Who Florian Jenett, David Brüll
When Fri, Apr 25th 2014 - 18:00 until Fri, Apr 25th 2014 - 22:00
Where Basis Frankfurt, Gutleutstrasse 8-12, Frankfurt, Germany
We are entering a new series of NODE+CODE meetups in Frankfurt that revolve around the theme of "embodiment" as it relates to technology, code, digital art and the other things we do.
The first talk in this series is by Nick Rothwell (1), a composer, performer, software architect, programmer and sound artist. Nick is going to introduce the field framework (2) by the OpenEndedGroup (3) through a set of projects that he worked on.
Nick has a long history of projects that relate to dance and performance. He has worked with major companies in that field and on large installations. Please see his website (1) for a detailed list.
The field framework (2) has long been sort of a ghost in the area of creative coding environments. It is very unique as it is a true polyglot (Java, Python, Clojure, ...) system that enables both visual and text based (live) coding.
(The cover image depicts the Choreographic Language Agent tool which is part of the Becoming project (4))
Free entrance, be on time! See you in Frankfurt. We hope you can make it.
"The Humble Quad Bundle" by #vvvv serves 4 computer classics implemented using the stilltocome #visualprogramming language codenamed #vvvv50
(hint: the above are exactly 140 characters)
The bundle comes with a reissue of the hit games Pong (1972), Frogger (1981), Worms (1995) and Asteroids (1979) all realized using the patternpending Quad render-engine. Something for the whole family.
we just had a look at the calender and noticed it's been already over a year since we told you about our next big thing. those who were there at the node13 keynode event already got a glimpse but since then we kept a low profile on that thing again. we're now slowly coming to a point where things start working and we feel we can start sharing some more infos about what is to expect.
we're currently in the process of testing patching convenience and the usability of certain language features and paradigms. all with vvvvs traditional focus on ease of use.
the games above are the result of our first round of applying the new language to some actual problemsolving. specifically we picked one very common problem for a start that is managing the life-time of objects. And the term "object" is key here. where in vvvv45 you need to manually synchronise several spreads representing the properties of your objects, in vvvv50 you can comfortably (on a high-level) think in actual objects that have data and operations that act on that data. so eg. when the spaceship shoots we can create a list of rockets that have a position and speed and and ask them to check if they hit one of the asteroids. and when they do, we can remove them from the list of rockets and tell the asteroid to explode...
here is a screenshot of the asteroids root patch. have a look around and see if you can read it. don't worry, it took us a while ourselves as well.
(click image for a sharper version)
now here is a little vvvv50 faq:
will it run on mac/linux?
probably. it is all written in pure c#/.net which runs cross-platform via mono. we haven't done extensive testing on this yet but are halfway optimistic.
will it run on devices?
probably, see above answer.
when will it be available?
rumours are there will be a node15...
can i alpha-test?
don't call us, we call you. we'll slowly start reaching out to testers when we feel it makes sense.
will it be faster than vvvv45?
will the first version be as amazing as vvv45 is now?
nope. but in a good way.
thats it for the first treat. expect more posts introducing some of the new features in detail in the coming months. but now next up is the release of beta32 scheduled for late april.
When Thu, Apr 3rd 2014 until Sat, Apr 5th 2014
This years edition of the resonate festival features quite some vvvv. Or at least the program features the usual suspects which makes us believe there should be some.. I spotted a performance/talk by Paul Prudence a talk by timpernagel, a talk by eno a talk/workshop by elliotwoods, a talk by Joanie_AntiVJ and princemio participating in the Choreographic Coding Panel.
What i didn't find yet though is a schedule with times and places for all the events. But probably they'll have that on spot.
Also together with woei i'll be hosting the "Manipulating Faces" workshop and on friday i'll do a little "vvvv - still more to come" talk.
update: possibly vvvv related resonate schedule:
12h Choreographic Coding Panel (among others: Christian Loclair)
15h Eno Henze
17h Visual Music and the Geometries of the Unseen (among others: Paul Prudence, Joanie Lemercier)
12h Paul Prudence
13h Elliot Woods and Mimi Son (Kimchi and Chips)
12h40 Johannes Timpernagel
12h Joanie Lemercier
Have i missed anything/anyone?
