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Who colorsound
When Wed, Sep 24th 2014 - 17:00 until Fri, Sep 26th 2014 - 22:00
Where Sala Conservas. Carrer Sant Pau, 58 Baixos. Barcelona., Germany

Descripción:

El objetivo del taller es dar al asistente un acercamiento e iniciación a la herramienta vvvv. (www.vvvv.org)
vvvv es un entorno de programación gráfica diseñado para la creación, generación y manipulación de vídeo y audio a tiempo real, la interacción con interfaces físicas o la gestión de sistemas de proyección multimedia a gran escala y su interacción simultánea con multitud de usuarios.
La versatilidad de los entornos de programación gráfica como vvvv ofrecen al usuario la posibilidad de satisfacer sus necesidades concretas, desarrollando para cada caso, distintas herramientas que pueden ser usadas en multitud de aplicaciones en todo tipo de entornos audiovisuales, multimedia e interactivos.
En este workshop nos acercaremos a vvvv para entender su funcionamiento y lo utilizaremos en distintas aplicaciones de Mapping y sistemas de Multiproyección.

Destinatarios:

Técnic@s de Video, técnic@s de iluminación, Diseñador@s de iluminación, Escenógraf@s, Vjs, Estudiantes de Bellas Artes, audiovisuales o Electrónica, master de Artes Escénicas, escuelas de teatro y F.P, ingenier@s informátic@s... Tod@ entusiasta, estudiante y profesional con intereses en las nuevas tecnologías, electrónica, programación, audiovisuales...

Requerimientos

Cada alumno debe traer su propio portatil preferiblemente con windows 7 instalado.En clase se instalara el software adecuado.

Programa
Día 1

vvvv aplicación de programación gráfica. Introducción a la aplicación. Conociendo la interface. Vídeo y Audio.

Día 2

Procesado. Entradas y salidas. Mapeado de datos. Tipos de datos. Tipos de salidas. Animación gráfica. Visionado de proyectos. Tipos de Nodos. Tipos de Spreads. Patches y subpatches.

Día 3

Multiproyeccion y Sincronizacion de ordenadores,Nodos para Mapping.

Docente

Abraham Manzanares (Colorsound)

Mas info : http://www.telenoika.net/tallers/mapping-y-multiproyeccion-con-vvvv

colorsound, Friday, Sep 12th 2014 Digg | Tweet | Delicious 0 comments  

Who Enzo Varriale aka Lanvideosource
When Fri, Sep 19th 2014 - 11:00 until Sun, Sep 21st 2014 - 20:00

Brainwaves and art in VVVV
3-days workshop in Moscow Russia about EEG and art
Workshop led by Enzo Varriale (aka Lanvideosource)

enzo

A hands-on workshop about neuro-technology and art, with a focus on Emotiv software and hardware. The workshop will start with an introduction on EEG signal and how it can be manipulated to perform different kinds of data visualizations and sonifications by using the famous multipurpose toolkit VVVV. During the workshop different techniques and protocols will be introduced to design real-time EEG-based interfaces for Art or neuro-feedback applications.

epoc

During the first day of workshop, Emotiv hardware and software will be explained, demonstrating how to interface it with VVVV environment. This workshop edition will also cover the techniques and tools that will enable participants with a higher level of skills to capture and process the raw EEG signal, coming directly from the headset, in VVVV. Two methods will be explained to capture raw EEG signal, one for non-research versions of Emotiv EPOC and one (more reliable) for EPOC Research edition owners.

During the second part of the workshop, participants (individuals or in group) will try to design their own audiovisual patches to interface their brain with their Art...

The last day of workshop will be dedicated to a showcase of the works developed by participants.

