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Who DIDIF+DUBIT
When Thu, Sep 10th 2015 - 21:00 until Thu, Sep 10th 2015 - 22:00
Where Live Cinema Festival, Piazza dell'Immacolata, Roma, Italy

What
http://livecinemafestival.com/2015-rome/artists/Didif/performances/balanced/

BALANCED A/V

http://didifstudio.com
http://www.severalreasons.net/

ddf, Thursday, Aug 27th 2015 Digg | Tweet | Delicious 0 comments  
Computer Art (improved)

helo again,

just moments later we give to you: 45beta34.1
Basically the same as before but definitely the one you'll want to use from now on since it has as few more buggers fixed.

In case you have a minute check out the revamped helppatch of the division node that explains the newandimproved behavior for division-by-zero situations. Otherwise just keep on patching as usual..

Also note: this may be actually be the final version running on XP.

Like it? Flattr it!:

joreg, Monday, Aug 24th 2015 Digg | Tweet | Delicious 3 comments  

helohelo,

this is just a minor bugfix release with 2 things in it:

  • the OneDollarRecognizer helppatch is now fixed
  • all Assimp nodes now got a version DX9 in order to no longer be confused with their DX11 counterparts

Please also make sure to read the beta34 release notes: Addons 45beta34-01

joreg, Monday, Aug 24th 2015 Digg | Tweet | Delicious 0 comments  
Looking for a vvvv developer able to join m box in a projection mapping project
  • you work with a team of vvvv developers for installiing the projection mapping
  • you should be located in Frankfurt am Main or nearby
  • you should be available full time for the first two weeks in september

Please write to michi@m-box.de

www.m-box.de

michi, Thursday, Aug 13th 2015 Digg | Tweet | Delicious 0 comments  

In order to run the current alphas (34.100 and up) a .NET 4.6 installation will be required. The setup.exe will already check for that.

For our dear developers using the vvvv-sdk a Visual Studio Community 2015 installation (which is free) should provide you with all the tools required, for those who prefer SharpDevelop 5.1 the .NET 4.6 targeting pack and the Microsoft Build Tools 2015 should get you up and running.

A nice overview of all the different .NET downloads can be found here.

For a list of changes in .NET 4.6 have a look here.

Elias, Wednesday, Jul 29th 2015 Digg | Tweet | Delicious 0 comments  
Computer Art

helo patcherpeople,

did you know that Microsoft ended support for Windows XP on April 8, 2014? Do you bother at all? Well, we do. And this is why we're releasing one last version of vvvv that blissfully runs on XP. And it is also the bestest version of vvvv ever (so far). Say helo to: 45beta34

Branching off 45beta34 from all future developments has become necessary because with VL we now need always the topofthepops .net version which is no longer available for XP. beta34 is therefore the last release in the 45-series. Next will be 50beta35 requiring .net4.6 and including VL. But more on that later.

beta34 comes mostly with bug- and performance fixes. So definitely the version you should want to use from now on.

Due to changes in the plugininterface (see changelog for details) it may be necessary to rebuild plugins for this release. So all contributors: If you have stuff that is not in the addonpack, please provide a fresh build of your contribution/pack.

Out of interest: Anyone still using XP? Please raise your hand in the comments.

And as always if you feel so inclined, we never mind a flattr:

joreg, Tuesday, Jul 21st 2015 Digg | Tweet | Delicious 13 comments  

So helo, whats new here?

Kinect and Bullet nodes are both available in the addonpack and the DX11 pack. Until now this possibly caused confusion (red nodes) when you had both packs in use.

Now all Kinect and Bullet nodes in the addonpack have a DX9 version. So from now on, no more confusion, but: If you have older patches where you specifically want to target the DX9 versions you'll have to update that manually now. Sorry for that but we cannot do that conversion automatically.

A few new nodes by motzi, most notably the OneDollarRecognizer (2d). Make sure to check its helppatch.

And thanks to work by velcrome and microdee we were able to further reduce the list of nodes missing in 64bit builds.

Feel like supporting those efforts? See the list of flattrable vvvv users.

joreg, Tuesday, Jul 21st 2015 Digg | Tweet | Delicious 1 comments  

The winner of the VL feature voting is now available in the alpha builds.

The type browser will assist you when annotating the type of a pad by providing an auto completion list with all types valid in the current scope.