Who B. Traubeck, LIA, mes.|.aga., A. Koller (andreaskoller), R. Kohlberger (rrrr), J. Poell, AEC Futurelab, G. Stiletto, dextro.org, D. Bruckmayr (sinus), S. Schilcher (flux); soundframe, depart, woei
When Thu, Mar 27th 2014 - 20:30 until Thu, Mar 27th 2014 - 21:30
Where Stadtkino Wien, Künstlerhaus, Karlsplatz 5, Wien, Austria
Generative Essences In Austrian Audiovisual Works - A Status Quo
curated by Leonhard Lass (depart.at) & Woeishi Lean (refect.net)
20:30, 27.03. 2014, Stadtkino Wien
part of sound:frame festival 2014
G'day! The lovely people at Arterial Design approached me, asking if I can find someone with skills "like mine" who wants to live and work in Melbourne. I did that for a while, and it's a charming place and employer there. The small exhibition and interpretation design studio is looking for someone who:
They have a great customer profile: They're doing almost no branding stuff, but educational and interpretive design. You'd be working for Zoos, Museums, Cultural Organisations, or kids' stuff. That implies that the budgets aren't always huge, but hey: no car trade shows!
As the name "subtly" suggests, they do like marterials and haptic, analogue experiences. So very rarely there will be digital-only environments, and it's more about combining the physical with the digital.
Check out http://arterialdesign.com.au for recent projects.
As I said, I'm not the employer, just the "headhunter" if you want (and the one who did this job previously). I landed in this position just because those guys are great to work with, and I'm doing them a favor. I obviously wouldn't do that if they'd suck.
Melbourne is a great, thriving city, and earning Australian Dollars is probably the only way how you could ever afford it. It's a bit like the Berlin of Australia, when it comes to creatives, culture and street life. And if you're nice Jan let's you stay in her holiday house in Wilson's prom. 'Nough said.
Send me an email with your cv & portfolio, and let me know why you're great for that position:
p (ät) steinweber.net
We'll have Skype interviews with selected canditates between you, me and Arterial.
Feel free to ask questions in the comments.
When Fri, Mar 21st 2014 - 10:41 until Fri, Mar 21st 2014 - 10:41
Mapping Festival, dedicated to audio-visual art and digital culture, celebrates this year its 10th edition from May 22 to June 1 2014.
After its success in 2013, we repeat the formula discerning professional workshops from events intended for the public. Articulated around various themes and technological explorations, conducted by international instructors who are specialists in their respective fields, the six workshops will be spread over the two weeks of the festival.
Informations and subscriptions on our website:
NY MAPPATHON (May 28 to 30) http://www.mappingfestival.com/2014/en/workshops/ny-mappathon/
Conducted by CHiKA (US) with collaborators Anton Marini (US), Tom Butterworth (UK) and David Lublin (US).
NY Mappathon, a workshop focused on learning projection mapping, aims to create a site specific installation through collaborative work.
MAPPING 2.0 (May 24 to 28) http://www.mappingfestival.com/2014/en/workshops/mapping-2-0/
Conducted by Mike Latona (BE).
Intended for video artists wishing to deepen their knowledge of actual mapping softwares, image creation and production of permanent installations.
GENERATIVE PHYSICAL STRUCTURE (May 23 to 25) http://www.mappingfestival.com/2014/en/workshops/generative-physical-structure/
Conducted by Laurent Novac (CH).
An exploration in the field of generative art and the use of physical principles for the generation of objects, both 'implausible' and 'natural'.
3D LED FASHION (May 26 to 29) http://www.mappingfestival.com/2014/en/workshops/3d-led-fashion-and-some-video-mapping/
Conducted by MadMapper creators Boris Edelstein (CH) & François Wunschel (FR).
This workshop will offer a full range of practical applications on LEDs and video mapping using MadMapper, a software from GarageCube and 1024 architecture.
STAGE DESIGN (May 25 to 28) http://www.mappingfestival.com/2014/en/workshops/stage-design/
Conducted by Adrien Boulanger (FR), Pierre Turlotte (FR) & Rochel Mancip (FR).
How to set up a scenography in the Zoo Club (Geneva). Participants will go through all stages, designing, building and operating the scenography.
MODULE PROGRAMMING WITH MODUL8 (May 22 to 24) http://www.mappingfestival.com/2014/en/workshops/module-programming-with-modul8/
Conducted by Andy Teasdale (UK) & Gaël Abbeg (aka LUPIN) (FR).
For three days this workshop will offer a full range of tools for module programming using Modul8, a software from GarageCube.
hola. you may already have seen the little flattr icon next to a user in the forum or in the contributions. now here is the story:
Flattr is a microdonation provider. it allows you to define a personal monthly budget you want to distribute among all the people/things you flattr. it is very convenient because you don't have to think about how much you'd donate to a single cause. if your monthly budget is 10 and you flattr 5 people/things each gets 2 at the end of the month, if you flattr only 2 each gets 5. this may sound random at first, but only if you view it in detail. on the large-scale (and this is where microdonations are meant to work) those random factors even out. you just think what you can afford to donate per month and then go on a donation spree. easy.