The workshop was initially produced in collaboration with iMAL, as a part of the “Tangible Feelings” symposium. (http://www.imal.org/en/activity/tangible-feelings).
Thanks to Emotiv® (http://www.emotiv.com/)
Thanks to Q&U Lab, Berlin for Neurotransmitter software ( https://dev.qu.tu-berlin.de/ )

Useful links:

www.imal.org , www.emotiv.com , www.lanvideosource.net , www.vvvv.org , http://tangible-feelings.wikispaces.com/ , https://dev.qu.tu-berlin.de/

Tech required:

Good or medium knowledge of VVVV is required. Each participant must be equipped with a PC (or a MAC with bootcamp), Windows 7 and VVVV (version b32.1) with the latest add-on pack installed ( downloads ). Patches are tested on 32 bit version of VVVV on a windows 7 (32 bit) machine. Patches will likely work on different hardware configurations and other version of VVVV, though this is not guaranteed. Participants that own a Emotiv EPOC headset are invited to bring their own!

Workshop materials provided by the organization:

Participants will be provided with the necessary software to interface with the Emotiv EPOC hardware from VVVV. Participants will also be given a number of audio and video patches as practical examples from which to develop their own art interfaces controlled by brainwaves.

Workshop language: English (with the support of a Russian-speaker)

Topics covered:

  • introduction to EEG signal and brief history of brainwaves-based art
  • sampling and digitalization of EEG signals
  • real-time data protocols (focus on OSC protocol)
  • design interfaces for EEG-based media art projects
  • introduction to Emotiv software and hardware
  • Emotiv SDK and OSC protocol
  • interfacing with VVVV
  • Raw signal capturing/processing
  • Build your own neuro-based audiovisual tools with Emotiv!

Workshop is free of charge by you need to fill apply form before 14 of september
____
https://docs.google.com/forms/d/137o-BedibBRVe-Ks8qzT95zC7AWvWEw6XyK7RGKa89I/viewform?usp=send_form

Workshop presented by Polytechnical Museum and MIGZ as a part of «Polytech.Science.Art» program.

www.polymus.ru
www.migz.ru

migzfestival, Thursday, Sep 11th 2014 Digg | Tweet | Delicious 2 comments  
Amir Bastan (IR) , Georg Scherlin (DE)

Artists Amir Bastan (IR) and Georg Scherlin (DE) have been selected for the Tehran/ Frankfurt Artist Exchange Program.

The program is co-organized by NODE - Forum for Digital Arts , TADAEX Tehran Annual Digital Art Exhibition and funded by the Goethe-Institut

The TADAEX/NODE Residency Program enables an exchange between the prosperous media arts scenes in Iran and Germany. It connects the communities that have emerged around each festiva and enables collaboratives works between the cultures.

We are curios about their joint project.

http://node.vvvv.org/tehranfrankfurt-residency-artists-amir-bastan-iran-and-georg-scherlin-germany-have-been-selected/

david, Thursday, Sep 11th 2014 Digg | Tweet | Delicious 0 comments  

say helo to the bugfix-only release:

 vvvv_45beta33.1

Some of you have pointed out that a little bogger slipped through testing and made it into beta33. We're sorry for that and while at it we also fixed another. Probably noone has even noticed that SharedMemory (EX9.Texture) was still broken since our switch to /dx9ex (with beta32) and still we fixed that one. And also Kalle (VVVV) should is back in the game.

Read the rest of the news for the 33-series in the vvvv45beta33 announcement and have a good patch (now really).

joreg, Tuesday, Sep 9th 2014 Digg | Tweet | Delicious 0 comments  

The bugfix-only release beta33.1 comes with a single new feature in the addonpack:
As Robin Müller pointed out FileStream (EX9.Texture VLC) can easily be included with x64 builds, thanks for that.

