» Blog
This site relies heavily on Javascript. You should enable it if you want the full experience. Learn more.


new post

  reset tags

addon-release core-release date devvvv gallery news screenshot stuff
delicious flickr vimeo

Click to toggle, doubleclick or Shift+click to solo a tag

Order by post date popularity

Who Letters Are My Friends™ & Multitouch Berlin™
When Sun, Oct 11th 2015 - 14:00 until Sun, Oct 11th 2015 - 18:00
Where Letters Are My Friends, Boppstrasse 7, Berlin, Germany



As part of Code Week Berlin 2015http://www.codeweek.de/ we are offering a VVVV introductory workshop for teens from 12 years and older in collaboration with Letters Are My Friends - the concept store for typography and new technologies in Berlin.http://www.lettersaremyfriends.com/

In a 4 hour crash course we will learn an easy way into interactive programming with the multipurpose toolkit VVVV aka the fastest visual prototyping language that exists today. We will teach the computer something new and clever, let it draw a wallpaper for you or design your own wild animals that you can move with your own body. This workshop is free of charge and limited to 10 people.


High school students from 12 to 18 years


Sunday 11. October 2015
2PM - 6PM


Letters Are My Friends
Boppstrasse 7
10967 Berlin Kreuzberg


Please write an email with your full name and age to info(at)multitouchberlin.com
Please bring your own windows laptop and pre-install the latest VVVV version (beta).

This workshop will be completely free of charge. Please consider a donation to our workshop partners Letters Are My Friendshttp://www.lettersaremyfriends.com/ who are providing the space and more workshop support.

Multitouch Berlin, Friday, Oct 2nd 2015 Digg | Tweet | Delicious 3 comments  

helo my dear fellow patchers,

i got the feeling lately that you've been doing way too much of vvvv for anyone to be able follow. and we're all so busy and certainly everyone misses half of whats happening. so let me just write out loud here...i'm thinking...a monthly recap that allows everyone to get a quick overview of the highlights of the past vvvv month, something like so:


yo, so firstly we got blessed with some amazing new contributions:

  • obviously velcrome shoot the bird (ifimaysayso) once again by doing this: vvvv-patchbox. he collected all the crazy UI tweaks already out there since years in some cases, cleaned them up and added more into one consistent pack. if you're not gonna flattr him for that..i don't know..
  • everyoneishappy indeed when they taste the instance-noodles. kind of like the textureFX for geometry. well done sir!
  • elektromeier shows us what he did with the noodles: disolver
  • catweasel gives us a dx11-sprite-sheet-text module. not something you'll need everyday but certainly good to know it is already there once you need it
  • and then there is the dragbox by kld4 which he describes as "A window system to quickly create user interfaces.". crazy..
  • velcrome also updated his message-2.0 to v2.1 which he says comes with quite some fixes and also fixes the x86 version. now i see that pack has been downloaded more than 400 times and does not have a single flattr yet. so let me just fix that. ok 1, can we have some more there please?
  • i updated the kinect-v2-hdface contribution to work with the latest kinect2-nodes pack. only there is still a problem with getting the face matched to the rgb image. so if you happen to know how this is supposed to work, please add your mustard over there.
  • and vux added his materials from his node15 compute workshop: node-15-compute-shader-workshop-patches which also adds to the complete list of node15-workshop-materials

Previously on vvvv

next. have you ever browsed through the contributions and stumbled over something from ninetinehundredsoandso that you want everyone to know about? then make sure it runs with the latest vvvversion and reupload it. so i did: pathgeometry.


and finally ma favorite gallery entry for september: Fatal Light Attraction by Samuel Kerridge, Andrej Boleslavský & Mária Júdová.

simple, effective. reduced to the max. for details see: samuel-kerridge-fatal-light-attraction

the end.

so what do you think?
no big deal, right? still took me 3h now to write this. but thats maybe just me...
did i miss something?
than just add it in the comments, maaan!

no i mean, what do you think in terms of how about having something like this every month? and more specifically: how about it is not me every month writing this but every month it is someone else?
oh yeah good idea actually...

so here are the two rules to get it going:

  • always the first of you who shouts in the comments something like "yeah, i'm gonna do it" gets to do the next. preferrably always in the first days of the next month. so only shout if you know that you'll have time to do it!
  • the title always has to be: "vvvvhat happened in.." (just so we can easily build a url list automatically from those posts)..

if nobody wants i'll have to appoint someone. so, no pressure..

joreg, Friday, Oct 2nd 2015 Digg | Tweet | Delicious 5 comments  

Who colorsound
When Mon, Oct 26th 2015 - 10:00 until Fri, Oct 30th 2015 - 13:30
Where www.escenica.net Granada, Edificio Rey Chico, Paseo de los Tristes s/n. C.P.18010. Granada, Granada, Spain

Objetivo del curso
Iniciarse en la programación con V V V V y Arduino, con la perspectiva de la fusión entre las técnicas escénicas tradicionales y el diseño multimedia interactivo. Poder utilizar periféricos para activación de sensores más complejos y viceversa. Adaptación y control de iluminación en protocolos convencionales con sensores y aparatos no convencionales.

