Who sunep ao.
When Fri, Mar 7th 2014 - 23:00 until Sat, Mar 8th 2014 - 06:00
Where Balzac, 1, rue de Balzac 75008, Métro Georges V., Paris, France, France
Short notice this time. If you are in Paris this friday (march 7 2014) I have the honor of making visuals at Champ Magnetique for Cristian Vogel. The roster looks good for this night so come and release your inner techno lover!
EDIT: more info: https://www.facebook.com/events/249670821881372/
When Fri, Feb 28th 2014 - 16:02 until Sat, Mar 1st 2014 - 16:02
Where STEIM Concert Space, Utrechtsedwarsstraat 134, Amsterdam, Netherlands
Trasformatorio is about settling and developing an annual laboratory for performative arts in a remote community in Sicily: Montelbano Elicona (province Messina). This laboratory focuses on the development of contemporary site-specific performances informed by the human and geographical landscape as well as implementations of a philosophy of near-to-zero- environmental impact.
Marije Baalman and Alberto Novello will host a workshop employing techniques that could be of use in these site specific contexts. The aim of the workshop is to explore various body based sensing technologies, such as acceleromenters, bend/stretch sensors and muscle sensors, for sonification in performative contexts.
Using the Sense/Stage wireless sensing platform we will look into mapping strategies for the sensor data to transform body movements into gesture-controlled sound instruments. Examples will be given in SuperCollider and Max/MSP; the sensor data can be received in SuperCollider, PureData, and Max/MSP. After initial introduction of the concepts and framework, each participant will be able to explore different possibilities, and share experiences with the other participants. At the end of the workshop we will be able to do a little jam of the different instruments created.
DATE: 1st of March, 2014
TIME: 10:00 / 18:00
LOCATION: STEIM Concert Space, Utrechtsedwarsstraat 134 Amsterdam
This workshop is limited to 15 participants!!
more information: http://steim.org/event/steim-invites-trasformatorio-body-sonification/
The GLOWFestival is an annual festival dedicated to a particular form of augmented reality: the Videomapping and is curated by Primitivi Digitali Association and gloWArp Studio. First edition was made with Magmart Festival of Naples. From 2014 comes to life with his second stand-alone edition and starts from the town of Ostuni (Italy). The GLOWFestival aims to enhance the majority of indoor cultural heritage and make it possible for anyone to be fascinated by this technique. is a tribute to the light and its artistic implications. It will be a traveling festival and will be hosted in archaeological sites, in museums, in churches and in all the municipalities sensitive to the promotion of cultural heritage with innovative techniques and cutting edge.
VIDEO MAPPING OPEN CALL
Create four minutes of a project using the technique of video mapping on a free theme which will be screened on Church of St. Vito Martire, home of Museum of Civiltà Preclassiche della Murgia Meridionale. The aim is to draw attention to and promote the work through a technique of contemporary art. GLOWFestival is open to artists from all over the world. Participating is free.
By submitting the registration form, the artist accepts all the rules. The jury’s verdict is incontestable. All sent materials will not be return, and will be stored in the GLOWFestival’s archive like as documentation. Sending the participation form, the artist fully accepts the present rules. The Jury verdict is incontestable. The artist accept that his videos will be broadcasted online and offline, on the site of GLOWFestival and become part of archive, and can be screened in the same place in another part of year, with exclusion of any commercial use.
Still-frame from videos can be freely used for the GLOWFestival communication, mentioning title and author of artwork. All rights on videos remain property of author. The author asserts, under his/her own liability, the complete right of use on used material (images, sounds, videos) and that compose the artwork; the author completely undertakes the liability for any breach of copyright laws. The omission, or the incorrect filling, of one or more parts of form itself, will involve the exclusion of video by selection of Jury. It is strictly forbidden to embed any real or fictitious advertisements in the work either openly or indirectly, i.e. it is forbidden to feature any product, brand, name, logo or recognizable image, or text, etc., and/or any mark or symbol suggesting whose work it is. Entries that do not meet these requirements will be rejected automatically. The language for submission of applications is in English. Please read the rules carefully before sending the job.
°° Videos that do not meet the constraints imposed by the mapping file and the technical requirements will be rejected automatically without communication to the author °°
Only the videos received within 12 am (Time of Rome) of 10th April 2014 will be accepted. We cannot accept any entries submitted after the deadline.
Theme is free as long as you create a visual story that has coherence and meaning. No random effects (especially collapses). GLOWFestival will support the most innovative proposals which introduce different ideas, that have never seen before.
The day of 12th April on the official website will be published the final list of selected works which will be screened during the events planned for 19th and 21th at Church of St. Vito Martire in Ostuni, Italy. On the evening of 19th April, the jury will select the three winners that will be announced the next evening. We have prizes for top 3 and critics prize:
1# Resolume VJ Software / Arena Boxed Version - one license;
2# Millumin - one license;
3# Resolume VJ Software / Avenue Boxed Version - one license;
Critic's Prize: CoGe & Vezér - one license to software;
Altar of the Church of San Vito Martire in Ostuni, Italy.
