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Who Martìn Romeo, Luca Pozzi and Andrea Santini
When Fri, Sep 26th 2014 - 11:00 until Sun, Sep 28th 2014 - 18:00
Where Officina delle Zattere, Fondamenta Nani, Dorsoduro 947 , Venice, Italy

TOOLKIT FESTIVAL 2014 - COMPOSITIONAL PHASES
WORKSHOP
26-27-28 SEPTEMBER - Venice

Toolkit Festival presents an educational program: 3 workshops will take place on the 26, 27 and 28 of september 2014. The workshops will focus on multimedia practise and new technologies used in contemporary art.
The 3-days courses will take place simoultaneously in Venice, they will last 3 days and they will allow to investigate both theoretical and practical paths.
They will be held by tutors with a strong experience in the respective fields of research: interactive and digital scenogaphy (Martin Romeo), multidisciplnary connections between art and science and augmented reality (Luca Pozzi), sound-design (Andrea Santini).

The three workshops focus on three different fields of research, but they have a common purpose, which is to get the participants to learn specific tools in order to be able to create a personal artistic project.
On the final day there will be a collective moment, opened to public, in which the concrete results of the courses will be shown, in order to open critical and dynamic discussion about digital and interactive art, and to stimolate the exchange of experience among the differents facets in the multimedia research.

read more...
Martin Romeo, Monday, Sep 8th 2014 Digg | Tweet | Delicious 0 comments  

here is to you the latest and greatest: vvvv_45beta33
in other words: bestest release evvvver.

architecture.

some highlights from the changelog:
general

  • optimized patch redrawing (should also reduce occurances of infamous IOBox bug)
  • added a command to cleanup patches with corrupt links. see: corrupt-link-inside-reader-(string)
  • a patch with evaluate=0:
    • now now allows default patching/panning: gui-strange-behaviour
    • shows a "NO" cursor when hovering input pins indicating that you cannot change those

code editor

  • for each file only one editor will be open
  • completion window for HLSL will only popup when pressing Ctrl + Space. It will also only show predefined functions and parameters as no proper AST for HLSL available.

new nodes

  • MouseMatch (Mouse) node able to detect certain mouse events like up/down/wheel and click
  • SplitAt (T) node - splits a spread at given position into two subspreads

fixed nodes

  • AsRaw (EX9.Texture) now ~30 times faster
  • DynamicTexture (EX9.Texture Raw) now ~10 times faster

goodypack
For the following two goodies please head over to the Addonpack release announcement:

  • the new (ultramodular) PolygonEditor by vvvv meisterschüler dominikKoller
  • the html-texture upgrade sponsored by meso

Also restless robotanton has been continuing work on the documentation bringing to you everything we know about Video (and specifically syncing them) in vvvv with a shiny new section in the girlpowers:

 \girlpower\Video

that is accompanied by a rework of the Video section of the documentation.

If you like what you get and are a non-commercial user consider pressing the button below:

have a good patch,
yours devvvvs.

joreg, Tuesday, Sep 2nd 2014 Digg | Tweet | Delicious 0 comments  

may i have your attention please.

two major things in the addonpack this time:

HTMLTexture update
Everybody say thanks to meso for sponsoring an upgrade of the HTMLTexture nodes to now make use of CEF3, see htmltexture-node-using-cef-3-now

PolygonEditor
vvvv meisterschüler dominikKoller gives to you: The PolygonEditor (2d) which following the tradition of vvvvs other editors (Point, Grid, Mesh) is patched from the ground up (including multiselection, snapping, keyboard-interaction, serialization,...). Only this time in a quite modular manner allowing you to easily adapt its functionality to your personal needs. Also with a beautiful seperation between model and view allowing you to easily adapt this to DX11. For a first usecase, see the revamped: badmapper.

Plus the usual smaller fixes, as you can see in the changelog linked below. thanks everyone for your contributions.

Want to support individuals who contributed? Find them on the list of flattrable vvvv users.

joreg, Tuesday, Sep 2nd 2014 Digg | Tweet | Delicious 2 comments  

Who Abduct
When Sun, Sep 7th 2014 - 19:07 until Sun, Sep 7th 2014 - 23:07
Where MÜSZI Community and art center , Blaha Lujza square 1., 1085 Budapest (Corvin Shopping Mall III.), Entrance from the Somogyi Bèla, big green door With muszi logo, Ring the bell if the door is closed, Budapest, Hungary