Se comenzará desde cero con v v v v y arduino que serán las herramientas básicas para el resto de los días. Para los que tuvieran ganas de empezar con estas herramientas es una buena oportunidad y para los que ya sepan podrán profundizar en varios campos.
El curso se basa en el aprendizaje de la herramienta vvvv.org, el uso de arduino, para fines interactivos en la luminotecnia y artes escénicas.

Día 1

  • V V V V aplicación de programación gráfica. Introducción a la aplicación. Conociendo la interface.

Día 2

  • Procesado. Entradas y salidas. Mapeado de datos. Tipos de datos. Tipos de salidas. Animación gráfica. Visionado de proyectos. Tipos de Nodos. Tipos de Spreads. Patches y subpatches.
  • Arduino shields.

Día 3

  • Arduino. Conexionado sensores y dispositivos electrónicos. Comunicación aplicaciones y dispositivos, vvvv y arduino

Día 4

  • Arduino, funciones y circuitos mas complejos.
  • Artnet y vvvv. Control de estructuras de leds digitales.

Día 5

  • Dudas y prácticas, proyecto.

Material a aportar por los participantes: Cada alumno debe acudir a clase con un ordenador con Windows 7 Ultimate o superior instalado, preferible pantalla grande, ratón con tres botones, auriculares y micrófono. Además, podrá traer sus propios arduinos, sensores extra si lo desea. Si alguien trae Mac tendrá que venir con el bootcamp instalado con win7 y testeado. Al matricularse se recibirá información sobre el software y drivers a instalar.

Mas info y Solicitud:


colorsound, Tuesday, Sep 29th 2015 Digg | Tweet | Delicious 0 comments  

here we go again..

in an attempt to save the collected wisdom of node15 for posterity this blogpost aims to provide a reference of where all the stuff that was handed out during node15 workshops went.

For a listing of workshop videos see: NODE15 Documentation Videos

Patching & Coding

Object Oriented Patching with VObjects and Messages
Description - contributions: VObjects & Message 2.0
vvvv für newbies/für Anfänger
Description - Beschreibung
vvvv50 snail/rabbit introduction
BYOP - Bring Your Own Patch
Machine Learning with vvvv
Description - contribution: VVVV.Packs.MachineLearning (alpha)
Git for vvvv Projects
vvvv.js: Extending your Patching Skills to the Web
Description - github: vvvvjs workshop
Multiscreen Setups & Boygrouping
Description - contribution: Multiscreen&Boygrouping, Node15
Dynamic Plugins
Description - contribution: Dynamic Plugins
Plugin Development with Thirdparty SDKs

Animation & Graphics

Emeshe: An Advanced Rendering Technique in DX11
Description - contribution: Emeshe
Description - contribution: Vectors & Transformations
Video Effects and Compositing
Basic DirectX11 Shading
Advanced DirectX11 Shading
DirectCompute: A Multipurpose Shader
Description - contribution: Compute Shader Workshop
Generative Design Algorithms
Description - github: GenerativeDesignWorkshop
Oculus Basics
Box2D Physics in vvvv
Realtime Physics in 3D
Shading Pointclouds
GPU Particles

Hardware & IO

Cutting & VVVVolding Paper
Description - contribution: Cutting & VVVVolding paper workshop, node15
Ways of Seeing (with Computers)
Description - contribution: Ways of Seeing with Computers workshop (Rulr workshop), node15
Connecting Things to the Internet of Things
Description - github: IoT Intro
Arduino & VVVVirmata
Soft Sensors for Soft Bodies
Description - material: http://www.kobakant.at/DIY/?p=5414 and http://www.kobakant.at/DIY/?p=5539
3D Printing - vvvv and OpenSCAD
vvvv meets G-Code
Description - contribution: G-Code in v4
Grasshopper & vvvv
The World is our Canvas! Projection Mapping with vvvv
Description - contribution: Projection Mapping, NODE15 Workshop
Knitting with vvvv
Description - contribution: Knitting with vvvv, node15 workshop


Kinect Basics
Kinect Interactions with DX11 - Pointcloud
Description - contribution: DX11.Pointcloud
Kinect & Oculus
Recording and Annotating Movements
Interacting with Choreographic Installations