2] if you also want to hand out flattrs (it feels really good) load your flattr account with money (following instructions on your flattr dashboard) and decide for a monthly budget
3] on vvvv.org you can flattr:
why would you flattr someone at all? well, for example, because you want to show some appreciation for the time they spent creating a useful plugin/contribution, a tutorial that gets you started, answering your forum-questions, translating wiki-pages to your language,... just instead of +1/liking something or adding "i owe you a beer" send a little flattr.
now in the face of that loony deal some may find such tipping useless, but only those who think in a small scale. imagine everyone always flattring everything he finds useful/interesting on the internet. imagine a westbam making a living from creating tutorials just because thousands of users send him a tip every month. you may say i'm a dreamer..
anyway you now have a convenient way to actually support users whose contributions you value. i was also hoping we could get nice statistics of what things have been flattred via vvvv.org but that seems to be not so easy to realise. at least here is a listing of all vvvv related flattr-things.
in real life vvvv.org would have an appstore where users would pay a fee to be able to sell their contributions and vvvv.org would take a cut of 30% of each transaction. for some reasons (but mostly the other) it seems vvvv has not yet grown up so here is what we do instead: flattr itself would take 10% of each flattr but we decided to take part in their partner program so they split it with vvvv and we both get 5% for every flattr you give on vvvv.org.
also over the years we've been bugged to accept bribes from people who are not using vvvv commercially thus not having to buy a license. so here you are. if aside from your commercial-licensing duties you want to do your vvvv some good go click that button below. better even twice, so it sticks..
(note to self: integrate on downloads page)
2014, the world is purchasing-in-app and vvvv finally jumping on the ancient wagon that is microdonations. come join the devolution and click that button already.
on many other websites you can flattr content directly via the available browser extensions. eg. on github.com you can flattr any opensource project you like. on vimeo, youtube, soundcloud,... you can flattr the respective content. interestingly there you can even flattr content of people who don't have a flattr account yet and as soon as they get one, they'll get your donations.
flattr browser extensions are available for firefox and chrome. and flattr apps are available for android and iphone which is useful for flattring things by scanning their QRcodes via your phones camera.
so that should get you started. now it is your turn. happy flattering..
Who sunep ao.
When Fri, Mar 7th 2014 - 23:00 until Sat, Mar 8th 2014 - 06:00
Where Balzac, 1, rue de Balzac 75008, Métro Georges V., Paris, France, France
Short notice this time. If you are in Paris this friday (march 7 2014) I have the honor of making visuals at Champ Magnetique for Cristian Vogel. The roster looks good for this night so come and release your inner techno lover!
EDIT: more info: https://www.facebook.com/events/249670821881372/
EDIT: Video from the concert
When Fri, Feb 28th 2014 - 16:02 until Sat, Mar 1st 2014 - 16:02
Where STEIM Concert Space, Utrechtsedwarsstraat 134, Amsterdam, Netherlands
Trasformatorio is about settling and developing an annual laboratory for performative arts in a remote community in Sicily: Montelbano Elicona (province Messina). This laboratory focuses on the development of contemporary site-specific performances informed by the human and geographical landscape as well as implementations of a philosophy of near-to-zero- environmental impact.
Marije Baalman and Alberto Novello will host a workshop employing techniques that could be of use in these site specific contexts. The aim of the workshop is to explore various body based sensing technologies, such as acceleromenters, bend/stretch sensors and muscle sensors, for sonification in performative contexts.
Using the Sense/Stage wireless sensing platform we will look into mapping strategies for the sensor data to transform body movements into gesture-controlled sound instruments. Examples will be given in SuperCollider and Max/MSP; the sensor data can be received in SuperCollider, PureData, and Max/MSP. After initial introduction of the concepts and framework, each participant will be able to explore different possibilities, and share experiences with the other participants. At the end of the workshop we will be able to do a little jam of the different instruments created.
DATE: 1st of March, 2014
TIME: 10:00 / 18:00
LOCATION: STEIM Concert Space, Utrechtsedwarsstraat 134 Amsterdam
This workshop is limited to 15 participants!!
more information: http://steim.org/event/steim-invites-trasformatorio-body-sonification/
The GLOWFestival is an annual festival dedicated to a particular form of augmented reality: the Videomapping and is curated by Primitivi Digitali Association and gloWArp Studio. First edition was made with Magmart Festival of Naples. From 2014 comes to life with his second stand-alone edition and starts from the town of Ostuni (Italy). The GLOWFestival aims to enhance the majority of indoor cultural heritage and make it possible for anyone to be fascinated by this technique. is a tribute to the light and its artistic implications. It will be a traveling festival and will be hosted in archaeological sites, in museums, in churches and in all the municipalities sensitive to the promotion of cultural heritage with innovative techniques and cutting edge.
