 29 02: Create Sequencers and Precise Clock Based Tools. Signup here: https://thenodeinstitute.org/courses/ws23-vvvv-08-create-sequencers-and-precise-clock-based-tools-in-vvvv-gamma/

~1mth ago

joreg: Workshop on 22 02: Unlocking Shader Artistry: A Journey through ‘The Book of Shaders’ with FUSE. Signup here: https://thenodeinstitute.org/courses/ws23-vvvv-12-book-of-shaders/

~2mth ago

joreg: Talk and Workshop on February 15 & 16 in Frankfurt: https://visualprogramming.net/blog/vvvv-at-node-code-frankfurt/

~2mth ago

woei: @Joanie_AntiVJ: think so, looks doable