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»Prototyping Interfaces« X-Mas Contest

Just in time for the holiday season: The »Prototyping Interfaces« X-Mas Contest! We have two copies of the book to give away, so we challenge you to show us why you should get one of them.

If you want to win, here is what you have to do: Comment on the contest post on facebook with a 1280x720 image/video that shows your typographic take on the title of our book »Prototyping Interfaces«. Everything goes - use whatever tool you want. Draw it, sketch it, code it, make a photo, do whatever you like and show us what your idea of prototyping looks like.

The deadline for submissions is December 8th. The winners will be announced on December 15th.

https://www.facebook.com/photo.php?fbid=550705451672040&set=a.415577775184809.94743.415532511856002&type=1&theater

Have fun and let us know if you have any questions.

jancouver, Monday, Dec 2nd 2013 Digg | Tweet | Delicious 1 comments  

Latest build for DirectX11 and beta31.2

Quite some new changes for this one.

Update 4th, December

One small nasty bug decided to stay hidden until after deploy, so I updated the build,please download latest version again (replaced downloads), sorry for any inconvenience ;)
So latest release has those extra bits:

  • Cube/Texture Array renderer were not working anymore
  • On the way device does proper clean at the end of each frame (normally harmless, but debug runtime spam at times).
  • Integrated small shared texture fix from (user:sebl)
  • Metaballs were missing topology (Nvidia seems to not care and handle it, ATI just crashes).
  • Added new FileTexture (2d.Pooled), please check it it's nice ;)

Bug Fixes

  • Text had a hue Issue
  • Sampler State had overflow issue in 64 bits build
  • Preview was not resetting stages prior to render, which could cause a black screen.
  • Render Slices on Depth were not set properly on CubeMap/TextureArray renderers.
  • Topology node was creating issue if enum was set to undefined, now in this case it doesn't convolute geometry.

Changed/New Nodes

  • Readback has reasonably fast reader for standard types (vectors/matrix...), instead of using generic version.
  • Billboard has a Double value toggle, to use full screen space with a quad of 1.
  • New node to join subsets (by ( (user:velcrome) )
  • Quad had some renaming (by ( (user:joreg) )
  • Many help fix and some new TextureFX, by ( (user:unc) ) check Pillow,Threshold,TriColor
  • Metaballs (DX11.Geometry) Simple port over the previous one.

New Samples

  • Pipet has been changed to show usage of new native type readbacks.
  • Line batch geometry shader example (see screenshot above).
  • Domain Deform tessellation example.
  • DispatchThreadID compute shader examples

Download Latest version here : directx11-nodes-alpha

RoadMap

Please note that for now most work is to replace SlimDX by SharpDX, so next release (planned for end december/mid january) will have a couple of changes (which should not affect the patcher).

That also means access to DirectX11.2 (win8.1 only).

On the move quite a few core bits are changed/improved but, more announcements while progressing ;)

vux, Monday, Dec 2nd 2013 Digg | Tweet | Delicious 18 comments  

hello, my name is Minoru Ito(mino).

I would like to announce hold a competition of cover art & illustrations for new vvvv book!

Now I'm writing the book in Japanese. I have already asked cooperation to several persons.
Then, we need several graphics published in a book.

Please refer to this forum thread and upload your works/images/pictures or send e-mail to me.
we (me, editor, designer) will choose 1 for cover art and 5-7 for illustration in the book.

if you have any question, please comment here.
we are looking forward to see your works!

mino

mino, Monday, Dec 2nd 2013 Digg | Tweet | Delicious 1 comments  

When writing a plugin for vvvv the developer needs to at least add a reference to the VVVV.PluginInterfaces assembly. In order to do so there've been two choices up till now:

  1. Reference the assembly directly (e.g. from a vvvv-release)
  2. Reference the VVVV.PluginInterfaces project from the vvvv-sdk

Both of these choices have drawbacks. Referencing directly requires the developer to update the assemblies manually with every new vvvv release, referencing the project enforced the inclusion of the whole vvvv-sdk which is quite large and sometimes tiresome to build.

Thanks to NuGet (a package manager for the windows development platform) and TeamCity (a build and NuGet server) a third choice emerged without the drawbacks mentioned above: referencing the assembly via a NuGet package.

Everytime our build server builds a new version of vvvv, it will also create a bunch of NuGet packages (VVVV.PluginInterfaces, VVVV.Utils, etc.) with the appropriate version information. When doing an alpha build those packages will be considered as a so called pre-release package by NuGet, when doing a beta build those packages will be considered as a stable release.

All packages prefixed with VVVV. are intended to be used for plugin development only and will therefor install all references in a way so that they won't get copied to the output folder (Copy Local set to false). This was done to avoid assembly conflicts at runtime.

Now in order to create a plugin for vvvv by using NuGet, the developer has to:

  1. Ensure the project is configured with the platforms x86 and x64.
  2. Add http://vvvv.org:8111/guestAuth/app/nuget/v1/FeedService.svc/ as a NuGet package source in the settings of the NuGet package manager shipped with either Visual Studio or Sharp Develop.
  3. Select the VVVV.PluginInterfaces package and click install.

NuGet will now download and add all the necessary dependencies to the project file and whenever a new version of vvvv is available, the NuGet package manager will ask whether or not to update the installed packages.

