» Blog
This site relies heavily on Javascript. You should enable it if you want the full experience. Learn more.

Blog

new post

  reset tags

addon-release core-release date devvvv gallery news screenshot shout stuff
delicious flickr vimeo youtube

Click to toggle, doubleclick or Shift+click to solo a tag

Order by post date popularity

Who Jan Ehlen, Jerry Jerome, Yochanan Rauert
When Thu, Oct 10th 2013 - 16:00 until Sun, Oct 13th 2013 - 14:00
Where Bollwerk 107, Am Bollwerk 107, Moers, Germany

shiny toys space

SPACE is an international meeting-point for artists who share a passion for experimenting with communication mediums, who create synchronized image and sound and, thus, address auditory and visual senses. Visualizers, sound artists and all others interested are warmly invited to participate.

Beyond the walls of the former freight depot and todays cultural center „Bollwerk107“ a temporary audiovisual lab is waiting for you. When dawn strikes we invite you to join us on a long weekend of common research, experimenting and modulating. Through playful experiments mundane inanimate objects will be transformed will be brought to life in unexpected ways: the belt sander is gonna become the drive motor of a kaleidoscope, the controller of a gaming station will transcend to a sound controller and the surveillance camera will transform into a roughly pixeled light sensor of a perpetuum mobile.

Additionally to shiny hardware experiences we invite you to show your newest developments in programming and audiovisual software design. Shiny Toys opens a Space for workshops and lectures, performances and coding.

In addition to the planned lectures and workshops, the SHINY TOYS* SPACE is always open to new contributions, themes and sessions. Spontaneous debates and exchange are just as much a main focus as the tonal and visual adoption of the spaces is.Hinter den Mauern des ehemaligen Güterbahnhofs und heutigen Kulturzentrums “Bollwerk” erwartet euch ein audiovisuelles Labor auf Zeit. Das SPACE ist ein internationales Treffen für Künstler und Interessierte deren Gemeinsamkeit in der Experimentierfreude mit Kommunikationsmitteln liegt, die Bild und Ton synchron erzeugen und somit auditive und visuelle Sinne ansprechen. Visualisten, Klangkünstler und alle Interessierten sind herzlich eingeladen teilzunehmen.

░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░

Abseits des Tageslichts laden wir zu einem langen Wochenende ein, um gemeinsam zu forschen, experimentieren und modulieren. In spielerischen Experimenten bekommen Alltagsgegenstände neues Leben eingehaucht: Der Bandschleifer wird Antriebsmotor eines Kaleidoskops, der Kontroller einer Spielekonsole wird zur Soundsteuerung und die Überwachungskamera zu einem grobpixeligen Lichtsensor eines Perpetuum Mobile.

Neben Spielereien mit Hardware ist das Space offen für neueste Entwicklungen und Experimente im Bereich der audiovisuellen Software. Shiny Toys bietet euch Raum für Workshops und Vorträge, Performances und Coding.

Neben geplanten Vorträgen und Workshops steht das SHINY TOYS* SPACE jederzeit offen für neue Beiträge, Themen und Sessions. Spontane Debatten und Austausch stehen neben der klanglichen und visuellen Aneignung der Räume im Vordergrund.

░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░

artists + workshops + hacker space:

SHINY TOYS* SPACE
10.-13. Oktober 2013
Bollwerk 107

░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░

public & projection mapping onto Moers train station:

Eine Nacht im Licht-Klang Labor
Samstag, 12. Oktober 2013
Bollwerk 107 / Bahnhofsvorplatz

yochee, Wednesday, Sep 11th 2013 Digg | Tweet | Delicious 0 comments  

Here we are, DirectX11 nodes update, quite a few nice bits on that one.