TECHNICAL FEATURES OF ARTWORKS
• Video must be 4 minutes in length (will be accepted videos with 30 sec allowance: 3’30”e 4’30”);
• 1024×768 px (XGA Resolution 4:3 format);
• Quick Time video format;
• Photo JPEG;
• 25 FPS;
• 3D model, to generate, and photos, to put it in perspective, if you want to use them, they must be generated by the participants as part of the creative process;
• Quality: 85% (Compression Type: Photo JPEG, FPS: 25, Quality: 85);
• The video material must contain the audio track in stereo format;
MATERIALS (download on the website)
DOCUMENTS TO BE ATTACHED
Call video file in this way:
Title of video_name of author.mov
Call submission form in this way:
Form_name of author.doc/.pdf
Call CV in this way:
CV_name of author.doc/.pdf
Call Identification Document in this way:
ID_name of author.doc/.jpg/.pdf
Call image file in this way:
Image_name of author.jpg
Make a compressed folder (.zip/.rar) with all file and call it in this way: Title of video_name of author.zip/.rar
You must utilize a service for big files transfer like We Transfer and sends all to infatglowfestival.it with object:
glowfestival_2014_Title of video_name of author
''''3D PRINTING OPEN CALL
Make a 3D model based on light’s theme and it will touch with the 3D printing technique in limited edition of 150 pieces. Arturo Tedeschi will select the GLOW Festival 2014 exclusive gadget's closer to the concept. The Gadget will be printed thanks to CREARE, 3D printing service, our technical partners and will be given for free in the first 150 visitors who request it. To participate, send a 3d model at email@example.com with GLOW 3D GADGET in the object that respects this characteristics:
Dimension: max 3x3x3 cm
No information color
File type: STL
Pretty early in its devvvvelopment vvvv introduced an automatic patch conversion system that allowed us devvvvelopers to change nodes' behaviours, namings and defaults under the hood, while converting users' patches in a way that no damage is done to old patches.
The diffff.xml file in vvvvs lib folder has all the info of changes between the different versions.
In many cases we ship legacy nodes with the unchanged behaviour but now change their name to reflect that they are legacy. The diffff.xml then only needs to convert the old patches in a way that the legacy node is taken and not the node with the new behaviour...
Since we now also have pretty huge packs, managed by external devvvvelopers, we now also introduce versioning per pack.
Packs from now on may ship a version.info file and a diffff.xml file.
When vvvv starts up it figures out which packs are loaded and stores the versioning infos of all packs into the patches to be able to convert them later on.
If you are an author of a pack or just want to learn more about pack versioning, please have a look here:
This folder shows you some ideas about conversion and also back conversion.
If you feel like it, you could temporarily move this folder into your packs folder to have a try.
Read the diffff.xml for further info. You might want to use this as your starting point when creating your own diffff.xml.
When Sat, Feb 8th 2014 - 10:00 until Sun, Feb 9th 2014 - 18:00
Where EWHA ECC, Seoul, South Korea
Introducing VVVV, a toolkit for working with new media canvases, you can learn how to work with projectors, 3D scanners, generative animation and interaction using this rapid development tool. No prior VVVV experience is required, but any prior experience will be helpful.
Required Preparation : Laptop with Windows XP or later version(it must not be running in virtualization, such as Parallels, VMware on Mac. Bootcamp is fine)
VVVV should be installed in advance: downloads
Labtop Video Graphics Cards should be in the top 350 of this list (http://www.notebookcheck.net/Mobile-Graphics-Cards-Benchmark-List.844.0.html)
VVVV: Creative coding without code
본 워크샵은 미디어아트 중심에서 새로운 미디어 캔버스로 다양하게 활용되고 있는 VVVV 툴을 이해하고 실험해보는 것을 목표로 한다. 이를 통해 프로젝터의 이해, 3D 스캐닝, 제너레이티브 모션 및 인터랙션의 구현을 빠르고 깊이있게 구현할 수 있는 VVVV와 배경 등을 배울 수 있는 좋은 기회가 될 것이다.
