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When Mon, Apr 27th 2015 - 10:00 until Sun, May 3rd 2015 - 10:00
Where Naxoshalle Frankfurt, Germany

Patchers of the world. It is official: NODE15 Forum for Digital Arts will take place in Frankfurt from from April 27th till May 3rd 2015.

We will open the doors to enlighten your patcher soul within a week full of workshops, profound face-to-face exchange in the open lab, critical debates and lots of good moments to share.

With the leitmotif “Wrapped in Code – The Future of the Informed Body” we will focus our program on the changing relationship between the human body and technology. This change is not only powered by the boost of mainstream access to highlevel technologies such as virtual reality devices, 3d sensors and prosthetic devices etc. No - the change is mainly driven through your creative developments, applications and projects. Its you who push the boundaries of whats possible, who make fictions becomes reality and who create new visions and fictions for the future. In other words: You are responsible for what is happening with our body in the future.

Right now, we are working hard on curating an exhibition, lectures and workshops. But want to hear about your needs: what would you like to see and whom would you like to talk to during NODE15? Use the OPEN CALL to suggest projects or your own work!

Support NODE and get your NODE-Shirt already now

Companies attention!!!

Watch out for the early bird company passes

We would be glad if you support the exhibition & lecture program by contributing to our first crowdfunding campain. The more contributers the better the chance for additional support by the Kulturmut Project by the Aventis Foundation.

support us here:

New Locations

We are happy to announce our great new locations: Mousonturm and Naxoshalle. With the Künstlerhaus Mousonturm we found a very good partner for the performances, concerts and parts of the exhibition. Also it is a good location for the exchange with the local public.

Thank you for your ongoing support, this time and for the last three editions!
Stay tuned for tickets!

See you in Frankfurt soon!!

david, Wednesday, Oct 22nd 2014 Digg | Tweet | Delicious 2 comments  

Who STATE Festival
When Tue, Oct 28th 2014 - 18:00 until Sat, Nov 1st 2014 - 23:59
Where Alte Münze, Molkenmarkt 2, Berlin, Germany

STATE Experience Science Festival

STATE Experience Science Festival is a celebration of scientific ideas and creativity across disciplines. It brings together visionary people from different backgrounds for the purpose of exploration, collaboration and debate. On an annually changing topic, it creates a meeting ground for science, art and the public. The main theme of STATE 2014 is "Time".

What exactly constitutes time?
What, if anything, does time even measure?
Discover the topic of time with us anew and experience science.


  • 4 days of events
  • 2 locations in the heart of Berlin
  • Over 40 contributing scientists and artists
  • from more than 10 countries

  • Talks
  • Exhibitions
  • Films
  • Performances
  • Workshops
  • Panels
  • Interactive science formats

read more...
Multitouch Berlin, Tuesday, Oct 21st 2014 Digg | Tweet | Delicious 0 comments  

Who lasal, princemio
When Tue, Nov 11th 2014 - 10:00 until Thu, Nov 13th 2014 - 19:00
Where MIRA Festival, Fabra i Coats, Barcelona, Spain

Analysing and visualising space and movement. 

How do we develop a meaning of algorithms? How do we develop a meaning of movement? 
What does it mean when they collide? 
We want to explore, discuss and share different approaches to weave digital 
visualizations into dance in an unpretentious way. In this 3 days workshop we will show several 
ways of interaction between the moving object and the digital media.  
 
We want to create a laboratory atmosphere in which performers as well as coders can 
find a common ground to work together and benefit from each others insight and 
perspective. 
 
This workshop is about the intersection of code and choreography. It will cover principles 
about how visualization, motion analysis and choreography can come together in a 
contemporary context. 
 

Contents 

Motion and space analisys: 

We will explore different computer vision motion tracking technics using 2D and 3D 
cameras, talk about the aspects to consider in the building of an interactive environment, 
and also show other less common examples of motion and position capture processes. 

Data representation: 

In this point we will explain and work on different motion visualization technics and its 
representation on the space, and also we would like to show some uses of motion data 
beyond the most common ways (movement and sound, reactive light installations, motion 
visualization using physical objects...). 

Choreography in contemporary context: 

The core part of the workshop, in which we will combine motion analysis, its visualization 
on the space and some choreographic concepts, and also we would like to discuss about 
how digital media and performative arts are related in the post digital era, in order to 
explore with the participants new ways to collide both disciplines. 
Depending on the participant´s level (or interest) we will go deeply into the several points. 

Requeriments for the participants: 

An interest into performance, movement, choreographic decisions and playful investigations. 
Basic programming skills in VVVV, processing, or openframeworks, but we prefer VVVV 
Computer with the software of your choice installed. 
Web cameras, kinect, are welcome and we will work mainly with these devices (drivers 
installed is a plus). 
Leap motion, Oculus rift, arduino, motors, DMX, lights, game pads, and MIDI controllers, 
are welcome but we assume that you know how to use it. 