shuffle room

Shuffle Room is an interactive audiovisual installation designed to completely submerge the audience in a rich 360º navigable sonic environment.
The piece uses a quadrophonic audio engine and an edge-blending multichannel projection transforming the room into an immersive audiovisual experience where converged mashups of abstract geometric objects and micro sound textures are emitted at high intensity and frequency, while they are also constantly seamlessly coordinated in a coherent whole.
Centrally located, a monolith shaped physical object enables the audience to have complete control over their surrounding using said multi-touch interaction device. It invites participation of the audience, and once it receives feedback from an audience member, the whole space awakes with activity, provokes further experimentation by the observer. Their fingertips now become the environment, and the observer becomes a conductor of his own audio visual experience.
The exhibition explores the possibilities of a limited space and represents an ever-evolving state of shape and sound where new patterns are constantly emerged and rearranged. It creates dialogue between the audience and the environment exploring modes of interaction and responsiveness, input and output, human intuition and curiosity.
Inside the custom built touch reactive interface, a real-time simulation software is situated, making use of various technologies and protocols all routed up in VVVV in conjunction with custom programmed audio engine running in Usine.
Participating in this exhibition, the observer is highly empowered to become part of the exhibition, part of the world he is now in charge of manipulating. The sheer spontaneity of interacting and changing such a complete set of multimedia, fully covering the main senses, introduces a specific state of mind that is unique and leaves an imprint with lasting effects.
Shuffle Room is developed as a collaborative work between Saso Puckovski (MKD) and Rodrigo Guzman (MEX), to be premiered on 7th of September at the art centre MÜSZi in Budapest, Hungary.

http://shuffleroom.tumblr.com

Abduct, Tuesday, Sep 2nd 2014 Digg | Tweet | Delicious 0 comments  

Who Abduct
When Fri, Sep 5th 2014 - 12:00 until Sat, Sep 6th 2014 - 04:00
Where MÜSZI community and art centre, Blaha Lujza Ter 3, Corwin Shopping Mall 3rd floor, Entrance from the Somogyi Bèla, big green door With muszi logo, Ring the bell if the door is closed., Budapest, Hungary

Light Based Lifeforms Workshop
This Workshop focuses on the development of interactive animations
creating an experience of a living worlds that responds to the human contact.
Interaction with the animation creates an impresion of communication
with the artificial living environment.

The "Light based life forms" workshop is designed for illustrators and visual artist
as a space for collaboration to mix any illustration technique with programming to create
their own behaviour patterns and concepts for light based lifeforms.

Light based lifeforms project aim to link the physical and digital worlds that demands
emotional interaction of the spectator and establishes an illusion of an intelligent life.

MÜSZI community and art centre

 Blaha Lujza Ter 3

Corwin Shopping Mall 3rd floor, Entrance from the Somogyi Bèla, big green door With muszi logo, Ring the bell if the door is closed.

Abduct, Thursday, Aug 21st 2014 Digg | Tweet | Delicious 1 comments  

Who Martìn Romeo
When Sun, Aug 10th 2014 - 19:00 until Fri, Aug 22nd 2014 - 23:00
Where Synagogue, via delle Scuole, 23, Pesaro, Italy

From 10 to 22 of August at Synagogue
"Point of Views" is a multimedia opera by Martìn Romeo.
It was especially relized for XXX Fuori Festival in the Sinagoga / via delle Scuole Nuove - Pesaro -
where the show start from 19.00 to 23.00.

The Sinagoga's space, with a rich environment full of beautiful decoration in the high ceiling, speakes perfectly with this opera video, through multi- projection and video - mapping making a scenic digital design beams on the high part of the space, and an interaction between the visitors and the opera by table - mirrors.

http://www.xxxfuorifestival.com/
http://www.martinromeo.com/
http://www.toolkitfestival.com/

PHOTO: © Valentina Rachiele

Martin Romeo, Tuesday, Aug 19th 2014 Digg | Tweet | Delicious 0 comments  

Hey guys, we are looking for skilled vvvv patchers!!! Starting now till end of September! If you are looking for some great freelance projects please feel free to contact me to join our team near Munich!
Jobs*** jannis.kreft@focus4.de

jannis, Thursday, Aug 14th 2014 Digg | Tweet | Delicious 0 comments  
NODE/TADAEX Residency Program

NODE - Forum For Digital Arts, TADAEX – Teheran Annual Digital Arts Exhibition and Goethe Institute invite Iranian and germany-based media artists to apply for artistic residencies in Frankfurt, Germany and Teheran, Iran.

Goal of the TADAEX/NODE Residency Program is to establish an exchange between the media arts scenes in Iran and Germany, and to connect the communities that have emerged around each festival. One german artist will be invited to Iran (2014) and one iranian artist to Germany (2015). Both residency periods will last 2 weeks and lead into the respective festival. The artists will be invited to both festivals, and are encouraged to collaborate.

Extended Deadline: 22.8.2014

Apply here: http://node.vvvv.org/call-for-artists-nodetadaex-residency-program/

fleg, Thursday, Jul 31st 2014 Digg | Tweet | Delicious 3 comments  

Call for application for the next Choreographic Coding Lab

Berlin, September 22nd-26th, 2014

Are you an artist working creatively with code and digital media with an interest in movement? Then come join us for the next Choreographic Coding Lab at Uferstudios in Berlin from September 22nd – 26th. Motion Bank and NODE Forum for Digital Arts are inviting you to apply for a week-long gathering of movement hackers and dance practitioners who will be discussing and working on projects, ideas and challenges in a peer-to-peer setting. The Lab will start before and run into the retune.14 conference (September 26th – 28th) and will be kindly hosted by Hochschulübergreifendes Zentrum Tanz Berlin (HZT).