Read the rest of the news for the 33-series in the addons_45beta33_1 announcement.

joreg, Tuesday, Sep 9th 2014 Digg | Tweet | Delicious 0 comments  

Who Martìn Romeo, Luca Pozzi and Andrea Santini
When Fri, Sep 26th 2014 - 11:00 until Sun, Sep 28th 2014 - 18:00
Where Officina delle Zattere, Fondamenta Nani, Dorsoduro 947 , Venice, Italy

TOOLKIT FESTIVAL 2014 - COMPOSITIONAL PHASES
WORKSHOP
26-27-28 SEPTEMBER - Venice

Toolkit Festival presents an educational program: 3 workshops will take place on the 26, 27 and 28 of september 2014. The workshops will focus on multimedia practise and new technologies used in contemporary art.
The 3-days courses will take place simoultaneously in Venice, they will last 3 days and they will allow to investigate both theoretical and practical paths.
They will be held by tutors with a strong experience in the respective fields of research: interactive and digital scenogaphy (Martin Romeo), multidisciplnary connections between art and science and augmented reality (Luca Pozzi), sound-design (Andrea Santini).

The three workshops focus on three different fields of research, but they have a common purpose, which is to get the participants to learn specific tools in order to be able to create a personal artistic project.
On the final day there will be a collective moment, opened to public, in which the concrete results of the courses will be shown, in order to open critical and dynamic discussion about digital and interactive art, and to stimolate the exchange of experience among the differents facets in the multimedia research.

read more...
Martin Romeo, Monday, Sep 8th 2014 Digg | Tweet | Delicious 0 comments  

here is to you the latest and greatest: vvvv_45beta33
in other words: bestest release evvvver.

architecture.

some highlights from the changelog:
general

  • optimized patch redrawing (should also reduce occurances of infamous IOBox bug)
  • added a command to cleanup patches with corrupt links. see: corrupt-link-inside-reader-(string)
  • a patch with evaluate=0:
    • now now allows default patching/panning: gui-strange-behaviour
    • shows a "NO" cursor when hovering input pins indicating that you cannot change those

code editor

  • for each file only one editor will be open
  • completion window for HLSL will only popup when pressing Ctrl + Space. It will also only show predefined functions and parameters as no proper AST for HLSL available.

new nodes

  • MouseMatch (Mouse) node able to detect certain mouse events like up/down/wheel and click
  • SplitAt (T) node - splits a spread at given position into two subspreads

fixed nodes

  • AsRaw (EX9.Texture) now ~30 times faster
  • DynamicTexture (EX9.Texture Raw) now ~10 times faster

goodypack
For the following two goodies please head over to the Addonpack release announcement:

  • the new (ultramodular) PolygonEditor by vvvv meisterschüler dominikKoller
  • the html-texture upgrade sponsored by meso

Also restless robotanton has been continuing work on the documentation bringing to you everything we know about Video (and specifically syncing them) in vvvv with a shiny new section in the girlpowers:

 \girlpower\Video

that is accompanied by a rework of the Video section of the documentation.

If you like what you get and are a non-commercial user consider pressing the button below:

have a good patch,
yours devvvvs.

joreg, Tuesday, Sep 2nd 2014 Digg | Tweet | Delicious 0 comments  

may i have your attention please.

two major things in the addonpack this time:

HTMLTexture update
Everybody say thanks to meso for sponsoring an upgrade of the HTMLTexture nodes to now make use of CEF3, see htmltexture-node-using-cef-3-now

PolygonEditor
vvvv meisterschüler dominikKoller gives to you: The PolygonEditor (2d) which following the tradition of vvvvs other editors (Point, Grid, Mesh) is patched from the ground up (including multiselection, snapping, keyboard-interaction, serialization,...). Only this time in a quite modular manner allowing you to easily adapt its functionality to your personal needs. Also with a beautiful seperation between model and view allowing you to easily adapt this to DX11. For a first usecase, see the revamped: badmapper.

Plus the usual smaller fixes, as you can see in the changelog linked below. thanks everyone for your contributions.