VIDEO MAPPING OPEN CALL
Create four minutes of a project using the technique of video mapping on a free theme which will be screened on Church of St. Vito Martire, home of Museum of Civiltà Preclassiche della Murgia Meridionale. The aim is to draw attention to and promote the work through a technique of contemporary art. GLOWFestival is open to artists from all over the world. Participating is free.
By submitting the registration form, the artist accepts all the rules. The jury’s verdict is incontestable. All sent materials will not be return, and will be stored in the GLOWFestival’s archive like as documentation. Sending the participation form, the artist fully accepts the present rules. The Jury verdict is incontestable. The artist accept that his videos will be broadcasted online and offline, on the site of GLOWFestival and become part of archive, and can be screened in the same place in another part of year, with exclusion of any commercial use.
Still-frame from videos can be freely used for the GLOWFestival communication, mentioning title and author of artwork. All rights on videos remain property of author. The author asserts, under his/her own liability, the complete right of use on used material (images, sounds, videos) and that compose the artwork; the author completely undertakes the liability for any breach of copyright laws. The omission, or the incorrect filling, of one or more parts of form itself, will involve the exclusion of video by selection of Jury. It is strictly forbidden to embed any real or fictitious advertisements in the work either openly or indirectly, i.e. it is forbidden to feature any product, brand, name, logo or recognizable image, or text, etc., and/or any mark or symbol suggesting whose work it is. Entries that do not meet these requirements will be rejected automatically. The language for submission of applications is in English. Please read the rules carefully before sending the job.
°° Videos that do not meet the constraints imposed by the mapping file and the technical requirements will be rejected automatically without communication to the author °°
Only the videos received within 12 am (Time of Rome) of 10th April 2014 will be accepted. We cannot accept any entries submitted after the deadline.
Theme is free as long as you create a visual story that has coherence and meaning. No random effects (especially collapses). GLOWFestival will support the most innovative proposals which introduce different ideas, that have never seen before.
The day of 12th April on the official website will be published the final list of selected works which will be screened during the events planned for 19th and 21th at Church of St. Vito Martire in Ostuni, Italy. On the evening of 19th April, the jury will select the three winners that will be announced the next evening. We have prizes for top 3 and critics prize:
1# Resolume VJ Software / Arena Boxed Version - one license;
2# Millumin - one license;
3# Resolume VJ Software / Avenue Boxed Version - one license;
Critic's Prize: CoGe & Vezér - one license to software;
Altar of the Church of San Vito Martire in Ostuni, Italy.
TECHNICAL FEATURES OF ARTWORKS
• Video must be 4 minutes in length (will be accepted videos with 30 sec allowance: 3’30”e 4’30”);
• 1024×768 px (XGA Resolution 4:3 format);
• Quick Time video format;
• Photo JPEG;
• 25 FPS;
• 3D model, to generate, and photos, to put it in perspective, if you want to use them, they must be generated by the participants as part of the creative process;
• Quality: 85% (Compression Type: Photo JPEG, FPS: 25, Quality: 85);
• The video material must contain the audio track in stereo format;
MATERIALS (download on the website)
DOCUMENTS TO BE ATTACHED
Call video file in this way:
Title of video_name of author.mov
Call submission form in this way:
Form_name of author.doc/.pdf
Call CV in this way:
CV_name of author.doc/.pdf
Call Identification Document in this way:
ID_name of author.doc/.jpg/.pdf
Call image file in this way:
Image_name of author.jpg
Make a compressed folder (.zip/.rar) with all file and call it in this way: Title of video_name of author.zip/.rar
You must utilize a service for big files transfer like We Transfer and sends all to infatglowfestival.it with object:
glowfestival_2014_Title of video_name of author
''''3D PRINTING OPEN CALL
Make a 3D model based on light’s theme and it will touch with the 3D printing technique in limited edition of 150 pieces. Arturo Tedeschi will select the GLOW Festival 2014 exclusive gadget's closer to the concept. The Gadget will be printed thanks to CREARE, 3D printing service, our technical partners and will be given for free in the first 150 visitors who request it. To participate, send a 3d model at firstname.lastname@example.org with GLOW 3D GADGET in the object that respects this characteristics:
Dimension: max 3x3x3 cm
No information color
File type: STL
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