VVVV 초보 사용자, 비사용자 지원 가능
전혀 경험이 없어도 무관함
필수 준비물 :VVVV가 설치된 개인 노트북 (Windows XP 혹은 상위버전, Mac 지원안함)
노트북 그래픽카드는 다음 리스트의 350안에 들어있는지 확인해야 함
워크샵을 통해서(혹은 워크샵 이후)적용하고싶은 프로젝트의 아이디어
영국 맨체스터 출신의 엘리엇 우즈는 디지털 미디어 아티스트이자, 테크니션이며 큐레이터이자 교육자로 활동하고 있다. 그는 사람과 시각적 디자인 기술(주로 프로젝터, 카메라, 그래픽 컴퓨테이션) 사이의 인터랙션에 대한 현재와 미래를 창조하고 있다. 이를 위해 서울에 기반을 둔 실험적 아트, 디자인, 기술 스튜디오인 김치앤칩스(Kimchi and Chips)를 설립, 운영하고 있다. 특히 수학적 위치를 가진 3D입자들로 구성되어 형태의 변형이 가능한 나무와 가상 불꽃의 향연으로 표현된 작품으로 알려져 있다. 또한 엘리엇은 ScreenLab Residency and ScreenLab Conference programme의 큐레이터로서 디지털 미디어 아트 제작 실습 과정을 개발하고 디지털과 현대 예술 영역 사이의 대화를 이끌어내고자 끊임없는 시도를 하고 있다. 그는 예술적 질문에 대한 답을 찾기 위해 체계적인 접근을 시도하는 동시에 그의 주 전공인 물리학을 결합하여 추상적인 시스템을 활용, 감각적 인식이 가능한 인터페이스를 만들어 낸다. openFrameworks와 VVVV플랫폼 개발에 기여한 바 있는 엘리엇의 코드는 GitHub를 통해 확인할 수 있다.
Elliot Woods is a digital media artist, technologist, curator, educator from Manchester UK. He creates provocations towards future interactions between humans and socio-visual design technologies (principally projectors, cameras and graphical computation). Towards this goal, Elliot co-founded Kimchi and Chips, an experimental art / design / technology studio based in Seoul. He is known for transforming a tree into an addressable array of voxels and for throwing augmented fireballs. He is a curator of the ScreenLab Residency and ScreenLab Conference programmes, which develop digital media arts practice, and encourage the dialogue between digital and contemporary art cultures. He applies his academic background in physics to produce sense-able interfaces with abstract systems, whilst applying a methodical approach to artistic enquiry. Elliot is a contributor to the openFrameworks project (a ubiquitous toolkit for creative coding), and an open source contributor to the VVVV platform. His code is available open source and for free on GitHub.
As part of The Distortion Field conference.
Please use this form to book a place.
Who elliotwoods, EWHA, CreativeApplications
When Fri, Feb 7th 2014 - 16:00 until Fri, Feb 7th 2014 - 22:00
Where Samsung Hall, EWHA ECC, Seoul, South Korea
Curated in collaboration between EWHA’s Cross Media Lab, Kimchi and Chips and CreativeApplications.Net, The 「Distortion Field」 objective is to facilitate a productive ‘scenius’ that nurtures creative intersections, exchanges and networks between practitioners in art, media, performance and technology. It aims to describe the effect of audience’s participation upon artist’s intention, the opportunity for audience collaboration within new media creations, and the professional framing of artworks through curation and documentation.
New technologies whether mechanical, biological or electronic are playing a major role in shaping contemporary digital art production. Unfortunately the discussion related to how this work is communicated often remains in the dark. Whereas “interactive” is commonly applied to “new” digital art production, in most cases these systems are simple, responsive and reactive. 「Distortion Field」 aims to reveal more complex feedback systems where the audience is an active participant and a contributor in both the experience and dissemination of this work.
More details on:
recently we made a few (partly long requested) changes to vvvv that were finally necessary with the advent of win8.1 which caused some things to break. so here we are:
vvvv is now fully dpiAware meaning you can finally use it at any OS zoom level which you can set via:
Control Panel\Appearance and Personalization\Display
fonts will stay crisp and nodes/pins will sit at their right place.
in order to be able to basically operate vvvv on windows tablets we introduced simple touch support. as you're used to from your favorite OS think: rightclick = double-tap (or windows standard: index-longpress) and middleclick = index-press + middle-tap. so in other words:
that should do for a start..
we've now turned on the /dx9ex switch by default on win>=vista. if for some reason you still need the old version you can now fallback by using /dx9 as a commandline parameter.
also crack.exe is now checking for .net4.5 on win>=vista to make sure plugins possibly written in .net4.5 don't ruin everything. win8 comes with .net4.5 anyway so this will only be an issue for Vista and 7. and since the vvvv core does not yet make any use of .net4.5 features running on winXP (which cannot install .net4.5) is still possible, see also: plugins-targeting-.net-4.5
for even more fixes also check the Change Log.
and so before we make those all into a beta we'd like to ask everyone to take the latest alpha for a spin and report related issues in the alpha forum. the simplest test would be to just open your current project and see if everything behaves as expected. this is your last chance to complain for before beta32.
have a good patch.
there has been quite some confusion in the past whether or not it is possible to write plugins for vvvv targeting the .net 4.5 framework.
.net 4.5 is an in-place update to .net 4.0, which means that as soon as you install .net 4.5, your 4.0 installation will be replaced and you'll be able to write plugins targeting 4.5.
as it is an in-place update the assembly version (like System.Core 126.96.36.199) of the .net class library will stay the same, whether you target 4.0, 4.5 or 4.5.1 - so don't get confused by that.
for more details regaring .net framework versioning see http://msdn.microsoft.com/en-us/library/bb822049.aspx
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