When installing the packages it might happen that the IDE won't find the referenced assemblies immediately (putting a warning sign on it, or not even showing them). In such a case ensure that the solution build configuration is setup properly (most of the VVVV.* packages are only available for x86 and x64, not AnyCPU) and/or reload the whole solution.
Elias, Thursday, Nov 28th 2013 Digg | Tweet | Delicious 9 comments  

Who joreg, eps
When Sat, Nov 30th 2013 until Sun, Dec 1st 2013
Where Holiday Inn, Rusakovskaya Ulitsa 24, Moscow, Russia

i will be talking some Реалтаймовый композитинг, видеоэффекты и проекционый мэппинг в VVVV at the CG Event in Москва this sunday evening.

also invisible studio are coming to talk about Лазеры, DX11 в VVVV

anyone else?

joreg, Thursday, Nov 28th 2013 Digg | Tweet | Delicious 3 comments  

Who Shaul Tzemach
When Wed, Nov 27th 2013 - 17:00 until Wed, Nov 27th 2013 - 21:00
Where Kibbutzim College, Shoshana Persitz 3, Tel Aviv, Israel

Along a small marathon that will be held at the college, we'll run a workshop of video mapping with vvvv.
It will introduce 2D mapping techniques by designing physical models or architectural structures and applying on it different methodes of mapping. We will create content on spot and manipulate it with kinect and standard cameras.

shual, Tuesday, Nov 26th 2013 Digg | Tweet | Delicious 0 comments  

Who Jochen Grieving, Jochen Leinberger
When Sat, Nov 23rd 2013 - 19:00 until Sat, Nov 23rd 2013 - 21:00
Where Transfer Buchhandlung, An der Schlanken Mathilde 3, Dortmund, Germany

Hello VVVV users in Nordrhein-Westfalen Germany,

We are invited the Prototyping Interfaces Team to present THE BOOKhttp://prototypinginterfaces.com in combination with a little Workshop at the Bookstorehttp://www.transfer-dortmund.de in Dortmund.
To make the evening a special event Jochen Grieving of Transfer Bookstore and Jochen Leinberger one of the authors (aka korriander at the forum) developed an exclusive Prototype which will go live on Saturday. Working Title is: "potentiometer-multiscreen-fiducial-installation"

planning "potentiometer-multiscreen-fiducial-installation"

So if you are located in Nordrhein-Westfalen Germany, and especially in the Ruhrpott come and get in touch with Prototyping VVVV and like mined people.

More infos here: http://www.transfer-dortmund.de/veranstaltungen/24-forum/461-2013-11-23-prototyping

korriander, Tuesday, Nov 19th 2013 Digg | Tweet | Delicious 2 comments  

ladies and bois,

this is to announce yet another grande release of your favorite multipurpose toolkit that is vvvv. again we started out with a primary focus on bugfixing but along the way came up with some ideas..

so most importantly bug/fixwise:

and featurewise:

also this release sees a fat drop of next generation girlpowers. please check your

 \girlpower\The Next Generation

to find an unprecedented collection of finely documented demos and overviews covering IO topics like: Arduino, Databases, DMX, Midi, Networking, TUIO and the Web.

so they say vvvv is hard to learn? depends. they say vvvv lacks documentation? wrong. vvvvs documentation taskforce in the manifestation of robotanton is unstoppable. much more to come... learning/teaching resources for vvvv are getting ready to play with the grownups. tweet that already!

and while we have you reading..please take a second to update your personal settings with infos you'd like to share and then see the new connections page for some convenient listings.

that is it for now. more changes to arrive in the alpha builds soon..

joreg, Monday, Nov 11th 2013 Digg | Tweet | Delicious 12 comments  

now we got something here this time...

besides a couple of fixes as you can see in the changelog we'd like to particularly point your interest to the fine (and massive) drop of arduino/firmata girlpowers by jens.a.e to whom we're also of course still greatful for the arduino/firmata nodes that come with this very same pack already since quite a while now. those are finally the demos he promised from his node13 workshop + some more as it seems. find them under:

 \addonpack\girlpower\Arduino

gut patch!

joreg, Monday, Nov 11th 2013 Digg | Tweet | Delicious 0 comments  

dear commercial users of vvvv,

vvvv 45beta31.2 brings an update to vvvv's recently introduced dongle protection mechanism fixing a problem that was reported earlier. As we've been kindly informed by vux our initial release had a flaw that let someone with access to the dongle (for a specific project) and knowledge of the vvvv-api dump out un-encrypted patches (of that specific project) since the api simply has functionality for this. This was possible because vvvv didn't check if any of the plugins it loaded was tampered with.

для Вашего большой бизнеса

With this release the protection mechanism now prohibits such attacks by making sure only plugins are being loaded that were also there when the project was encrypted.

Special Offer

If you order until 31 12 2013 dongles 1-3 will only be 200€ each (Further volume discounts will still be applied off the original 250€).


For further information see: Protektor
For pricing and ordering see: Licensing

joreg, Monday, Nov 11th 2013 Digg | Tweet | Delicious 0 comments  

anonymous user login

Shoutbox

~6h ago

rrrr: @fleg German resident or German citizen?

~7h ago

Noir: @fleg NODE festival: 27.4. –3.5. 2014

~10h ago

lasal: Ceeyaa is on holidays, ok i ask here in the office

~10h ago

joreg: lasal i think ceeyaa recently had the same issue. probably from the same location you're at. can you check with him?

~11h ago

lasal: Hey, i can not download the vvvv alpha builds, anyone with the same problem?

~14h ago

hrovac: any v4user in singapore? some visiting tips or ready for a bubbletea or two?

~19h ago

graphicuserinterface: anyone with quadrature plugin? to read limbs rotation direction from polar node?

~19h ago

graphicuserinterface: another massive piece of work from vux. 10x