Workshop leaders:

Princemio
http://princemio.net/
Lasal
http://aristidesgarcia.tumblr.com/

More info:

http://www.mirafestival.com/en/workshops/

lasal, Tuesday, Oct 21st 2014 Digg | Tweet | Delicious 3 comments  

Who Intolight, Laterne, Marko Ritter, Robert Willner, Erich Querner, Lukas Baubkus
When Mon, Oct 20th 2014 - 15:00 until Wed, Oct 22nd 2014 - 20:00
Where Altes Wettbüro, Antonstr. 8, 01099, Dresden, Germany

We offer a two day beginner and advanced vvvv based VJ workshop
Workshop content:

  • audioreactive graphics
  • animated graphics
  • mapping techniques / objekt mapping

Registration via: vjworkshop@dave-dresden.net
More information (german):http://www.dave-dresden.net/im-vorfeld-von-dave-vj-workshops-mit-intolight-und-laterne/

dotflex, Friday, Oct 17th 2014 Digg | Tweet | Delicious 0 comments  

Who david, nodeforum, node+code, fjen
When Thu, Oct 9th 2014 - 20:00 until Thu, Oct 9th 2014 - 20:00
Where basis Frankfurt, Gutleutstrasse 8-12, Frankfurt am Main, Germany

NODE+CODE #October _Lauren McCarthy_

You, me and my computer

A Talk with Lauren McCarthy, artist and programmer

Can we use technology to help us be more human? To smile more, to touch and to listen to each other? What if a computer could make decisions about our social relationships better than we could ourselves? Would our interactions be improved by algorithmically determining what to do and say? What happens if we crowdsource our dating lives and actually find love? In this talk Lauren McCarthy attempts to understand these questions through an artistic practice involving hacking, design, and self-experimentation.

Lauren McCarthy is an artist and programmer based in Brooklyn, NY. She is full-time faculty at NYU ITP, a Berkman Center affilliate, and recently a resident at CMU STUDIO for Creative Inquiry and Eyebeam. Her work explores the structures and systems of social interactions, identity, and self-representation, and the potential for technology to mediate, manipulate, and evolve these interactions. She is fascinated by the slightly uncomfortable moments when patterns are shifted, expectations are broken, and participants become aware of the system. Her artwork has been shown in a variety of contexts, including the Conflux Festival, SIGGRAPH, LACMA, the Japan Media Arts Festival, Share Festival, File Festival, the WIRED Store, and probably to you without you knowing it at some point while interacting with her.

lauren-mccarthy.com / p5js.org / @laurmccarthy


Free entrance, be on time and link up:
Facebook Meetup Twitter


Supported by
Stiftung Polytechnische Gesellschaft Frankfurt am Main
http://www.sptg.de/

tnkstn, Thursday, Oct 9th 2014 Digg | Tweet | Delicious 0 comments  

It's been a little while since last DirectX11 update, so since beta33.1 is out let's sync the boys and have a one day release.

Most work on last build has been to fix bugs, but of course there are some new nodes/options/examples.

So here is the (non) exhaustive changelog:

Bug fixes:

  • Fix render states not resetting properly if an error was caused during render
  • Fix Mip change on temp target renderer (was not locking the right texture).
  • Fix memory allocation issue on Quad layer node (from azeno)
  • Dynamic buffers should be faster in most cases, same speed in worst case, and consume less memory.
  • DynamicTextures (Value and Color) : now upload correctly for small textures, faster upload, better memory handling in both cases.
  • FrameDelay will send a warning if it is fed a depthbuffer, but won't crash
  • Fix issue in BubbleNoise texture fx
  • Shared Texture fix for 64 bits.
  • Fix texture coordinates in Polygon geometry
  • Bone matrices from models were not transposed
  • Fix memory leak in gsfx and autolayout. Also reduced the frequency for layout rebuild.
  • TextLayout node was not updating on enums change (alignment)
  • Texture FX can now use iterations at pass level.
  • Fixed issue (on alpha build only, with TextureFX resource release)
  • Fix issue in topology node not updating at times.
  • Fix bounding box not copied on geometry shallow copies
  • Fix Nil issue on dynamic buffers
  • Fix Line (DX11) module crashing on ATI
  • Fix Sampler pin on shaders not changing correctly.