First the usual little bug fixes/improvements:

  • FileTexture should behave in much nicer way now.
  • Quad (DX11 Layer) had a little issue with spreads.
  • World (Kinect) should be much faster.
  • Face (Kinect) should be much faster.
  • Small issue when having 0 size on dynamic buffers.
  • Preview Node now has Alpha support (optional) (Joreg)
  • Aspect Ratio Layer has transform In pin.
  • Main Renderer does not have enum for format anymore (since only one format works properly anyway). That will sort writer/screenshot issues.
  • Better check on shader resources.
  • Some Shared Textures fixes from Joreg.
  • Fix filter for dx9/dx11 effects (Joreg).
  • FileTexture 2d has properly working "No Mips" option.
  • FileTexture 2d has proper mips support in case of cubemaps/textureArrays.
  • RenderStates had issue on update.
  • Mouse/Keyboard/Touch state from renderer now have a pre built framedelay.

That's it for little fixes, no here are the new toys:

  • Full 64 bits support (that also includes VLC).
  • New Node ReadBack (DX11.Buffer Region). Allows you to retrieve only a part of a structuredbuffer back to cpu, limiting bandwidth and then faster than readback for some cases.
  • Many more options for textureFX. Now you can send a Depth Buffer as input (for early discard). State presets are assignable to a specific Pass. Pass allows you to preserve target (eg: you can now bind the same texture output in several passes). Also you can now access pass index as semantic. You can now do some really complex image processing without leaving your code editor ;)
  • Renderer (CubeMap): self explanatory i guess ;)
  • Renderer (TextureArray) : allows to render a "spread" of textures for a spread of cameras.
  • Pipeline has a new option (MRT/Forward/Depth) called Collector. More info on that soon, but it's very exciting believe me :)

And as usual some new samples in girlpower:

  • Basic Stencil example (sm4)
  • Plane Side (sm4)
  • Depth Edge (sm4)
  • Pixel Coverage (sm5)
  • Stencil Rebind (sm5)

Downloads here:
directx11-nodes-alpha

That's it for now, already some good plans for next release, stay tuned!

vux, Wednesday, Sep 4th 2013 Digg | Tweet | Delicious 9 comments  

Who elliotwoods
When Sat, Sep 14th 2013 - 10:00 until Sun, Sep 15th 2013 - 17:00
Where Seoul Arts Space Gumcheon, 금천예술공장, 독산1동 333-7, Seoul, South Korea

Heya!

I'm teaching a 2 day VVVV for professionals workshop in Seoul on the 14th and 15th of September 2013.

Please check http://blog.naver.com/sas_g/10175399945 for more details and booking information.

Registration is now open.

Elliot

(c)  Stefan Kernjak / NODE Forum for Digital Arts
elliotwoods, Monday, Sep 2nd 2013 Digg | Tweet | Delicious 0 comments  

Who vvvv
When Thu, Sep 5th 2013 - 12:00 until Mon, Sep 9th 2013 - 12:00

According to wikipedia the Ars Electronica Festival is the "..the most important festival of digital art world wide." Unfortunately this quote is missing a citation, so who knows what it really is...

What it is for sure is a great opportunity to meet fellow v-heads and since the 4 day program is always quite confused with other stuff, here is a collection of vvvv stuff we arranged for you to concentrate on:

Thursday
In the afternoon i'll be talking "Completing Reality" on the Expanded Animation symposium doing some livvvve demos. See the link for details and speaker lineup.

Friday
In case you have a ticket for the Ars Electronica Gala you'll not be able to avoid seeing what robotanton is working on at the moment.

After the gala we march down to the harbour for some mojitos at time's up's bi-annual tabula rasa.

Saturday
After Klangwolke we just cross the street and get wasted at the symbioticcube-av-label-release-party with quite a lineup of vvvv performances and more.

Sunday
In the evening we go to the Grosse Konzertnacht in the Brucknerhaus where in recent years we already rrrr and woeishi playing.

Running all days
shaul is involved in Campus Exhibition: IL(L) Machine – Ars Campus Israel.

tekcor is exhibiting a version of his genome-project at Campus Exhibition: Interface Cultures – Use at your own risk. He also mentioned he realised an exhibit in the "Yours Sincerely" exhibition on the second floor in the AEC (the one with the barcode-scanner + postcards).

