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Since Node is (almost) there, here is a deploy for lates DX11 version.

As usual, changes, new nodes... So let's go :

Bug fixes
  • Small fix on topology on some edge switch cases.
  • PerVertexDrawer was not always updating properly.
  • Fix null error on StreamOut renderer buffer Pin
  • Texture FX was unlocking some reources twice sometimes, which resulted in really weird situations, now sorted.
  • Fix issue with gsfx when sending nil on view/projection pins.
  • RWByteAddressBuffer was not bound properly for compute shader usage
  • Small memory leak fix on TextLayout node joreg
  • Indirect Drawers/Dispatch nodes now all have a Buffer version
  • SetSlice (DX11.TextureArray) : Fix mip slice set to all by mistake
  • Renderer (DX11 Buffer.Raw) : Index and Vertex Buffer binding were not applied properly
Changed Nodes
  • Cylinder now has a "Center Y" Pin
  • ViewPort (DX11) now had a default size of 1
  • Info (DX11) also shows the name of the graphics card that is currently in use.
  • Now uvspace annotation for transforms will default to the same behaviour as in dx9 (eg: Y is inverted). Set invy=false to go back to same old behaviour.
  • Renderer (DX11.MRT) : clear pin and background color can now bet set per target.
  • Renderer (DX11 Buffer.Raw) : Allow binding as Argument Buffer as well
  • Geometry resolution minimum value set to avoir negative inputs joreg
New nodes
  • SegmentZ (DX11.Geometry): segment with Z extrusion
  • StencilReference (DX11.layer): to allow to set reference value for stencil writes/tests.
  • ViewportArray (DX11.Layer) : Allows to bind an array of viewports to rasterizer stage (in pixel space)
  • Mesh (Geometry Split) : Allows to split an assimp mesh
  • Info (DX11.Texture 1d) : Same as per 2d/3d counterpart
  • IndexOnlyDrawer (DX11.Drawer) : Allows to ignore vertex buffers and send a draw call with index buffer only.
  • Sampler (DX11) : Presets for sampler states as per other states nodes.
  • RenderSemantic (DX11.Layer Color) : To set a color as render semantic
  • Reset Counter (DX11.Layer) : Allows to enable/disable counter resets for buffers that support this feature)
  • BlendTarget (DX11.RenderState Advanced) : Allows to set blend state per render target.
  • AttachDispatcher (DX11.Layer) : Allows to attach dispatch buffers at layer level
  • AsGeometry (DX11.Buffer Advanced) : Quite complicated node that allows flexible RawBuffer to geometry binding.
Girlpower
  • Many overviews update from joreg
  • New dx9 modules ported to dx11 by robotanton
  • New tfx, samples from unc, too many to enumerate them ;)
Misc
  • Running vvvv.exe /dx11mode:nvidia will try to auto select nvidia card for optimus setup
  • Dynamic texture nodes will nos send a warning in case user tries to upload a 3 channel texture (which is not recommended), since samplers are not allowed on those. There is also a suppress warning pin to avoid tty spam in case you know what you are doing ;)
  • Shader nodes now also send a warning to tty in case of invalid layouts.

Download here as usual:
directx11-nodes-alpha

That's about it, see you @node15

vux, Saturday, Apr 25th 2015 Digg | Tweet | Delicious 2 comments  

Who a lot of good people
When Sun, Apr 26th 2015 - 10:00 until Sat, May 2nd 2015 - 17:30
Where Naxoshalle, Mousonturm, Waldschmidtstrasse, Frankfurt, Germany

hola everyone,

3 weeks left until Node15. The team is rotating. More than half of the ~50 (i stopped counting) workshops are already sold out. We managed to squeeze a few more. Here is an overview of where we still have capacities. Bring your friends, children, parents and everyone who can handle a nerdy week of goodtime:

Monday, April 27th

Tuesday, April 28th

Wednesday, April 29th

Thursday, April 30th

No workshops this day but symposium:
Wrapped in Code - The Informed Body

Friday, May 1st

Saturday, May 2nd


If you're not so much into hands-on workshops but more interested in lectures on different topics where you can just lean back and listen, have a look at what Of Patches and Projects has on offer.