So give it a test run and as always, report your findings in the alpha forums.

happy typing,
your devvvvs

tonfilm, Monday, Jun 22nd 2015 Digg | Tweet | Delicious 1 comments  

An der Universität für künstlerische und industrielle Gestaltung Linz gelangen am Institut für Medien im Bereich Zeitbasierte und Interaktive Medien folgende Lehrveranstaltungen für das Studienjahr 2015/16 zur Ausschreibung:

Generative Grafik und Realtime Processing (VVVV)
Wintersemester 2015/16, 2 lit.b Semesterstunden

Realtime Processing A
Sommersemester 2016, 2 lit.b Semesterstunden

Bewerbungen sind bis spätestens 08.07.2015 in digitaler Form an ufg.bewerbung190@ufg.at zu richten.

Alle Details: Ausschreibung.pdf

via Lehraufträge bei Zeitbasierte und Interaktive Medien

joreg, Friday, Jun 19th 2015 Digg | Tweet | Delicious 0 comments  

dir people interested in our nextbigthing that is VL,

we've taken a bit of rest after node15 and are getting back into our business of creating serious visual programming experiences...

Feedback regarding VL so far has been cautiously positive and some of you already encountered the most pressing features that are still missing. On our road ahead we want to ask you to help us identify the best order in which we implement things. So of our long list of features that we're definitely going to implement, we've extracted 5 for you to vote on.

Regarding the selection: Those features are only the top five results of our internal voting. Also they only include features we thought we can clearly communicate. Of course there are many other issues we'll address independently anyway.

Think shortterm: Which of the following features could your patching most benefit from?

  • Type Browser: At the moment you still have to know the exact spelling of possible types by heart. The type browser will assist you when annotating the type of a pad by providing an auto completion list with all types valid in the current scope.

  • Automatic Type Converters: At the moment some links (like Float64->Float32) can not simply be made without manually placing a converter node (like: ToFloat32) in between. We'll introduce special links which convert a value from one type to another and will directly allow you to make such connections saving you quite some clicks.

  • Custom Enum Types: At the moment you cannot define your own enum types. You need this in order to be able to create operations like “Map” that can switch between different modes, like Wrap, Float, Mirror...

  • ForEach Component Region: At the moment when you want an operation to be applied to all components of a vector at the same time you'll have to split and then join it again. We'll introduce a new region especially made for vectors which executes its body for each component of a vector. This allows you to use nodes working with scalar values on vectors without doing the splits and joins manually.

  • Dynamic pin counts: At the moment nodes always have a hard-coded amout of pins. Nodes with potentially dynamic pin counts (Cons, Group, ...) will automatically get a pin added when the mouse is close and a pin removed when a link gets deleted. This means no more changing the pin count in the inspector.

Voting ends on June 14th.

Why Flattr? This excludes a large number of people who can vote?! Well, first, anyone can easily sign up to Flattr here, and on the other hand it specifically invites those who probably take this a bit more seriously. So this is an experiment. Looking at the list of vvvv flattr users it seems that we have a potential of 27 votess in total at the moment. Lets see how this goes..

Still not sure about that flattr thing? Read the rationale again: Flattr on vvvv.org.

Very much looking forward to your votes,
devvvvs.

joreg, Sunday, Jun 14th 2015 Digg | Tweet | Delicious 12 comments  

anonymous user login

Shoutbox

~12h ago

dominikKoller: http://yami-ichi.biz/wwyw/ Posting this here for the logo. Its good though, check it out! WWyW #VVVVvVV

~16h ago

joreg: @kefta: thanks, sent you a mail..

~18h ago

sunep: Anyone in Budapest? I'll be there until Wednesday

~1d ago

keftaparty: @joreg , if you wanna go with a Kinect2 I have mine actually unused in Berlin.

~1d ago

dominikKoller: i present to you: @TheEyeTribe Eyetracking in visual programming environment #vvvv forum-alpha/theeyetribe-eyetracking-vl-plugin VL

~2d ago

joreg: @m9: any time..(afternoons)

~2d ago

m9dfukc: @joreg, could bring you the leap over to the praxis office! Might forget it otherwise.

~2d ago

joreg: @m9 supa!

~2d ago

m9dfukc: jep, can bring a leap!

~2d ago

joreg: anyone coming to @SchmiedeHallein who could bring a leap and/or kinect2?