credits For all vvvvers :)
credits SITD [NL] SAPO [IT] V2_ [NL]
Byte by Byte, Sensible is rising again. 4D interactive Coordination Projection. Preparing for ISMAR 2012
Still no perfect Kinect plugin to use... so i'll use them all for one day.
Music is originally built for a 6-channels setup, made with Csound, Max/MSP and Reaper.
Video made with VVVV and Max/MSP connected via OSC.
And a short video of the 2nd level.(not resolving it) More soon!
Some press coverage:
Remember, Jump & Run //
Himmel & Hölle is a realtime realworld Jump & Run experience in space.
You need good memory, balance & physical fitness to master the 9 levels and make your way to heaven.
At the beginning of each level the fields you must jump on start to rotate in random combinations
You must jump the correct combination into heaven and then back to start. The difficulty increases with every level while you make your way from a friendly blue to a fearful red environment. Jumping on a forbidden field results in destroying the gamefield for the entire level. If you miss a field and set your foot on the floor the Marelle collpases. You must jump on one foot only.
Rich realtime 3d graphics with physical behaviours, augmented chalk drawings, black light, 3-d sounddesign, super fast tracking with Radar Touch by Lang AG, a 7m x 3,50m wide gamefield....
Designed & programmed @ DeinLieblingsgestalter Studio Frankfurt am Main by Jannis Kilian Kreft, Sounddesign Simon Sanchez & Jannis Kilian Kreft, Patched in vvvv, Tracking device used: Radar Touch by Lang AG, Shot @ Nuit Blanche 4 Metz. Thank yous go to: NB4, Lang AG, Satis&fy, DeinLieblingsgestalter staff, Markus Berger, Tobias Schwirten, Simon Sanchez, Pscherry, Phlegma, the Irrklang implementation team, Severin Pscherer, Kalle, Luc Fachetti, Julien Floria, Ecôle Gaston Hoffmann Metz, supporters & my friends!
credits concept, patching ((user:bo27)) | shaders coding ((user:unc))
New KIA RIO 3D car painting. This time with interactive reflection map, which made a party. We made this in beta25.1 with genius unc panoramic texture trick. But you do not need this anymore since beta26 has realtime CubeTextures rendering.
credits Students Jan Barth, Roman Grasy Support Prof. Hans Krämer Prof. Steffen Süpple
Data or data-streams are not tangible for us at all. We just see graphical abstractions of ones and zeros, visualized as folders, files or loading bars on our screens. Also the capacity or the used space on our hard- or flash drives is just visualized digital. We never know for sure, how much memory is used on the data storage, we carry around with us.
We have seen the opportunity to intensify the existing abstraction of real objects, through the haptic channel. This way, we are able to create new metaphors and make technology feel more human.
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