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datamosh

I am from glitchness

nissidis, Monday, Mar 30th 2015 Digg | Tweet | Delicious 3 comments  
ventolinmono 31/03/2015 - 20:50

how's that?

nissidis 21/04/2015 - 18:40

I know, it is nothing impressive, it is just a transcription from pure glsl (fragmented shader) code. The hlsl node (Texture FX / DX11) derives from this and it was first written by Oliver Baudu. I dont know any further information about the author. The only addition in vvvv was a FrameDelay Texture/DX11 to feed back the second texture slot and a Random with a Damper to change randomly and smoothly between the two textures.

ventolinmono 28/05/2015 - 04:12

Oh, it's awesome Nissidis.
I just found out its a contribution: datamosh-(dx11)
Gracias.

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