Sonic PI
Description - Download comes with full tutorial built into the app, just hit the Help button and select tutorial - also: follow @sonic_pi
Interfacing Reaktor and vvvv
Description - contribution: Interfacing reaktor & vvvv, Node15 Workshop
contribution: vvvv.audio-node15-workshop-patches

Looking for node13 material? Check this: node13 workshop material

joreg, Thursday, Sep 24th 2015 Digg | Tweet | Delicious 0 comments  

Who kld4
When Tue, Oct 13th 2015 until Thu, Oct 15th 2015
Where COC Centro de Ocio Contemporáneo de Badajoz, Badajoz, Spain

Artes Escénicas: Iluminación, Sonido y Vídeo Todo en Uno

En el campo profesional de la luz, el sonido y el vídeo los fabricantes nos ofrecen maquinas con muchas posibilidades técnicas, que rara vez sabemos aprovechar al cien por cien; ni siquiera en los montajes más espectaculares, pues en estos eventos se multiplican los medios técnicos en vez de profundizar con eficacia el rendimiento individual de cada aparato.

Hemos encontrado una formula para reventar esto y dar un cambio radical a los conceptos de hardware y software que se utilizan en la industria del espectáculo actual.

En este workshow se enseña en profundidad como interceptar la señal DMX para poder incluir sensores y controladores en tus eventos.

Con estos conocimientos tus espectáculos contaran con una capacidad creativa que ningún fabricante de equipamiento técnico te ofrece actualmente.

Resumen del programa:
Día 1: Instalar vvvv en los ordenadores de los alumnos y familiarizarse con el entorno del programa.
Día 2: Nos centramos en las herramientas de vvvv para utilizar DMX y repaso de los devices que podemos conectar al DMX (Android, Wiimote, Arduino...).
Día 3: Cómo trabajar con esta tecnología en el entorno real de las instalaciones técnicas. Propuestas sobre la intervención de la señal DMX.
El curso esta dirigido a técnicos inquietos que quieran sacar más partido a los equipos que manejan diariamente en su trabajo.
Este curso tiene un carácter practico/teórico por lo cual, al finalizarlo, el alumno estará dotado para hacer intervenciones técnicas en los equipos con los que trabaja que ni siquiera se podía imaginar antes de tener contacto con esta tecnología.

kld4, Wednesday, Sep 23rd 2015 Digg | Tweet | Delicious 0 comments  

Hi vvvv users.

We are vvvv community of Japane.

In Japane, vvvv is not well known.

so We take action for spreading vvvv in Japane.


We have joined Maker Faire Tokyo 2015 joined.
titel is "Interactive videos by vvvv "


We used kinect v2, Leap Motion, sound and voice for interactions Trigger.

many people coming our booth who is Ladies and gentlemen, boys and girls.

Some people who have an interest us, know Pure Data, Touch Designer,Max and Processing.

but they have konwn vvvv, or have known the only name vvvv.

We will try to join Maker Faire in next year.

Maybe.people more knows vvvv than now at that time.

Because we do.

about vvvv Japane Comunty
A Japanese community of vvvv.
There are a programmer, a nurse and a dietician by our community.
We are thinking vvvv is used by various backgrounds.

Community Page

Faire Tokyo 2015

Murata, Wednesday, Sep 9th 2015 Digg | Tweet | Delicious 0 comments  

When Thu, Sep 3rd 2015 - 16:06 until Mon, Sep 7th 2015 - 16:06
Where Post City, Linz. u19 Festival, Bahnhofplatz 12, Linz, Austria


For all of you who are at the Ars Electronica Festival:

A part of the Festival, called U19 Create Your World, will exhibit (among other cool things made by young creative people) the winners of the Prix Ars Electronica u19 category.

My workhttp://dominikkoller.net/UnknownFormsOfFace will also be there! It's been awarded an honorary mention.
You'll see it running live, right on the spot, patched in vvvv.

See you there!

vvvvpraxisintern dominikkoller

Random Face
dominikKoller, Wednesday, Sep 2nd 2015 Digg | Tweet | Delicious 1 comments  

dir lovvvvers of visual programming,

we've not talked about our progress on VL for a while. So here is what happened since its initial public release at the NODE15 keynode.

What the VL?

VL is our next generation visual programming language that (for now only) integrates with vvvv as you know it and allows you to patch plugins for vvvv making use of its object oriented language features. You can test it by using the latest alpha build and following the VL quick reference as an introduction. If you encounter any problems, please get in contact using the VL alpha forum.

In the future VL will be available in a standalone development environment with which you'll be able to deploy .net executables and .dlls that can be consumed by any other .net application.

