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credits LAB BINÆR

The State Textile and Industry Museum »tim« in Augsburg is a wonderful place to dive into the worldwide history of the textile industry. (timbayern.de/en/)
Fashion always has been a big thing in the history of mankind but the conditions for the workers have been and still are pretty questionable:
Sweat, blood, dust, noise, chemicals, mechanical power and lots more of raw materials are processed in huge numbers.
An abandoned building called »Basilika« is one of the last remaining, not yet affected by the gentrification, contemporary witnesses of a time when Augsburg was a big player in the textile industry and it is placed vis-a-vis the »tim«.
In the context of an artist intervention for the fifth anniversary of the museum we created an audiovisual installation for this building.
The performance show takes about 10 minutes and is divided into two very opposed parts:
The first part interpretes aspects of the production process, is black and white and pretty noisy. It is controlled in realtime by an original punch card that normally is used to weave a towel with the lettering »Made in Augsburg« on a loom.
The second part is colorful, enjoyable and with a very contemporary style even though the footage are patterns of cloth from 1806 to 1988 which we digitalized for the project.
For the sounddesign we use samples of original weaving machines and analog synthesizers.
The artwork tries to illustrate the schizophrenia of the industry that is still pervasive although far away for most of us.

grafikbotanik, Monday, Aug 31st 2015 Digg | Tweet | Delicious 0 comments  

In a digital culture of apparent, virtual and intangibles realities, of artifacts without soul and disembodied thoughts, Angels (Tribute to Giordano) is a software entity located in the unlikely boundary between a spiritual dimension and other purely technological. If a cyborg is a cybernetic organism result of hybridization between a machine and a body, tell me, how do you imagine the hybridization combining the meaning of the notion of spirit with a technological genesis of 0s and 1s?

Patxi7, Sunday, Aug 23rd 2015 Digg | Tweet | Delicious 0 comments  

credits Concept, Lighting design/ Mária Júdová http://mariajudova.net/ Choreography, Dance/ Markéta Kuttnerová Sound programming/ Petr Zabrodský Hardware, Software/ Andrej Boleslavský http://id144.org

Outcome of the residency in Swiss Theatre Roxy based upon our previous bio-interactive dance performance body(input);.

A solo dance speculating on a parasitic relationship between the physical body and technology. It is concerned with the gradual extension of the human senses, the way we perceive the world, ourselves, our physical body and our abilities through innovation. On the other hand it also reflects the increasingly complex technologies that adapt, evolve and become more autonomous.

The interactive light generated according to the dancer’s biological function is used as a metaphor of technology. The way light reacts on the dancer changes during the performance, and thus it also defines their relationship and autonomy. At some point the light reacts accurately on the dancer’s heartbeat, breath and muscle activity, otherwhile the light behaves independently on the input data as an autonomous entity. The focus of the performance is therefore on the ambiguity of the situation in which we find ourselves nowadays and the new questions arising from it.

Thanks to/ Sven Heier, Yves Regenass,Benny Hauser, Mitch Gruss, Opendot, Kristína Dúhová, Miloš Vojtechovský

Supported by/ Roxy Birsfelden, Migros culture percentage, FAMU

id144, Thursday, Jul 23rd 2015 Digg | Tweet | Delicious 0 comments  

Ambient for dance nights, shot 2014-15 in Bucharest, London and Ibiza
Sound is Petre Inspirescu - Paranoia Prima
See less at cote.ggml.ro

ggml, Monday, Jul 20th 2015 Digg | Tweet | Delicious 3 comments  

Hi there, David Gann aka tekcor here from 000.graphics and symbioticcube.com. In the past months I spent a lot of time working with VVVV.JS.
I had an amazing time and developed a workflow which works good for me. In this 1 hour video i am talking about the creation of the new web pagehttp://000.graphics/. Since I got lost a little bit on the track I also talk about my ideas of creating an isometric mmo game with vvvv and vvvv.js and other random thoughts that came to my mind.

You need to have some time for it and I dont know if it is me talking so slow or if the bunch of thougts realy takes so long to express.

Have fun.

000.graphics, Friday, Jul 17th 2015 Digg | Tweet | Delicious 2 comments  

credits choreography: Raphael Hillebrand and Christian Mio Loclair design and code: Christian Mio Loclair Technical Direction: Nikola Pieper video production: Waltz Binaire

Bright beams cut the room, replacing complete darkness. They glow in threatening white as they reach to the ceiling in mathematical precision. Two men step into the room as scan matrices sense their bodies. They become sliced into their components, rearranged and manipulated by light till the moment they decide to break the dictatorship of machine and find nothing left – but themselves.

Pow is a piece by the urban choreographers Raphael Hillebrand and Christian Mio Loclair. It combines interdisciplinary expertise reaching from computer generated art and scientific human computer interaction to urban choreography.

more information:

http://waltzbinaire.com/portfolio/pow_2045/

princemio, Wednesday, Jul 15th 2015 Digg | Tweet | Delicious 0 comments  

ClinK is a collaborative project by Markus Schuricht, Felix Deufel and Paul Schengber, which challenges the boundaries of the human, auditive and visual perception.

The large interactive audiovisual installation consisting of 30 speakers in a handcrafted dome construction with 360° projection enables its visitors to explore modulations and movements of sounds and visual objects in 3D space.

Each body and its dynamic attributes are directly transformed into predictable audio feedback and transformations of visual objects. Manipulate sound sources and move them through space in a way that their exact position concretely and vividly occur in front of you.


Everything realised with vvvv:

  • control of Fraunhofer IDMT`s object orientated Spatial Sound Wave system
  • realtime visualisation
  • bodytracking with 4 merged kinect cameras
  • audio programming
  • 360° mapping projection for a selfmade, complex (not spherical) dome construction

Thanks to all helpers & friends!
Your Wisp-Team

http://wisp-kollektiv.de

wisp, Friday, Jul 10th 2015 Digg | Tweet | Delicious 1 comments  
Wahrscheinlichkeitsraum

Search Space is an interactive installation that reconstructs text messages by using genetic algorithms. The messages are being processed through a large body of generic text that resonates to search terms. Like a reversed echo chamber, the system gradually alters and adapts to incoming information until the closest possible state is achieved. (Tobias Gremmler, Adam Zeke)

guest, Thursday, Jul 9th 2015 Digg | Tweet | Delicious 1 comments  

credits Tobias Gremmler, Adam Zeke

guest, Friday, Jul 3rd 2015 Digg | Tweet | Delicious 1 comments  

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Shoutbox

~1d ago

mrboni: thanks sunep, missed that

~1d ago

sunep: vux' /dx11mode:nvidia in args.txt seems to fix optimus issues

~1d ago

mrboni: is nvidia optimus still a problem with v4? Only really bothered about dx11

~2d ago

deru: triangle in dx11 with onShape texture?

~3d ago

Patxi7: the trained particles circus https://vimeo.com/137941609

~4d ago

joreg: @Superfly: we don't have stats about that. please try for yourself and report