Choreographic Coding Labs (CCL) offer unique opportunities of exchange and collaboration for digital media ‘code savvy’ artists who have an interest in translating aspects of choreography and dance into digital form and applying choreographic thinking to their own practice. Working with patterns, structures and movement through finding, generating and applying them with results ranging from prototypes for artworks to new plug-ins for working with dance related datasets. CCLs also seek to initiate a sustainable collaborative practice among its participants encouraging ongoing exchange in an artistic research community of individuals.

Background
CCLs are an outcome of Motion Bank, a four-year research project of The Forsythe Company focused on the creation of digital dance scores with guest choreographers. This research involved the study, documentation and analysis of unique choreographic approaches. The datasets and tools used behind the development of the Motion Bank scores will be made available for the Lab participants. CCLs are curated in collaboration with NODE Forum as a high-level, intensive environment that maximizes interaction and exchange over a period of five days.

CCL at retune.14 conference
The upcoming CCL is supported by retune.14. For the third time, the conference brings together artists, designers, technologists as well as researchers and scientists to inspire interdisciplinary thinking and making. This annual gathering of international creative minds seeks to explore, shape, and critically question the future of living, working, and expressing with technology.
The CCL will end with a round-up of results and discussion open to the public in the framework of retune conference.

Details & Application
The week will be enriched by lightning talks by members of the Motion Bank research team and network aimed to inspire and provoke participants with new perspectives and experiences. The space and basic equipment will be provided.

There is no fee for participation, but applicants are asked to propose starting points and ideas. Collaborative teams involving choreographers/dancers interested in the Motion Bank research approach are very much encouraged to apply.

Apply here: choreographiccoding.org
Deadline: August 13th, 2014

For documentation of previous events see:
Choreographic Coding Panel @ Resonate, Belgrade
Motion Bank CCL Report
Create Digital Motion Report

CCL is a collaboration between Motion Bank & NODE Forum for Digital Arts.

For this edition we have to thank Hochschulübergreifendes Zentrum Tanz Berlin (HZT) and retune conference for their collaboration and generous support.

fjen, Wednesday, Jul 23rd 2014 Digg | Tweet | Delicious 0 comments  

Who david, nodeforum, node+code, fjen
When Fri, Jul 18th 2014 - 19:00 until Fri, Jul 18th 2014 - 22:00
Where Basis Frankfurt, Gutleutstrasse 8-12, Frankfurt am Main, Germany

N+C#4

Jennifer_in_Paradise by Constant Dullaart

Meditations upon the act of translating between human and machine, image and code, part and whole.

The Dutch artist Constant Dullaart work explores contemporary modes of access, visibility and (mis)representation associated with global spread of information technologies. The title of his talk references the first ever Photoshop'd image: Jennifer in Paradise. Along with online transparency, hidden information and the multi-tiered infrastructure of the web, the talk is about Dullaart’s thoughts on the act of translating between human and machine, image and code, part and whole.

Constant Dullaart (NL 1979), former resident of the Rijksakademie in Amsterdam, lives and works in Berlin. Trained as a video artist, he recently focused his work on visualizing internet vernaculars and software dialects, a political approach critical to corporate systems influencing these contemporary semantics becomes clear through his minimal and sometimes bricolaged gestures. Editing online forms of representation, and the user's access to it, he creates installations and performances online and offline. His work has been shown internationally in places as the Centre Pompidou in Paris, the New Museum in New York, the ICA London, NIMK, de Appel, W139, MassMOCA, UMOCA, and the Stedelijk Museum in the Netherlands. In 2010, Constant Dullaart has been artist in resident of Transforming Freedom in the Museums Quartier, Vienna. One of the results was the first Public Interfacial Gesture Salon in Austria where new media artworks are uploaded online and premiered in a personal atmosphere.

http://www.constantdullaart.com


Free entrance, be on time and link up:
Facebook Meetup Twitter


Supported by
Stiftung Polytechnische Gesellschaft Frankfurt am Main
http://www.sptg.de/

tnkstn, Friday, Jul 11th 2014 Digg | Tweet | Delicious 0 comments  

anonymous user login

Shoutbox

~5h ago

everyoneishappy: @Joreg thanks!

~8h ago

joreg: @everyone: yes, e.g. see \lib\nodes\plugins\Decode (String File) help.v4p.lnk

~10h ago

everyoneishappy: Possible to point multiple modules to the same help patch?

~11h ago

joreg: in case you missed that: #node15 participants are flying in from all continents except afrika and antarktika: https://de.batchgeo.com/map/4ee1551a750b4a3d069741e5ed79c8de

~11h ago

joreg: horray, in may we'll see 60 new potential #vvvv users. both german and english beginner workshops at #node15 are sold out.

~1d ago

sebl: @vanderplate you need to install c++ 2012 redistributable as stated here directx11-nodes-alpha

~2d ago

udo2013: 16 emitter and a lot of smoke (3d particles with vvvv) https://www.youtube.com/watch?v=aGfS9_KfTRE (drkness2)

~2d ago

vanderplate: Hello guys, how can i get the scene node (assimp library) working? i have the addonpack but can´t find it :(