» cloud
This site relies heavily on Javascript. You should enable it if you want the full experience. Learn more.

cloud

I am from United Kingdom

mrboni, Wednesday, Oct 22nd 2014 Digg | Tweet | Delicious 3 comments  
guest 22/10/2014 - 23:53

how isit done?

mrboni 23/10/2014 - 11:53

dx11 particles, modified using 2d textures with a few post process stages (dof,shadows,lomo) in deferred rendering style

mrboni 23/10/2014 - 11:56

although you can't see it here the original particle positions are set according to a 3d scan of someone's face. I view that model in a renderer, output a depth buffer, convert it to linear depth, then sample all those pixels in a compute shader with one particle per pixel.

  • 1

anonymous user login

Shoutbox

~1h ago

joreg: The summer season of vvvv workshops at The NODE Institute is out: https://thenodeinstitute.org/ss24-vvvv-intermediates/

~3h ago

domj: If you happen to be in Prague, come join us at the Schema workshop on Thursday 25.4. :) https://www.facebook.com/events/395516526614988/?ti=ls

~12d ago

joreg: Postponed: Next vvvv beginner course starting April 29: https://thenodeinstitute.org/courses/vvvv-beginner-class-summer-2024/

~1mth ago

~1mth ago

joreg: The Winter Season of vvvv workshops is now over but all recordings are still available for purchase: https://thenodeinstitute.org/ws23-vvvv-intermediates/