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Who signalfestival, woei
When Sun, Oct 19th 2014 - 14:00 until Sun, Oct 19th 2014 - 18:00
Where Plovoucí galerie (A)void, Prague, Czech Republic

While years ago abstract computer images were considered op-art or simply computer-graphics, the recent rising of coding-frameworks, interfaces for third-party plug-ins and accessibility of graphics card power has simplified the application of algorithms as design strategy. Hence algorithmic elements have emerged within ‘classic’ design fields like graphic design, architecture, and animation. This workshop will explore the common styles and methods of generative design while explaining the algorithms -from applying simple tricks, to directing complex systems- and present the ways to implement those in VVVV (the basic knowledge of which is mandatory).

Tutor: woei
Capacity: 15 people
Price: 300 CZK

The workshop will only be held if there are enough participants.

woei, Tuesday, Oct 7th 2014 Digg | Tweet | Delicious 1 comments  

Who id144
When Fri, Oct 17th 2014 - 11:00 until Fri, Oct 17th 2014 - 17:30
Where Czech Center, Rytířská 539/31, Prague - Old town, Czech Republic

Kinect: Interaction for design and art
workshop is part of Signal festival Prague

We will explore the possibilities of depth sensors such as Kinect in the context of site-specific art and interactive installations.

These sensors do not see how things look, they see where things are. This allows us to use the for complex yet easy to create interactions for public and private space. During the workshop, we will design and prototype public art installation using sensor Kinect and PC. We will also explore basics of binary logic, how could we use it in real space and real situations for public games, social experiments, interaction design? We will use the creative coding framework VVVV, however prior knowledge of this tool is not required. Workshop is suitable for artist and designers curious about innovative tools.

Workshop instructor is Andrej Boleslavsky. Reserve your place, workshop capacity is limited to 10 people. Participation fee is 19EUR. The workshop will be held in Slovak, or English per request/need.


If possible, please bring your own laptop with the Windows operating system, Kinect sensor and install VVVV.

id144, Friday, Oct 3rd 2014 Digg | Tweet | Delicious 0 comments  

It's been a while again since we last dropped news about that next big thing we still call vvvv50 (50). So in order to get the hype slowly started here are some further notes...

All information given here is still preliminary and subject to change.


45 patch
45 patch. cool.

First a quick recap of what we have with vvvv45 (45) so far: For the first ~6 years in existence vvvv was a rather monolithic thing. We sloppily called it "a multipurpose toolkit" and really only later found out ourselves that it was actually made of 4 parts:

  • a development environment (GUI)
  • a visual programming language
  • a runtime
  • a library of nodes

Still very much monoltithic in that there was no way for the user to change any of those. Only when in 2008 we introduced the plugininterface vvvv became more modular in that it allowed users to create their own nodes, and boy they did (->addonpack, dx11-pack, cv.image-pack, ...).

So the library part was addressed but critizism remained:

  • meeehh runtime, we want to be able to run patches standalone
  • meehh cross-platform
  • ufff spreading hell
  • bäähh GUI..

According to the great Joel Spolsky the single worst mistake you can do when writing a software, is starting from scratch. So we did.


50 patch
50 patch. still looking like shit.

So here is our bold plan, this is what we're aiming at (longterm):

  • a hybrid development environment (HDE) that will be able to host visual and textual languages.
  • a topofthepops visual programming language (with features known from c#)
  • a compiler for that visual language (that creates cross-platform executables)
  • a node library (closely modeled after .net)

Now if that sounds familiar as in "so whats the big difference?" then exactly. Instead of saying it will be completely different we can also say that it will be very much the same only much better. People tend to prefer hearing either. We couldn't decide...

Anyway we're at a point with this where we have bits from all 4 parts implemented and can do simple demos. But mostly we're still focusing on the "visual programming language" which we consider the foundation of the pleasure we want you to have with 50.

Language Features

The great thing about 45 is still that it is simple to learn. Say that again..!? No really, if you approach it the right way (arrogant!) it actually is. There is a huge library of nodes that is hard to grasp, true, but the things you have to know about the visual language vvvv are only a few:

  • spreads
  • framedelay
  • send/receive

Those are basically the language features of 45. Specifically the concept of Spreads is what makes vvvv stand out. It allows you to do simple things quickly but as things get more complex they are quite cumbersome to work with. We call this "low-level" while the goal of our new visual language is to be able to work more "high-level", ie. less thinking about concepts that make things easy to understand for the computer but more thinking in human terms.

