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credits For all vvvvers :)

Urbankind, Sunday, Jan 1st 2012 Digg | Tweet | Delicious 2 comments  

credits pics by www.lichtschalter.tv

stage design including light and mapping on styrofoam at pratersauna, vienna, 15.11.2011. live: azari & III + when saints go machine


digitalwannabe, Friday, Nov 18th 2011 Digg | Tweet | Delicious 0 comments  

credits SITD [NL] SAPO [IT] V2_ [NL]

Byte by Byte, Sensible is rising again. 4D interactive Coordination Projection. Preparing for ISMAR 2012

Still no perfect Kinect plugin to use... so i'll use them all for one day.

SITD_NL, Wednesday, Oct 19th 2011 Digg | Tweet | Delicious 1 comments  
Alessandro Perini
Animales de los espejos
6-channel electronic music with video
Screenshot from
Screenshot from

Music is originally built for a 6-channels setup, made with Csound, Max/MSP and Reaper.

Video made with VVVV and Max/MSP connected via OSC.

Author's website

Xini, Saturday, Oct 15th 2011 Digg | Tweet | Delicious 0 comments  

credits students: fabian kreuzer markus lorenz schilling academics: prof. hans krämer prof. steffen süpple

Goal of the project is to simplify the process of food management. Our main focus was the technical and the communicative aspect.

dl-110, Tuesday, Oct 4th 2011 Digg | Tweet | Delicious 4 comments  
Himmel&Hölle // Marelle 2.0 by Jannis Kilian Kreft_3


And a short video of the 2nd level.(not resolving it) More soon!

Some press coverage:

Remember, Jump & Run //
Himmel & Hölle is a realtime realworld Jump & Run experience in space.
You need good memory, balance & physical fitness to master the 9 levels and make your way to heaven.
At the beginning of each level the fields you must jump on start to rotate in random combinations
(i.e. 1,3,6,7,8,7,8).
You must jump the correct combination into heaven and then back to start. The difficulty increases with every level while you make your way from a friendly blue to a fearful red environment. Jumping on a forbidden field results in destroying the gamefield for the entire level. If you miss a field and set your foot on the floor the Marelle collpases. You must jump on one foot only.

Rich realtime 3d graphics with physical behaviours, augmented chalk drawings, black light, 3-d sounddesign, super fast tracking with Radar Touch by Lang AG, a 7m x 3,50m wide gamefield....

Designed & programmed @ DeinLieblingsgestalter Studio Frankfurt am Main by Jannis Kilian Kreft, Sounddesign Simon Sanchez & Jannis Kilian Kreft, Patched in vvvv, Tracking device used: Radar Touch by Lang AG, Shot @ Nuit Blanche 4 Metz. Thank yous go to: NB4, Lang AG, Satis&fy, DeinLieblingsgestalter staff, Markus Berger, Tobias Schwirten, Simon Sanchez, Pscherry, Phlegma, the Irrklang implementation team, Severin Pscherer, Kalle, Luc Fachetti, Julien Floria, Ecôle Gaston Hoffmann Metz, supporters & my friends!

jannis, Monday, Oct 3rd 2011 Digg | Tweet | Delicious 2 comments  

credits concept, patching ((user:bo27)) | shaders coding ((user:unc))

New KIA RIO 3D car painting. This time with interactive reflection map, which made a party. We made this in beta25.1 with genius unc panoramic texture trick. But you do not need this anymore since beta26 has realtime CubeTextures rendering.

More athttp://videofabrika.ru
Music byhttp://soundcloud.com/fiocz

bo27, Tuesday, Aug 30th 2011 Digg | Tweet | Delicious 3 comments  

credits Jan Barth, Roman Grasy

PenCon stands for "pen constructor" and is an alternative way to use a
CAD application. We've tried to revive the feeling of drawing while
using CAD software.

roman_g, Thursday, Jul 7th 2011 Digg | Tweet | Delicious 1 comments  

credits students: Julia Stäbler Fabian Kreuzer Markus Lorenz Schilling academics: Prof. Hans Krämer Prof. Steffen Süpple

"Watchful" deals with the question how a wristwatch can facilitate one's everyday life.

dl-110, Friday, Jun 17th 2011 Digg | Tweet | Delicious 0 comments  

credits Students Jan Barth, Roman Grasy Support Prof. Hans Krämer Prof. Steffen Süpple

Data or data-streams are not tangible for us at all. We just see graphical abstractions of ones and zeros, visualized as folders, files or loading bars on our screens. Also the capacity or the used space on our hard- or flash drives is just visualized digital. We never know for sure, how much memory is used on the data storage, we carry around with us.

We have seen the opportunity to intensify the existing abstraction of real objects, through the haptic channel. This way, we are able to create new metaphors and make technology feel more human.

roman_g, Wednesday, Jun 15th 2011 Digg | Tweet | Delicious 1 comments  

anonymous user login


~3h ago

blausand: Going \/\/\/\/ #nowseriously So if anyone has a seat to frankfurt from/through cologne, let me know <3 node15

~4h ago

StiX: i am leaving to frankfurt right now! if anybody wants to meet today/tommorow let me know :3 first time flying hah

~13h ago

gegenlicht: So im going to miss tocotronic live in cologne for node... now joreg will have to open the keynode with his guitar :)

~15h ago

elektromeier: someone was asking for an occulus rift for node. could bring one but cant remember who asked for.

~16h ago

joreg: @drehwurm please ask the host of the workshops if it is ok to record.

~16h ago

drehwurm: will it be ok to bring my videocam to record some of the workshops at node?

~16h ago

drehwurm: will it be ok to bring my videocam to record some of the workshops at node?

~22h ago

motzi: too lazy to learn stuff yourself? let your computer do the thinking with the new Machine Learning Pack

~1d ago

blausand: Anyone has seats to frankfurt from/through cologne?