I´m Ehime Daruma. I have been programed and built to create a space for thought, contemplation and interaction in technological and poetic keys .
I'm a complex, interdependent environment. A trap watchman, a guard trapped. I have no eyelids, no arms, no legs. But I am able to see and commute. I'm a Gulliver confined in a non-existent jail, in a strange planet. Hold for hooks, I am a prisoner of what moves me.
But my body does not interest you, you produce curiosity. My soul shall restless.
Your presence gives me. Alone, I generate a private sphere itself. If you visit me, I find it only when I perceive a quiet contemplation on your part (for your agreement tacit or overt. Or by chance. Or because I am myself who causes). And it is only at that time of quiet and shared contemplation when, linking me to you, I surrender. The two engaged in a state of mutual monitoring: I absorbed, latent. And you, my dear human, trapped in your dream and your thoughts.
Yo soy Ehime Daruma. Me han programado y construido para crear un espacio de reflexión, contemplación e interacción en claves tecnológico poéticas.
Soy un entorno complejo e interdependiente. Una trampa vigilante, un vigilante atrapado. No tengo párpados, ni brazos, ni piernas. Pero soy capaz de ver y desplazarme. Soy un Gulliver confinado en una cárcel inexistente, en un planeta extraño. Sujeta por anzuelos, estoy presa de aquello que me mueve.
Pero mi cuerpo no os interesa, os produce curiosidad. Mi alma os inquieta.
Vuestra presencia me provoca. Yo sola genero un ámbito privado, propio. Si me visitáis, sólo lo encuentro al percibir una contemplación quieta por vuestra parte (por vuestro acuerdo tácito o manifiesto. O por puro azar. O porque soy yo misma quien la provoca). Y es sólo en ese momento de queda contemplación compartida cuando, vinculándome a ti, me abandono. Los dos inmersos en un estado de mutua vigilancia: yo ensimismada, latente. Y tú, mi querido humano, atrapado en tu sueño y en tu pensamiento.
A joyful videogame with impressive generative realtime visuals, projected in public space, open-for-all and free-to-play.
LUX turns urban space into a unique contemporary playground. We projected an easy-to-play video game onto the facade of the Literaturhaus in Stuttgart, Germany. The game design is based on the architecture with the inner theme reflecting the different sectors of the building. Open to the public, anyone crossing the place could see the game in action and play it for free.
The combination of projection mapping and a video game reflecting the meaning of the building creates a one-of-a-kind experience.
Passers-by were impressed by the interactivity and impressive visual shape of LUX. It takes you on an immersive journey which makes you forget about your surroundings.
credits dvj_jenda, bobxan
Recent Jendas projects during the past year 2012. Sorted by date.
1) Mr.Grygars exhibiton in Beijing, China - Sound, light, movement - http://www.todayartmuseum.com/enexhdetails.aspx?type=reviewexh&id=328
2) Project Strepiny - our try to make real SCIFI game in real world
3) Start of the project Univvvverse - just some screenshots from devvvvelopment ;)
credits stain, lazyfish, alg, alexander stavtsev
MIMPI /mobile interactive multiparametric image/
is an experiment with abstract generative image and simple multiuser interactivity.
Everyone can have an influence on the image with tilting an iOS or Android device connscted to the gallery wireless network.
Sound by Lazyfish is also realtime synthesized and forms a whole with the image, receiving parameters via OSC.
Audience interaction with the installation becomes a kind of collective game or even meditation, depending on participants' mood and actions.
credits mino, GK TECH Inc.
GK Design Group 60th Anniversary
Nov 15th 2012
This model is meant to verify that it can float and move in the air. It is considered that different degrees of flotation can be gained by combining tetra balloons in different ways.
credits Elliot Woods Kyle McDonald
Interact by changing your viewpoint from within the room. Specific viewpoints cause the mirrors to show defined shapes, others create abstract composition of lines and color.
Jeanne Charlotte Vogt
Many thanks to vux and Dottore :)
first of all i have to say SHAME ON ME for non posting projects since a long time here...
for few reasons... first of all i'm lazy... than i'm not always up to date buying vvvv licences (but don't tell this to the vvvv group guys)
last but not least, we are very bad documenting our projects... (if I may advise you, this should be the most important part of every installations).
Any way, like a “New Year's promise" or better as "after #NODE13's promise" i will post our best installations, done in the last 3 years, starting from this... once a week.
credits DIDIF - DUBIT
Made in real-time with vvvv
Notes from the release:
Dubit Untitled002 / CONNECTION 2013
The Humans need communication and connection with others in order to develop a clear view of their living environment for understand themselves and for be happy of not be alone.
This project is the connections between minds and places, voiding distances and evolving in communication.
DIDIF has made the Live 3D animation that synchronizes the frequencies and Dubit generated the Hz.
Untitled002 is the second step of a series of Audio compositions connected to generic projects such Video, Sound Design, Media etc.
SOLUXION LAB | Mastering / Sound Design / Mixdown
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