So with 50 we're introducing a number of new language features that will make it easier for the user to create more complex programs. Here is the buzz of what we have so far:

  • userdefined datatypes
  • functions
  • interfaces
  • generics
  • events
  • loops

Sounds scary? Naa... you'll see, all a breeze. Really the basics are not changing: You'll have nodes and pins to connect, a renderer, a quad, ... nothing new. If you're not using any of the new features you can still work kind of 45-style only then you'll not be seeing any of the productivity-increase you can gain from using them.

Specifically as you'll not need to use them all right away and you'll be using them without noticing anyway. But in order to talk about them we need to call them names.

In a forthcoming series of blogposts we'll show you how working with those features will feel like. If you already like what you've read so far and want to buy the cat in the sack we're always up for a .

joreg, Tuesday, Sep 30th 2014 Digg | Tweet | Delicious 17 comments  

Who Luper
When Sat, Oct 18th 2014 - 10:50 until Sun, Oct 19th 2014 - 05:50
Where Podnik , bubenská 1, ORCO building, Prague, Czech Republic

★ Interplanetary meeting for VJs bringing their own beamer ★
BYOB is a series of one-night-exhibitions hosting artists and their projectors. It gives the opportunity to people involved in VJing and other live visual arts to get in touch and connect, sharing their skills and showing their work to other colleagues.
► BYOB Prague is part of SIGNAL Festival Prague 2014 ◄

We offer you accommodation, dinner, a power socket and the opportunity to participate in "one of the top 10 light art festivals in Europe"! Just bring your projector, your creativity and good vibes!!
WHEN - 18.10.2014
EVENT - www.facebook.com/events/1503946609845134
INFO - www.byobworldwide.com /-/ www.signalfestival.com/
PHOTO - http://tiny.cc/Byob2013 /-/ http://tiny.cc/ByobApril

Luper, Sunday, Sep 28th 2014 Digg | Tweet | Delicious 0 comments  

Who colorsound
When Mon, Nov 3rd 2014 - 17:00 until Fri, Nov 7th 2014 - 21:00
Where www.escenica.net Granada, Edificio Rey Chico, Paseo de los Tristes s/n. C.P.18010. Granada, Granada, Spain

Objetivo del curso:

Iniciarse en la programación con VVVV y Arduino, con la perspectiva de la fusión entre las técnicas escénicas convencionales y el diseño multimedia interactivo. Poder utilizar periféricos convencionales para activación de sensores más complejos y viceversa. Adaptación de Video a diversas superficies.

Día 1

vvvv aplicación de programación gráfica. Introducción a la aplicación. Conociendo la interface. Vídeo y Audio.

Día 2

Procesado. Entradas y salidas. Mapeado de datos. Tipos de datos. Tipos de salidas. Animación gráfica. Visionado de proyectos. Tipos de Nodos. Tipos de Spreads. Patches y subpatches. Camaras para tracking e Infrarojos.

Día 3

Conexionado sensores y dispositivos electrónicos. vvvv y aurduino. Comunicación aplicaciones y dispositivos. Osc, Dmx, Kinect, Nodos para Mapping.

Día 4 y 5

Dudas y Elaboración Proyecto

Dirigido a

Técnicos de Video, técnicos de iluminación, Diseñadores de iluminación, Escenógrafos, V.J, Estudiantes de Bellas Artes, audiovisuales o Electrónica, master de Artes Escénicas, escuelas de teatro y F.P, ingenieros informáticos… Todo entusiasta, estudiante y profesional con intereses en las nuevas tecnologías, electrónica, programación, audiovisuales…

Plazo de matriculación:

Hasta el 17 de octubre.


Abraham Manzanares (Colorsound)

Mas info y Solicitud:


Video From this workshop:
colorsound, Saturday, Sep 27th 2014 Digg | Tweet | Delicious 0 comments  

When Sat, Nov 29th 2014 - 19:00 until Sat, Nov 29th 2014 - 19:00
Where Ringlokschuppen Ruhr, Am Schloß Broich 38, Mülheim an der Ruhr, Germany

Öffnet alle Gehäuse und geschlossenen Systeme. Zerstört und rekonstruiert. Der Raum ist weit. Die Zeit fließt zyklisch. Geschichte ist ein Recyclinghof. Die Herrschaft des Glatten und des Glänzenden zerfällt. Das Zeitalter der Unperfektion bricht an. Reformatiert die Realität.

Die Umstülpung unseres Gedächtnis in die jederzeit verfügbare Maschine ist vollzogen, die Umcodierung unserer freigewordenen Hirnkapazitäten ist nun voranzutreiben.

