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credits Depart (Leonhard Lass & Gregor Ladenhauf), supported by Node & Native Instruments

The Eidolon Splits by Depart @ Node15

Brief documentation of our installation at Node15

read more...
ll, Wednesday, May 20th 2015 Digg | Tweet | Delicious 2 comments  

Interactive installation commissioned by NODE15. ( node15.vvvv.org/ )
The multi user experience let's the visitors immerse in the leitmotif of the NODE15 Forum for Digital Arts.

"The work literally plunges you into the immateriality of the digital and invites you to playfully experience how code can change a physical sensation."

See contribution: wrapped-in-code

mburk, Tuesday, May 12th 2015 Digg | Tweet | Delicious 0 comments  

credits lightproject,geometrica,colorsound

For the occasion of desalia 2015 festival, in a remote beach of dominican republic, we were in charge of the stage design,visual,concept and technical of the gig.

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The design was based in a realtime volumetric light sculpture Dj booth and a backwall of light tubes, two screens of 11 meter x 7 and four lasers of 25 watts.

All the system was originally created in vvvv, Using DX11 Visualization techniques, artnet as the main communication protocol between devices to synchronize a visual show for the festival opening.

For the dj booth, 150 m of digital Led strip with 72 rgb pixels per meter were used
for the main show.

2

Most of the parts in the show were in sync by a timecode master control to create interesting sceneograpghic results.

To drive the dmx fo the booth, 78 universes were used from a single computer,giving
us total control in 3d of the ilumination.

The event was Produced by http://www.lightproject.tv, and programmed in vvvv by http://geometricastudio.com/ and http://www.colorsound-ixd.com/.

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geometrica, Thursday, Apr 30th 2015 Digg | Tweet | Delicious 2 comments  

credits one-week student project at HfG Schwäbisch Gmünd, Workshop held by avaos. Thanks to the 19 enthusiastic participants!

17K was invited to teach at HfG Schwäbisch Gmünd.
It was a one-week workshop with a controversial dispute on Facebooks privacy policy.
With 19 students we brainstormed a game we could build in four days.
The programming was done in vvvv with the connection to Facebooks API.
We designed a pirate theme to strengthen the data thievery image and named our
game „Captain Facehook“.

VIDEO:

read more...
avaos, Thursday, Apr 30th 2015 Digg | Tweet | Delicious 1 comments  

credits Creative Concept + Sound Design : Roberto Vitalini (@Bashiba) // vvvv programming : Sebastiano Barbieri (@Noir) // (c) 2015 bashiba.com

1Mio Particles - 4K Resolution

https://youtu.be/Rd-WspZU10c

Real-Time Motion Graphics
1 million particles, 4K Video Resolution (3840x2160)

Bashiba, Friday, Apr 10th 2015 Digg | Tweet | Delicious 1 comments  

credits Achim Stromberger

Each easter sat we throw a party and light a big bonfire. It was too rainy, so I made a digital substitute for our guests:

Multiuser and simple fire logic.

achim, Wednesday, Apr 8th 2015 Digg | Tweet | Delicious 0 comments  

credits Caterina Lani

Neurogram is a neural controlled software, designed and built by Caterina Lani for her master's degree in New Art Technologies, within the course of Video Music held by professor Davide Riboli at the Academy of Fine Arts in Urbino.

The program, controlled by a NeuroSky helmet and written in VVVV, imports an Instagram stream and stops when it feels particular fluctuations in brain waves of the connected wearer. The fluctuations apply to the image a series of glitches. If the user blinks the eyes the new glitched image is saved.

The video shows a test phase of the beta version of the software, with the ISIA students thanks to the availability of Interface Design course held by professor Valentina Rachiele.

Stormy Weather, Thursday, Feb 26th 2015 Digg | Tweet | Delicious 0 comments  

credits Music: Roberto Memoli Visual: Luca Moroni

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contact: http://k-sine.tumblr.com/

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esnho, Saturday, Feb 21st 2015 Digg | Tweet | Delicious 0 comments  

credits Artist: Rio Grande Concept: aufderlichtung Technical Execution: WE WILL SEE Production Company: büro bewegt Patching: Florian Burchett Photos: Yvonne Schmedemann

Überjazz Festival

Watch the video here:
https://vimeo.com/118819846

complete Patch and Documentation is up here:

überjazz-festival-complete-patch-documented

NEON, Sunday, Feb 8th 2015 Digg | Tweet | Delicious 0 comments  

credits bit_arTék

  • Capture DMX channels via a connection artnet for subsequent processing
  • Screenplay with thumbnail animations scheduled
  • Various modes of the user interface to have more information or desktop space
  • Programming Console or performance
  • As a driver you can use the table itself lighting, a midi controller or an application OSC
  • Includes a 3D simulator to display in programming the lighting and visual generated
  • The simulator has a virtual camera control and rendering options Outbreak
  • Generated graphics can be displayed on projection screens, LED, or be mapped in the spotlight
  • Polygon tool mapping
  • Packs are created in DirectX: 2D and 3D graphics shaders, filters, particle systems ...

vvvv is an excellent development environment

We can establish the bridge between the human and the machine that rhythm is part of the signal: one must know how to read it.

kld4, Sunday, Feb 8th 2015 Digg | Tweet | Delicious 0 comments  

anonymous user login

Shoutbox

~2h ago

ivan.rastr: Fulltime vvvv patcher wanted in St.Petersburg http://ivanrastr.com/ru/vacancies

~21h ago

blausand: I did a Game_Of_Life mixer (effect DX9) that Xfades textures based on CA and can also feed the CA based on those sources…

~4d ago

tmp: @ventolinmono: i have a game of life implementation on my pc at work. i can upload it on tuesday.

~4d ago

bjoern: @ventolinmono there is one in VL but for some reason it didn't make it into the girlpower folder.

~4d ago

beyon: ventolinmono: think there has been many, here is one: cellular-automata