Workshop
On 8th and 9th (between 2 and 6pm) shaul will also host a vvvv beginner workshop. I guess it will be at Kunstuni.


know of any more vvvv related stuff? let us know in the comments.
looking fwd to drinking with you...

joreg, Sunday, Sep 1st 2013 Digg | Tweet | Delicious 5 comments  

dear commercial users of vvvv,

this is to announce the immediate availability of Protektor, a little standalone tool that allows you, together with a hardware dongle (similar to the one pictured below) to protect your projects.

для Вашего большой бизнеса

Two main scenarios of using it are:

  • preventing projects from being duplicated
  • make projects run only for a specified period of time

This is how it works

The Protektor takes your patches and a dongle. It encrypts your patches using the dongle and saves a binary version of them (no more human-readable xml). VVVV cannot run such encrypted patches unless the right dongle (the one used for encryption) is present on the PC. If the right dongle is present the project will start but only show renderer windows, ie noone can peak at the patches. This works also for boygroup scenarios where every client needs a dongle.

Pricing

A dongle can be bought in addition to each active (less then a year old) full license for 250€. Volume discounts apply as follows:

  • 1-3: 250€
  • 22% off for the 4th to 9th dongle
  • 33% off for the 10th to 19th dongle
  • 44% off for the 20th to 99th dongle
  • 55% off for the 100th and more dongles

Discounts are applied per customer, ie. dongles don't need to be bought in bulk.

Special Offer

If you order until 30 09 2013 dongles 1-3 will only be 200€ each (Further volume discounts will still be applied off the original 250€).


Questions and orders via email to: licensing@vvvv.org

joreg, Wednesday, Aug 28th 2013 Digg | Tweet | Delicious 2 comments  

helohelo,

this is just a little one, mainly a maintainance release fixing problems. Probably most notable the initialisation problems with the Oculus Rift should be gone and patching in x64 builds does not stop at around 2gb..

Still we're spending it a major version number since with this release we're also introducing the long awaited copyprotection option for vvvv, see protektor-dongle-protection-for-your-vvvv-projects.

Also there are new patches in:

 \girlpower\The Next Generation\Networking

in our ongoing effort to get more quality documentation on different topics out.

Ah, and the Leap (Devices) now does gestures!

joreg, Wednesday, Aug 28th 2013 Digg | Tweet | Delicious 0 comments  

If i am not mistaken there are only minor changes this time:

With all kinect nodes FOV is now given in cylces (was a mix of radians or degrees). Also the rotations for ms-kinect face are now cycles.

The Gui2d modules work again, but have a bug in multitouch mode.

Everything else just as good as before.

joreg, Wednesday, Aug 28th 2013 Digg | Tweet | Delicious 0 comments  

Who unc, vux
When Fri, Aug 30th 2013 - 17:00 until Fri, Aug 30th 2013 - 20:00
Where Ivan Rastr electronic crafts, Saint Petersburg, Russia

Kupchino clash

What do the russians do with foreigners in suburbs of Saint-Petersburg?
They code together.
unc and vux are going to share their tips of vvvv+DirectX11 coding and will code some random stuff together.

Please join online at www.ustream.tv/channel/ivan-rastr
on August 30 at 19:00 (Msk) = 17:00 (CET)

If you are in Saint-Petersburg and would like to join us in person, please contact via Ivan Rastr electronic crafts:

We are located next to Zvezdnaya metro station and have around 8 seats available.

ivan.rastr, Monday, Aug 26th 2013 Digg | Tweet | Delicious 16 comments  

Who DAM Gallery, Matthew Epler, david, fjen
When Tue, Aug 27th 2013 - 19:00 until Tue, Aug 27th 2013 - 19:00
Where DAM Gallery Frankfurt, Gutleutstraße 17 , Frankfurt, Germany

In July and August the regular NODE+CODE meetup is a guest of the DAM Gallery in Frankfurt.

On August 27th NODE + CODE will virtually invite Matthew Epler, founder of the ReCode Project http://recodeproject.com , for a Skype talk to DAM Gallery Frankfurt.

https://www.facebook.com/events/440229669407744/

Epler has set up a website to invite people to get to know and translate works by early digital artists like Manfred Mohr into the Processing programming language based on scans from old "Computer Graphics and Art" magazines. Any work translated there receives an open source license and can be accessed and remixed through the website. However, we will discuss if it makes sense to port those works to processing only and if there is a reason or need to put other languages on the list of interest.