What happened since node15


A lot of work has been done in the library. We first tried to focus on getting the basics complete. And I'd say we're about 90% there. Here is an overview of what you can now use:

  • String/Char: more functionality than vvvv except a RegExpr node
  • Color: more functionality than vvvv
  • Math: more functionality than vvvv except an ExpressionParser node
  • 2D: everything plus datatypes for Point, Size, Rect and Circle with all kinds of intersection utilities
  • 3D: everything plus datatypes for Plane, Box, Sphere with all kinds of intersection utilities
  • Transform: about 90% of all nodes known from vvvv
  • DateTime nodes
  • Animation/Logic nodes: about 80% of all nodes known from vvvv
  • Serialization: nodes to de/serialize (if not too advanced) datatypes
  • Collections: more spreading functionality than known from vvvv plus other collection types, like e.g. a Dictionary

As a bonustrack: quite a bit of the above functionality is patched, meaning you can inspect/change its functionality if needed and since everything is compiled the fact that something is patched is not slowing it down. Only the most basic stuff is imported from .net libraries and close to none of the functionality has been written by our hands!

So what's missing is mostly:

  • Audio/Video/Graphics/Physics
  • IO (File, Networking, Rs232, specific devices...)
  • Databases

Those are arguably the big chunks indeed, but since we have plenty of those in vvvv already it should not be that big of a dealbreaker for a start. And anyway we're moving..

Specifically we're in the process of importing a bit larger .net libraries to learn how we can work with them. The first tests resulted in a patched node for the EyeTribe eyetracking and the 3dConnexion spacemouse devices, all open for you to inspect. This is how in the future you will integrate any device. More to come..


UK, so now that we're getting confident with the library what we're also working on is patchability.

Here is the biggest recent changes:

  • a simple Typebrowser now assists you with annotating pads
  • nodes with dynamic pin-counts, like the + node are now adding a new pin automatically when it has no more input free.
  • use Ctrl+M to annotate your documents/types/operations. This info is used in both the vvvv and vl nodebrowsers.
  • renaming a patch or an operation will also update all nodes referencing it.

And yes, much more to be done..


Also languagewise a few things have happened. Here are some of the highlights:

  • loops now understand a special "Alive" outlet. Should the "Alive" outlet evaluate to false the slice will not make it into the output spread...
  • if-regions now have inlets. They provide the region with the value connected to the default input.
  • the targetcode quality has been improved improving the overall runtime performance.

The road ahead

We're quite happy with what the integration of VL into vvvv brings us and therefore instead of the VL standalone we now first concentrate on making VL a first-class language inside vvvv, ie. combining the powers of the two. Therefore we're now working towards beta35 which will be the first vvvv release that officially includes VL, expected around new-year. So take this time to check out the latest alphas and feed us back with your thoughts. The main question being: Are you able to express yourself within VL? Show us your patches and lets discuss where you meet limits. You know where to find us: IRC and alpha forum. We're very much looking forward to your input.

Then with beta35 we'll expect you to gradually incorporate VL into your projects. Implement parts of new projects in VL and still do the rendering parts in vvvv. While you'll be doing that we'll have some time to prepare the standalone release that at some point should finally convince you to completely move to the next generation of visual programming. But no need to rush it..one step at a time..

If you want to support our work we're happy about every single flattr:

joreg, Tuesday, Sep 1st 2015 Digg | Tweet | Delicious 4 comments  

Who robotanton
When Sat, Sep 5th 2015 - 10:00 until Sat, Sep 5th 2015 - 19:00
Where The House of Polish Culture, Naugarduko str. 76, Vilnius, Lithuania

The talk at CG Event will be about "Building Interactive Installations with vvvv". I'll start with a short overview of projects realized with vvvv and will then move on to show how to build an interactive demo from scratch.

Anyone in Vilnius?

robotanton, Tuesday, Sep 1st 2015 Digg | Tweet | Delicious 0 comments  

When Thu, Sep 10th 2015 - 21:00 until Thu, Sep 10th 2015 - 22:00
Where Live Cinema Festival, Piazza dell'Immacolata, Roma, Italy




ddf, Thursday, Aug 27th 2015 Digg | Tweet | Delicious 0 comments  

anonymous user login


~8min ago

io: Am I the only one who has missed this: http://www.minnowboard.org/meet-minnowboard-max/

~14h ago

joreg: i know what you did in september: vvvvhat-happened-in-september-2015 #vvvv

~21h ago

skyliner: @lasal: tesela super geil!

~1d ago

mediadog: Thanks @h99, and thanks @joreg for the upcoming fix!

~2d ago

mediadog: I'm seeing AsSharedTexture failing in some cases in 34.1, not 33.7 - anyone else?