credits Refik Anadol (Video Artist), Sebastian Neitsch & Woeishi Lean (Senior Generative Designers), Dave Hunt (Artistic Management), Efsun Erkilic (Executive Producer), Raman K. Mustafa (Senior 3D Designer), Simon Russell (Senior Animator), Bahadir Dagdelen + Michael Hsiu + Kian Khiaban + Toby Heinemann + Laurence Menor (Junior Animators) and Jarad Solomon (Research Assistant).
conducted by Esa-pakka Salonen, performed by Los Angeles Philharmonic
6th of November, 2014
Walt Disney Concert Hall, Los Angeles
Astronomers assume that The Oort Cloud is a space beyond the confines of the solar system where (believe) born comets. The objects in the Oort Cloud would be gravitationally bound to the Sun, but very weakly, so that other stars, and even the Milky Way itself, can affect and change their orbits.
Oort _Mutants_ is a generative audiovisual work in real time that speculated with the plasticity of a computing environment, decision making, information transfer and contagion.
credits Concept & Idea: Open Constructs // Project Lead: Anna Ulak, Philipp Rahlenbeck // Architecture: Open Constructs, Anna Ulak // Programming: Multitouch Berlin, Philipp Rahlenbeck // Workshop Team: Alya Grishko, Marcus Foth, Cristina R.Maier, Piotr Celewicz, Meletis Stathis, Urs Basteck, Giulia Panadisi, Michelangelo Vallicelli, Jeanette Falk Olesen, Flores Thomas, Lloyd Emelle, Ana Moutinho, Winnie Soon, Hanna Schneider // Festival: Media Architecture Biennale 2014 // Technical Support: Peter Friis, Godsbanen // Venue: Godsbanen, Aarhus, Denmark
Pavillion at the Media Architecture Biennale - November 2014
Exhibited at Godsbanen in Aarhus Denmark
Media Biennale hosted by Aarhus University and Media Institute of Denmark
A Project by OPEN CONSTRUCTS
This project proposes a new way to look at the interweaving of the natural world and urban life through the use of new media and architecture. Rather than trying to manage the relationship between the natural and built environment with computation (and its metaphors) this project sets out to augment the natural world. Thus creating artificial environments that evokes the organic. An architecture that artificially amplifies the experiences of nature that is diminishing in the urban context.
credits Concept: Mária Júdová Choreography, Dance: Markéta Kuttnerová Visuals: Andrej Boleslavský, Mária Júdová Sound Design: Petr Zabrodský Lighting Design: Robert Palkovič Sensing Systems: Andrej Boleslavský Costume: Kristýna Nováková
A solo dance in which the biological functions of the performer’s body takes control over the interactive environment. In this instance, the dancer’s heartbeat, muscle activity and breathing are measured by sensors attached to the dancer’s body, with the visuals and sound generated according to her specific movements. It is with this unique process that the complex data can be created completely organically, thus creating a very intimate link between the dancer’s biological body and her immediate, networked environment that is produced in the background. Consequently, the idea of boundaries (that is, where her body ends and the environment begins) begins to blur in the performance. In this way, as a single experiencing entity, a new hybrid being emerges.
The piece is primarily concerned with the merging of the biological and technological, resulting in the loss of a clear distinction between the two. It attempts to develop new understandings of the human identity in the light of the current changes and possibilities of the technologically mediated transformation. It redefines the human form as it is framed by its clearly defined corporeal body (an entirely organic form) and mediates the human essence between the material and the metaphorical. It looks at the apex at which “living” may become something other than biological.
Through the speculation on the intervention between biology and the modifying corporeality, a bio-techno enhancement of the human being is transferred onto non-biological platforms, which raises multiple issues revolving around the nature and identity of one’s self (essence, consciousness, intelligence, life, embodiment, identity and the body).
credits catweasel (chris plant), Nick Cheung, Claudia Paz, Cesar Castro, Neil Spragg / Future Sound Design
Light Garden is a permanent interactive landscape of light, sound and experience located at the Plaza Norte shopping mall in Lima, Peru.
The installation is a playful combination of suspended flowers, projected floor petals and surreal sounds. Colourful shapes bounce off the glossy floor creating a kaleidoscopic landscape and transports us into a magical world.