Aus den physischen Überresten, dem psychoaktiven Abfall und den noch glimmenden Fundstücken der vergangenen, wissenschaftlich und medial zerprägten, digitalen Epoche, entwickeln Künstler_innen performative Versuchsanordnungen und Licht-Klang Maschinen.

Audiovisuelle Experimente zwischen Labor und Bühne die verblüffen, irritieren – und am Ende vertraute Seh- und Hörgewohnheiten zur Disposition stellen.


yochee, Monday, Sep 22nd 2014 Digg | Tweet | Delicious 0 comments  

Who robotanton, korriander, joreg and more
When Fri, Sep 26th 2014 until Sun, Sep 28th 2014
Where Arena Glashaus, Eichenstraße 4, Berlin, Germany

This years edition of the retune conference has some vvvv going on. For your convenience i compiled the following summary:

prototyping interfaces
korriander and Mark Lukas of the team behind the great book will give you an introduction into connecting things to and tinkering with vvvv. See: http://retune.de/2014/workshops#interfaces

vvvv intro
robotanton and joreg will give you an easy introduction to vvvv focusing on image manipulation/layering a la photoshop but in realtime. See: http://retune.de/2014/workshops#vvvv

choreographic coding lab
While not strictly a vvvv-only event the CCL will quite likely feature at least some vvvv as at least some people involved in this are quite familiar with it. See: http://retune.de/2014/workshops#ccl

Apart from the workshops their line-up of speakers looks quite fresh to me. And in the evening i remember them serving drinks. So get your ticket now and see you there.

joreg, Monday, Sep 22nd 2014 Digg | Tweet | Delicious 2 comments  

Who Open Constructs, Multitouch Berlin, Media Architecture Institute
When Thu, Nov 20th 2014 - 09:00 until Thu, Nov 20th 2014 - 22:00
Where Godsbanen Cultural Production Center, Skovgaardsgade 3, Aarhus, Denmark


Programming Natural Affect

Pavilion Building & VVVV Coding

Festival Website MAB 2014

Workshop Link

This workshop proposes a new way to look at the interweaving of the natural world and urban life through the use of new media and architecture. Rather than trying to fully control / manage the relationship between the natural and built environment with computation (and its metaphors) this proposal sets out to augment the natural world. Thus creating artificial environments that evokes the organic. An architecture that artificially amplifies the experiences of nature that is diminishing in the urban context.

Multitouch Berlin, Wednesday, Sep 17th 2014 Digg | Tweet | Delicious 1 comments  

Who colorsound
When Wed, Sep 24th 2014 - 17:00 until Fri, Sep 26th 2014 - 22:00
Where Sala Conservas. Carrer Sant Pau, 58 Baixos. Barcelona., Germany


El objetivo del taller es dar al asistente un acercamiento e iniciación a la herramienta vvvv. (www.vvvv.org)
vvvv es un entorno de programación gráfica diseñado para la creación, generación y manipulación de vídeo y audio a tiempo real, la interacción con interfaces físicas o la gestión de sistemas de proyección multimedia a gran escala y su interacción simultánea con multitud de usuarios.
La versatilidad de los entornos de programación gráfica como vvvv ofrecen al usuario la posibilidad de satisfacer sus necesidades concretas, desarrollando para cada caso, distintas herramientas que pueden ser usadas en multitud de aplicaciones en todo tipo de entornos audiovisuales, multimedia e interactivos.
En este workshop nos acercaremos a vvvv para entender su funcionamiento y lo utilizaremos en distintas aplicaciones de Mapping y sistemas de Multiproyección.


Técnic@s de Video, técnic@s de iluminación, Diseñador@s de iluminación, Escenógraf@s, Vjs, Estudiantes de Bellas Artes, audiovisuales o Electrónica, master de Artes Escénicas, escuelas de teatro y F.P, ingenier@s informátic@s... Tod@ entusiasta, estudiante y profesional con intereses en las nuevas tecnologías, electrónica, programación, audiovisuales...


Cada alumno debe traer su propio portatil preferiblemente con windows 7 instalado.En clase se instalara el software adecuado.

Día 1

vvvv aplicación de programación gráfica. Introducción a la aplicación. Conociendo la interface. Vídeo y Audio.

Día 2

Procesado. Entradas y salidas. Mapeado de datos. Tipos de datos. Tipos de salidas. Animación gráfica. Visionado de proyectos. Tipos de Nodos. Tipos de Spreads. Patches y subpatches.