ReCode is an attempt to spread, analyse and preserve early artistic work of digital nature - an honourly intent, if there wasn't the complicated relationship between authorship and open access. Additionally, we will discuss if reverse engineering is actually possible in this case considering that we have just one possible artifact, the one software generated plotter print. Can this be a proper reconstruction of a whole computer artwork? Together with Wolf Lieser, gallerist of DAM, we will be discussing the position and possible reluctance of artists whose work is recoded. Join us at NODE+ CODE's August edition!

DAM Gallery Frankfurt
Gutleutstraße 17
60329 Frankfurt am Main
http://www.dam-gallery.de/

NODE+CODE meetups are a monthly digital / art get together organised by basis Frankfurt and NODE Forum for Digital Arts.
https://www.facebook.com/pvvvv.frankfurt
https://twitter.com/p5v4ffm
http://basis-frankfurt.de/
http://node.vvvv.org/

david, Sunday, Aug 25th 2013 Digg | Tweet | Delicious 1 comments  

Who sunep
When Sat, Aug 24th 2013 - 20:00 until Sun, Aug 25th 2013 - 02:00
Where Umspannwerk Kreuzberg, Ohlauer Straße 43, 10999 Berlin, Germany

HEROES

This Saturday I perform with an extended verion of DMK, perhaps you remember it from the Pathcer Kucha at NODE13. It is as a part of HEROES... where are we now at Umspannwerk Kreuzberg.

sunep

more info athttp://www.heroes-for-one-night.com/

from the website:

H E R O E S
W h e r e A r e W e N o w ?

Heroes ist: ein Ort, eine Nacht, ein Abenteuer. Jede Menge Mythos. Noch mehr Wahnsinn – eben die ganze Wahrheit unserer Generation.

Live und multimedial erzählen wir die Geschichte eines jungen Künstlers, der auszog, um dem Erfolg nachzujagen und dabei das Fürchten lernte!

In der Stadt, in der jeder alles kann – auch Kunst – ist eine ganze Generation auf der Suche nach ihrer kreativen und sozialen Identität. Wie cool, hip oder abgefuckt darf, soll, muss man sein? Wie fühlt es sich an, sich jetzt, hier und heute als junger Künstler zu versuchen? Wie schwer lastet der Mythos Berlin auf den Schultern seiner Bewohner?

Bei Heroes – Where Are We Now? geht es um nichts weniger, als um unsere Generation und unser Leben. Um Berlin und die Gesellschaft. Um Abhängigkeit und Freiheit. Um Kunst und Konsum. Um Alles oder Nichts.

Wir wollen es euch nicht nur beschreiben, wir wollen es euch zeigen – mit jungen Schauspielern von der Hochschule für Schauspielkunst „Ernst Busch", Choreographien von Antje Rose, Konzerten von Musikstars wie Steve Binetti und einigen Special Guests.

sunep, Thursday, Aug 22nd 2013 Digg | Tweet | Delicious 0 comments  

anonymous user login

Shoutbox

~8h ago

tonfilm: let's get #meta with the new #generic #nodes in #vvvv: generic-nodes-project

~10h ago

m4d: @casinowilhelm: that depends very much on your chosen technique. (e.g. dx11 instancing can give you massive amounts)

~12h ago

david: NODE+CODE in Frankfurt shifted to tomorrow 6pm...node code-april-field-framework-with-nick-rothwell

~12h ago

casinowilhelm: Roughly what's the max number of lowpoly spreaded 3d objects vvvv might be able to handle at once?

~1d ago

julialaub: To all interested in job offer by onformative looking-for-a-vvvv-developer-for-project-in-may-june#comment-154038 didn´t get your emails, server error! sorry! Pls send again!

~2d ago

m9dfukc: thanks to joreg I can now use my magic mouse with belovvvved vvvv under #parallels