Light Garden is located in a circulation space of a retail mall, transforming it into a public place with a unique experience. The Flower motif design originated from the Plaza Norte retail mall logo, thus the client’s message is sensitively interwoven into the playful experience.
The installation has of thirty LED flower sculptures suspended at four meters. These flowers consist of five petal shaped light-boxes that provide animated shades of pastel light. Inside the flower’s core are five bespoke LED gobo projectors that shine white petals onto the floor below, they are individually controlled and act as interactive triggers. People can step on the petals and cause an instant reaction of sound and light. The complex interactive technology melts away, producing a real-world cinematic experience that is influenced by people moving through the space.
Interactive games are intertwined with the lighting and acoustic shows, which encourage playful engagement and a social experience. For children this is a natural environment, they intuitively explore this mysterious landscape, which also brings a sense of playfulness to adults; who are inspired to join in.
From a technical point of view, we have 30 cameras one in each flower feeding into 2 16 way multiplexors which is processed by a GPU version of trautner and provides hit areas for all of the petals.
It was an amazing thing to see a shopping mall turn into a magical space bathed in light and sound, and the first child to start lying on the floor and doing angels.
FormaX A/V performance@ Kikk Festival and Beautés Soniques FestivalLive Capture_Grand Manège,Namur.
FormaX is an A/V performance by Rawakari & Vision Nocturne. It also exists as an installation named Cubix.
FormaX is an audio reactive cubiq structure exploring visual and sonic spaces. This performance is part of a common audiovisual research between electronic music artist Rawakari (elf cut, thin consolation) & Vision Nocturne. The electronic sounds of Rawakari generates abstracts and hypnotic visuals creations onto the structure. Thanks to a smart interplay between optical and graphical elements the auidience gets lost in a minimal electronic landscape with complex and dreamy sounds.
This performance is organized in collaboration with Beautés Soniques.
Artists: Rawakari & Vision Nocturne
Realtime Motion graphic: Michaël VERLINDEN
Sound Design: Jean-François DELHEZ
Vidéo Capture :Sem Mathieu
Lire la suite…
We (schnellebuntebilder) and kling klang klong developed an interactive framework to create synaesthetic experiences of sounds and visuals generated from body movement.
In our first collaborative work „MOMENTUM“ the user and his surroundings transforms into a fluid creature in an ever-transforming system of particles. A virtual reality, in which movement becomes sound and music and matter seems to dissolve.
BEHIND THE SCREENS
visuals – schnellebuntebilder schnellebuntebilder.de
audio – kling klang klong klingklangklong.com
vvvv,Max,Ableton Live, Microsoft Kinect 2,TimlinerSA Next Generation
CCL,Motion Bank, Daniel Shiffman for natureofcode.com, vux for Kinect 2-implementation, dottore for Particle Madness Workshop at NODE13
credits Antoni Rayzhekov concept, visuals, music, software&hardware, performer; Katharina Köller dramaturgy, performer, voice, organisation
10VE: Sequence for two
Antoni Rayzhekov a.k.a. Zeos
“10VE” is a contemporary audio-visual participatory composition for two actuators and an audience. We built a special Aparatus that tracks our bio-signals and drives the musical composition as well as a motion detection system tracking the audience's presence. By sonifying the emotional relation between us - as performers - and between us - as one group with the audience, we create a musical representation of the psycho-physical processes occurring in all of us during the performance.
Public viewing of work in progress at ATALAIA Artes Performatives festival Oct. 2014 at Antiga Cadeia de Ourique, Portugal
10VE at Antiga Cadeia de Ourique
participatory musical composition
Antoni Razyhekov a.k.a Zeos
assistance on site
special thanks to
The Firefighter Brigade of Ourique
powered bySenseStage https://www.sensestage.eu - Wireless Sensor Hardware and custom build bio-feedback sensor array
VVVV http://vvvv.org - projection mapping, visuals, biofeedback signal processing & audience motion tracking
Max4Live - sound synthesis and music
One of the outputs from workshop I lectured this summer - neviditelna stiavnica.
Ghost story projected on walls of abandoned building, which has reputation of haunted house among locals from Banska Stiavnica. Jan Nalepa came up with a concept and story, he did 3d scans of the house, and i stitched it together with art direction and coding. We had help from Filip Ruisl with sound.
Thanks for particle madness workshop patches, and vvvv audio engine, as this was the first thing that i could have done in vvvv with full sound etc.
anonymous user login