Want to support individuals who contributed? Find them on the list of flattrable vvvv users.

joreg, Tuesday, Sep 2nd 2014 Digg | Tweet | Delicious 2 comments  

Who Abduct
When Sun, Sep 7th 2014 - 19:07 until Sun, Sep 7th 2014 - 23:07
Where MÜSZI Community and art center , Blaha Lujza square 1., 1085 Budapest (Corvin Shopping Mall III.), Entrance from the Somogyi Bèla, big green door With muszi logo, Ring the bell if the door is closed, Budapest, Hungary

shuffle room

Shuffle Room is an interactive audiovisual installation designed to completely submerge the audience in a rich 360º navigable sonic environment.
The piece uses a quadrophonic audio engine and an edge-blending multichannel projection transforming the room into an immersive audiovisual experience where converged mashups of abstract geometric objects and micro sound textures are emitted at high intensity and frequency, while they are also constantly seamlessly coordinated in a coherent whole.
Centrally located, a monolith shaped physical object enables the audience to have complete control over their surrounding using said multi-touch interaction device. It invites participation of the audience, and once it receives feedback from an audience member, the whole space awakes with activity, provokes further experimentation by the observer. Their fingertips now become the environment, and the observer becomes a conductor of his own audio visual experience.
The exhibition explores the possibilities of a limited space and represents an ever-evolving state of shape and sound where new patterns are constantly emerged and rearranged. It creates dialogue between the audience and the environment exploring modes of interaction and responsiveness, input and output, human intuition and curiosity.
Inside the custom built touch reactive interface, a real-time simulation software is situated, making use of various technologies and protocols all routed up in VVVV in conjunction with custom programmed audio engine running in Usine.
Participating in this exhibition, the observer is highly empowered to become part of the exhibition, part of the world he is now in charge of manipulating. The sheer spontaneity of interacting and changing such a complete set of multimedia, fully covering the main senses, introduces a specific state of mind that is unique and leaves an imprint with lasting effects.
Shuffle Room is developed as a collaborative work between Saso Puckovski (MKD) and Rodrigo Guzman (MEX), to be premiered on 7th of September at the art centre MÜSZi in Budapest, Hungary.

http://shuffleroom.tumblr.com

Abduct, Tuesday, Sep 2nd 2014 Digg | Tweet | Delicious 0 comments  

Who Abduct
When Fri, Sep 5th 2014 - 12:00 until Sat, Sep 6th 2014 - 04:00
Where MÜSZI community and art centre, Blaha Lujza Ter 3, Corwin Shopping Mall 3rd floor, Entrance from the Somogyi Bèla, big green door With muszi logo, Ring the bell if the door is closed., Budapest, Hungary

Light Based Lifeforms Workshop
This Workshop focuses on the development of interactive animations
creating an experience of a living worlds that responds to the human contact.
Interaction with the animation creates an impresion of communication
with the artificial living environment.

The "Light based life forms" workshop is designed for illustrators and visual artist
as a space for collaboration to mix any illustration technique with programming to create
their own behaviour patterns and concepts for light based lifeforms.

Light based lifeforms project aim to link the physical and digital worlds that demands
emotional interaction of the spectator and establishes an illusion of an intelligent life.

MÜSZI community and art centre

 Blaha Lujza Ter 3

Corwin Shopping Mall 3rd floor, Entrance from the Somogyi Bèla, big green door With muszi logo, Ring the bell if the door is closed.

Abduct, Thursday, Aug 21st 2014 Digg | Tweet | Delicious 1 comments  

anonymous user login

Shoutbox

~13min ago

elektromeier: crazy cam tracker: http://13thlab.com/

~3h ago

Xini: Hey! Did anybody solve the spreaded lighting thingy on shaders like phong? Multiple light sources. I saw some old posts for now...

~6h ago

sebl: optimus discussion has a new home: nvidia-optimus-today-(dx11)

~6h ago

DiMiX: optimus+matrox=pain in the a

~10h ago

matka: @sebl i'm still having problems sharing texture on integrated GPU

~11h ago

elliotwoods: also there is some software that can re-open on-board gpu outputs + use acceleration from an nvidia card (link anyone?)

~16h ago

tekcor: yeah actually it is pretty nice to have one silent and one fast graphic device to choose from :)

~1d ago

sebl: cool, thanks. comes time, comes a solution :)

~1d ago

tekcor: All fine sebl.

~1d ago

keftaparty: @sebl in dx9 it was solved (last betas work out of the box) & dx11 never had problems I think