credits Players: Iris Andraschek, Joshua Thornton, Steven Morel, Diego Shea, Dan McGee, Jenny Parsons, Randy Martin, Dyan Jones. Twilio, Python and VVVV support by Rob King. Camera by Michael Tweed.
Jordan Bimm, NOW Magazine:
Geoffrey Shea takes on digital billboards with his interactive music projection piece TRIO. Revellers will be confronted by large projections of three folk musicians jamming, while corresponding audio tracks mix together to create a song. Viewers can dial a number on their mobile devices to change musicians in the trio – there’s a pool of nine, each with a different instrument – and create a new audio mix in the process.
Shea says he chose to showcase folk music because of its politics of participation and inclusion. “Folk was started by people who felt like they had something to say, who wanted to get involved. As a genre, it puts less emphasis on technique, and makes music more accessible.”
While it might seem contradictory to link folk music and high technology, Shea explains that the connection is all about art and democracy. “Everyone is getting creative with digital media these days, so I see media art as the new folk art.”
This is actually the first time I used VVVV and I love it.
BZZZZT – RRRATAZENG – GLIIITSCH – BLINKBLINK – WOOUUUUSCH!
That's how you could describe the generated music-video »INSCT«, i've made for Skyence from Hamburg. It's animated by using VVVV and is edited finally in After Effects.
credits HfG Schwäbisch Gmünd SS2010, Interaktionsgestaltung 6. Semester
Als Projekt im Kurs Usability Lab an der Hochschule für Gestaltung entstanden und nun live in Stuttgart zu sehen ist unsere interaktive Schaufensterinstallation mit Kameratracking, Augmented Reality und vvvv. Mit ihr können Passanten Kleidungsstücke aus der Sommerkollektion des Ladens anprobieren.
Das Projekt ist eigentlich nur für einen User Test entstanden (der gut verlaufen ist) und wurde nun doch endlich noch in einem richtigen Laden aufgebaut.
Bespielt werden zwei alte Röhrenmonitore, auf dem unteren ist der Preis und der Name des Kleidungsstückes zu sehen, auf dem oberen ist die eigentliche Installation. Es ist eine Webcams so angeordnet, dass die Handbewegungen möglichst nicht durch andere Passanten gestört werden, eine weitere ermittelt durch Facetracking die richtige Höhe des Bedienenden und passt das Hintergrundvideo der dritten Kamera an die Kleidungsstücke an.
zu finden bei:
Inh. Melanie Baur
Schaufensterinstallation läuft erst nach 16 Uhr bei zu starker Sonneneinstrahlung (die alten Röhrenmonitore machen da nich mit ;-))
credits David Ikuye, Tobias Brosig, Roman Grasy HfG Schwäbisch Gmünd Prof. Jörg Beck
This project is a prototype for a stationary augmented reality device to analyze a specific surrounding area.
Information is everywhere around us. Especially in public space, we are surrounded by tons of information that needs to be revealed. There has been a lot of mobile applications that uses augmented reality to show the invisible data around us. But they all have one problem in common. You always have to have a mobile device and a specific application. So how can we benefit the technology of augmented reality while providing something that can be easily accessed in public space? This question inspired us to build something stationary that works as a cognition amp for better understanding and faster information access of a surrounding area.
Our concept describes a stationary communicative point, that can stand in any interesting city spot. It enables the user to see different informations of the surrounding area. The viewable informations are:
credits by bo27
Result of the drawing is saved to a file and user receives it on e-mail:
music from http://denisdavidov.com/
The installation “Wandern im Wissen” (Wandering in Knowledge) represents current inquiries and transports the information of different scientific fields visually to the stairway between the four floors of the The State- and Universitylibrary Bremen.
The State- and Universitylibrary Bremen (SuUB) invited the University of the Arts Bremen to contribute to the 350th year anniversary with a design project. Since 350 years, The State- and Universitylibrary Bremen organises and structures information and makes it accessible for the visitors. Searching and retrieving information are the main requests of the library’s visitors. An almost endless flow of information inquiries are obtained and fulfilled on daily basis. In this respect, the students of the University of the Arts Bremen granted an aesthetic and poetic expression to this invisible procedure. In the center of the 15 meters high stairway of the library, a sculpture of folded paper demonstrates the connection between the traditional storage medium and the digital information world. The permanent flow of information inquiries at the SuUB runs through on a vertical axis between four floors of the building. The random results of the inquiries release corresponding visuals of text and pictures which cause curiosity for the various activites in the library. The media sculpture highlights the abundance of the mental processes, which take place simultaneously in the library. The retrieval inquiries result in new collages of visuals of text and pictures, which form an aesthetic translation of the search procedure. The searched words, then, fill the pool of data at the ground of the stairway. Altogether the media installation poses questions about the function of the information in the age of the increasing communicational isolation. In regard to the title, the visitor literally passes through the world of knowledge.
Niruba Balsingam, Manuel Dreesmann, Freja Enholm, Linda Freybott, David Grünwald, Andreas Haller, Stefan Ihmig, Claudius Kirsch, Shushi Li, Henrik Lippke, Maha Mahmood, Isabel Micheel, Josef Rissling, Dawei Wu, Marek Mateusz Majewski, Silke Bussen, Prof. Roland Lambrette, Peter Gombac, Eno Henze
The interactive audio-visual installation ‘Lightrails’ was a project that Strukt created together with unheilbar architektur for the Project Space inside the Kunsthalle Wien.
‘Lightrails’ is a light sculpture with the intention to re-define and re-interpret the exhibition room. An easy but effective mapping technique was used to create seamless projections on both sides of the object. Light-beams were triggered by the visitors and ran through the room, following the surface created by the sculpture. Each “reflection” of the light-beam was accompanied by sound. The speed and brightness of the beam was directly influenced by the force the visitors used when triggering the beam stepping on pedals on the floor.
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