Bis gleich dort!

joreg, Friday, Apr 24th 2015 Digg | Tweet | Delicious 0 comments  

I am from United Kingdom

guest, Friday, Apr 24th 2015 Digg | Tweet | Delicious 0 comments  

I am from United Kingdom

guest, Friday, Apr 24th 2015 Digg | Tweet | Delicious 1 comments  

I am from United Kingdom

guest, Friday, Apr 24th 2015 Digg | Tweet | Delicious 0 comments  

I am from 3D-print workshop

guest, Friday, Apr 24th 2015 Digg | Tweet | Delicious 0 comments  

Who Sergiu Doroftei, Susma Bogdan, Ion Cotenescu, Dinu Ivancu
When Sat, Apr 25th 2015 - 21:00 until Sat, Apr 25th 2015 - 23:59
Where Romanian Cultural Institute, Skeppsbron 20, Stockholm, Sweden

Pingtime has been curated at this year's one-night cultural parcour in Stockholm.
Drop by for a cup of media-challenged table-tennis or just to nerdddd around.

ggml, Thursday, Apr 23rd 2015 Digg | Tweet | Delicious 0 comments  

TAMSCHICK MEDIA+SPACE GmbH is looking for an intern to support the motion design team in the field of 2D and 3D.

Requirements for the internship are interest in media design and scenography, studies of media arts, visual media, animation or related disciplines. You should have a sense for details, an independent and responsible way of working as well as team spirit. Excellent knowledge in both After Effects and Cinema 4D are mandatory. Furthermore German and English should be fluent in spoken and written. Integrating you into great media projects you have the chance to expand your skills in 2D, 3D and life-action films.

Duration: 6 months
Start: Immediately
The internship is paid.

Exciting and challenging worldwide media projects are waiting for you. Please send us your detailed CV and portfolio to JOBS@TAMSCHICK.COM

guest, Thursday, Apr 23rd 2015 Digg | Tweet | Delicious 0 comments  

Who ARTEKLAB, INTERZONAS
When Tue, Apr 28th 2015 - 18:00 until Wed, Apr 29th 2015 - 20:00
Where HIRIKILABS, Calle Easo 41-43 , Edificio DSS2016, SAN SEBASTIÁN - DONOSTIA, Spain

Creative Coding Group

::::II CREATIVE CODING ENCOUNTER

28 Abril.-- Café Europa; 18.00h conexión con NODE15 Forum for Digital Arts

http://hirikilabs.tabakalera.eu/blog/2015/04/20/cafe-europa-conexion-con-node15-forum-for-digital-arts/

29 Abril.-- 2º Encuentro sobre Código Creativo with http://arteklab.org & http://labs.interzonas.info/ user:?ARTEKLAB

http://hirikilabs.tabakalera.eu/blog/2015/04/22/2o-encuentro-sobre-codigo-creativo/

DONOSTIA // EUSKADI

http://hirikilabs.tabakalera.eu/

ARTEKLAB, Thursday, Apr 23rd 2015 Digg | Tweet | Delicious 0 comments  

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Shoutbox

~46min ago

levi: just cancelled a bunch of workshops on theweekend ifinterested.Anyone leaving from berlin sunday,monday wants to share a helicopter?

~5h ago

blausand: Going \/\/\/\/ #nowseriously So if anyone has a seat to frankfurt from/through cologne, let me know <3 node15

~5h ago

StiX: i am leaving to frankfurt right now! if anybody wants to meet today/tommorow let me know :3 first time flying hah

~15h ago

gegenlicht: So im going to miss tocotronic live in cologne for node... now joreg will have to open the keynode with his guitar :)

~17h ago

elektromeier: someone was asking for an occulus rift for node. could bring one but cant remember who asked for.

~18h ago

joreg: @drehwurm please ask the host of the workshops if it is ok to record.

~18h ago

drehwurm: will it be ok to bring my videocam to record some of the workshops at node?

~18h ago

drehwurm: will it be ok to bring my videocam to record some of the workshops at node?

~1d ago

motzi: too lazy to learn stuff yourself? let your computer do the thinking with the new Machine Learning Pack