Changed nodes:

  • Writer Nodes (Texture 1/2/3d) now have a create folder toggle (disabled and hidden by default)
  • Texture Array Renderer has option to bind the whole render target instead of do one pass per slice (so slice selection can be done in Geometry shader).
  • Texture Array renderer can now create mips

New nodes:

  • Viewport validator (selects on viewport at object level).
  • SelectViewport (DX11.Layer), replacement for Transformation index pin (removed)
  • DispatchIndirect
  • RawBuffer renderer
  • Skeleton Assimp loader node
  • Add Renderer (DX11.Buffer Advanced) which also allows to create counter buffers.
  • Writer (DX11.Texture 1d)
  • Renderer (DX11.StreamOut)
  • DepthPipet module from unc
  • Pipet module from unc
  • DistortFlow texture fx from unc
  • Lomograph texture fx from unc
  • InputElement Join Advanced
  • All bullet nodes, in both 32 and 64 bits flavour

Girlpower:

  • Dispatch indirect sample
  • Fix some examples so they could work on sm4/sm4.1 thanks joreg
  • more examples from joreg, check overview in girlpower root
  • Sampler State example
  • Depth Pre pass example
  • Depth rebind example

Side note 1:

Please submit bugs here, this is much easier for me to track (it's very easy for your bug to be lost in forum within 2 days):
https://github.com/mrvux/dx11-vvvv/issues

Side note 2:

If a few kind users would like to give me a hand for help patches/girlpower examples please manifest yourselves ;)

Download from directx11-nodes-alpha and enjoy

vux, Thursday, Oct 9th 2014 Digg | Tweet | Delicious 8 comments  

helo patcherpeople,

here is the third release in the 33-series just exactly a month after the last one. Mostly bugfixes and specifically quite a performance-boost. So updating is highly recommended.

For more details about the 33-series see the changelog and the previous announcements:

And in case you missed it, go checkout http://node15.vvvv.org

joreg, Thursday, Oct 9th 2014 Digg | Tweet | Delicious 0 comments  

holala,

this is the addonpack for beta33.3. mostly bugfixes as far as i can see. until people add their stuff the changelog you can have a look at the recent pullrequests against the repo: https://github.com/vvvv/vvvv-sdk/pulls?q=is%3Apr+is%3Aclosed

thanks everyone for your fixes.

joreg, Thursday, Oct 9th 2014 Digg | Tweet | Delicious 0 comments  

Who Game Science Center, VR Meetup Berlin, Leap Motion, Berlin Mini Jam, IndieCade
When Sat, Oct 18th 2014 - 20:00 until Sat, Oct 18th 2014 - 23:30

Leap mounted on a Rift DK2

On the 18th, we're hosting a free entry development night for Motion Controls and Virtual Reality at Game Science Center in Berlin. We'd love to have developers over who want to show their projects or ideas. We're also going to give away Leap motion hardware.

For more details as they are added, please visit https://www.facebook.com/events/1535626113336095/

There will be a talk by Leap engineer Isaac Cohen, Leap and VR demo's, and a kickoff to the Leap Motion Jam, that starts on the 19th. You can get hardware to participate in the jam here as well.

Interested? If you have a project or idea, let us know! kontakt@gamesciencecenter.de

GameScienceCenter, Thursday, Oct 9th 2014 Digg | Tweet | Delicious 0 comments  

Who fleg, joreg
When Fri, Oct 10th 2014 until Wed, Oct 22nd 2014
Where Mohsen Art Gallery, No. 42, East Mina Blvd, Farzan Street, Naji Street, Teheran, Iran

title

Teheran annual digital art exhibition

TADAEX has been established as an annual program with a mixture of fascination, curiosity and hope to the future of contemporary art and a commitment to share, introduce and promote digital and inter-disciplinary art with the help of international platforms.

With the support of the Goethe Institute Teheran, for the 2014 edition NODE - Forum for Digital Arts http://node.vvvv.org is one of these platforms and through this of course the vvvv world.


For the full schedule including an openframeworks and a pure-data workshop see:
http://tadaex.com/schedule

fleg and joreg will give an introductory two-day workshop to get beginners accustomed to the world of vvvv followed by another two-day workshop focusing on stage design.

Who's joining?

joreg, Wednesday, Oct 8th 2014 Digg | Tweet | Delicious 1 comments  

anonymous user login

Shoutbox

~5h ago

udo2013: audioreactive big_tree_like sculpture with gpu_3d particle system (modulating emitter_pos.) https://www.youtube.com/watch?v=PxfaFErlUQ0

~9h ago

delta43: Thank you for PolygonMask!

~1d ago

dawoof: do you guys have Droste working with the latest vvvv? ive corrected the shader and still no output

~2d ago

jzzxh: nice sine wave and particle. http://vimeo.com/65475425

~2d ago

aelfwine: http://www.youtube.com/watch?v=ClAIcSiDiKY new installation made by auroraMeccanica ...vvvv stars :)

~2d ago

catweasel: @westbam, thats great :)

~3d ago

Westbam: Can the DX11 people start working on this? http://vimeo.com/109169719 :D