Día 3

Multiproyeccion y Sincronizacion de ordenadores,Nodos para Mapping.


Abraham Manzanares (Colorsound)

Mas info : http://www.telenoika.net/tallers/mapping-y-multiproyeccion-con-vvvv

colorsound, Friday, Sep 12th 2014 Digg | Tweet | Delicious 1 comments  

Who Enzo Varriale aka Lanvideosource
When Fri, Sep 19th 2014 - 11:00 until Sun, Sep 21st 2014 - 20:00

Brainwaves and art in VVVV
3-days workshop in Moscow Russia about EEG and art
Workshop led by Enzo Varriale (aka Lanvideosource)


A hands-on workshop about neuro-technology and art, with a focus on Emotiv software and hardware. The workshop will start with an introduction on EEG signal and how it can be manipulated to perform different kinds of data visualizations and sonifications by using the famous multipurpose toolkit VVVV. During the workshop different techniques and protocols will be introduced to design real-time EEG-based interfaces for Art or neuro-feedback applications.


During the first day of workshop, Emotiv hardware and software will be explained, demonstrating how to interface it with VVVV environment. This workshop edition will also cover the techniques and tools that will enable participants with a higher level of skills to capture and process the raw EEG signal, coming directly from the headset, in VVVV. Two methods will be explained to capture raw EEG signal, one for non-research versions of Emotiv EPOC and one (more reliable) for EPOC Research edition owners.

During the second part of the workshop, participants (individuals or in group) will try to design their own audiovisual patches to interface their brain with their Art...

The last day of workshop will be dedicated to a showcase of the works developed by participants.

The workshop was initially produced in collaboration with iMAL, as a part of the “Tangible Feelings” symposium. (http://www.imal.org/en/activity/tangible-feelings).
Thanks to Emotiv® (http://www.emotiv.com/)
Thanks to Q&U Lab, Berlin for Neurotransmitter software ( https://dev.qu.tu-berlin.de/ )

Useful links:

www.imal.org , www.emotiv.com , www.lanvideosource.net , www.vvvv.org , http://tangible-feelings.wikispaces.com/ , https://dev.qu.tu-berlin.de/

Tech required:

Good or medium knowledge of VVVV is required. Each participant must be equipped with a PC (or a MAC with bootcamp), Windows 7 and VVVV (version b32.1) with the latest add-on pack installed ( downloads ). Patches are tested on 32 bit version of VVVV on a windows 7 (32 bit) machine. Patches will likely work on different hardware configurations and other version of VVVV, though this is not guaranteed. Participants that own a Emotiv EPOC headset are invited to bring their own!

Workshop materials provided by the organization:

Participants will be provided with the necessary software to interface with the Emotiv EPOC hardware from VVVV. Participants will also be given a number of audio and video patches as practical examples from which to develop their own art interfaces controlled by brainwaves.

Workshop language: English (with the support of a Russian-speaker)

Topics covered:

  • introduction to EEG signal and brief history of brainwaves-based art
  • sampling and digitalization of EEG signals
  • real-time data protocols (focus on OSC protocol)
  • design interfaces for EEG-based media art projects
  • introduction to Emotiv software and hardware
  • Emotiv SDK and OSC protocol
  • interfacing with VVVV
  • Raw signal capturing/processing
  • Build your own neuro-based audiovisual tools with Emotiv!

Workshop is free of charge by you need to fill apply form before 14 of september

Workshop presented by Polytechnical Museum and MIGZ as a part of «Polytech.Science.Art» program.


migzfestival, Thursday, Sep 11th 2014 Digg | Tweet | Delicious 2 comments  

anonymous user login


~12h ago

m9dfukc: @tonfilm - top!! will it also be recorded or just streamed?

~19h ago

tonfilm: for everyone at home there will be the #vvvv #keynote #livestream vvvv-keynode-(megashow)-worldwide-stream

~21h ago

Meierhans: Maybe recording workshops with bandicam would be an option? http://tinyurl.com/cjox5wa there is a free version with watermark.

~21h ago

hrovac: i always love the newbie screenshots of the 1st two days of node festivals...

~1d ago

newemka: Happy Node everyone! I'm still too poor to join :D

~1d ago

witkacy: audio-reactive graphics made w/vvvv: https://vimeo.com/126097935

~1d ago

tekcor: entracne of the turm venue

~1d ago

tekcor: for tonigth performances at node you have to get a ticket at the entrance until 4 pm. also for artists who will get the ticket free