When Thu, Sep 10th 2015 - 21:00 until Thu, Sep 10th 2015 - 22:00
Where Live Cinema Festival, Piazza dell'Immacolata, Roma, Italy
just moments later we give to you: 45beta34.1
Basically the same as before but definitely the one you'll want to use from now on since it has as few more buggers fixed.
In case you have a minute check out the revamped helppatch of the division node that explains the newandimproved behavior for division-by-zero situations. Otherwise just keep on patching as usual..
Also note: this may be actually be the final version running on XP.
Like it? Flattr it!:
this is just a minor bugfix release with 2 things in it:
Please also make sure to read the beta34 release notes: Addons 45beta34-01
Please write to email@example.com
In order to run the current alphas (34.100 and up) a .NET 4.6 installation will be required. The setup.exe will already check for that.
For our dear developers using the vvvv-sdk a Visual Studio Community 2015 installation (which is free) should provide you with all the tools required, for those who prefer SharpDevelop 5.1 the .NET 4.6 targeting pack and the Microsoft Build Tools 2015 should get you up and running.
A nice overview of all the different .NET downloads can be found here.
For a list of changes in .NET 4.6 have a look here.
did you know that Microsoft ended support for Windows XP on April 8, 2014? Do you bother at all? Well, we do. And this is why we're releasing one last version of vvvv that blissfully runs on XP. And it is also the bestest version of vvvv ever (so far). Say helo to: 45beta34
Branching off 45beta34 from all future developments has become necessary because with VL we now need always the topofthepops .net version which is no longer available for XP. beta34 is therefore the last release in the 45-series. Next will be 50beta35 requiring .net4.6 and including VL. But more on that later.
beta34 comes mostly with bug- and performance fixes. So definitely the version you should want to use from now on.
Out of interest: Anyone still using XP? Please raise your hand in the comments.
And as always if you feel so inclined, we never mind a flattr:
So helo, whats new here?
Now all Kinect and Bullet nodes in the addonpack have a DX9 version. So from now on, no more confusion, but: If you have older patches where you specifically want to target the DX9 versions you'll have to update that manually now. Sorry for that but we cannot do that conversion automatically.
A few new nodes by motzi, most notably the OneDollarRecognizer (2d). Make sure to check its helppatch.
Feel like supporting those efforts? See the list of flattrable vvvv users.
The type browser will assist you when annotating the type of a pad by providing an auto completion list with all types valid in the current scope.
So give it a test run and as always, report your findings in the alpha forums.
An der Universität für künstlerische und industrielle Gestaltung Linz gelangen am Institut für Medien im Bereich Zeitbasierte und Interaktive Medien folgende Lehrveranstaltungen für das Studienjahr 2015/16 zur Ausschreibung:
Generative Grafik und Realtime Processing (VVVV)
Wintersemester 2015/16, 2 lit.b Semesterstunden
Realtime Processing A
Sommersemester 2016, 2 lit.b Semesterstunden
Bewerbungen sind bis spätestens 08.07.2015 in digitaler Form an firstname.lastname@example.org zu richten.
Alle Details: Ausschreibung.pdf
dir people interested in our nextbigthing that is VL,
we've taken a bit of rest after node15 and are getting back into our business of creating serious visual programming experiences...
Feedback regarding VL so far has been cautiously positive and some of you already encountered the most pressing features that are still missing. On our road ahead we want to ask you to help us identify the best order in which we implement things. So of our long list of features that we're definitely going to implement, we've extracted 5 for you to vote on.
Regarding the selection: Those features are only the top five results of our internal voting. Also they only include features we thought we can clearly communicate. Of course there are many other issues we'll address independently anyway.
Think shortterm: Which of the following features could your patching most benefit from?
Voting ends on June 14th.
Why Flattr? This excludes a large number of people who can vote?! Well, first, anyone can easily sign up to Flattr here, and on the other hand it specifically invites those who probably take this a bit more seriously. So this is an experiment. Looking at the list of vvvv flattr users it seems that we have a potential of 27 votess in total at the moment. Lets see how this goes..
Still not sure about that flattr thing? Read the rationale again: Flattr on vvvv.org.
Very much looking forward to your votes,
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