As promised a year ago there are no more vvvv releases on the 24th of december.
But that does not stop any of us to release stuff on the 25th of december.
With great pleasure the first alpha preview of the new vvvv audio engine is here in the beloved vvvv-pack format. The focus of the engine was not so much DSP programming but flexible signal routing for large scale installations and VST support: vvvv.audio-pack-alpha
And here is a little x-mas amateur demo video of the audio engine:
Have some nice holidays with the new toys!
And be aware, its windows only!
We got a present for your christmas holidays. We - the Prototyping Interfaces team, finally updated all our patches to get them up and running with the latest version of vvvv: 45beta31.2!
Get the bundle here: http://prototypinginterfaces.com/
As a reference you can still download the patch bundle for vvvv_45beta29.2, which is exactly the version we used while developing the book.
Jan, Roman, Jochen, Mark, Markus
It is with great pleasure that today after a year of tough negotiations we can finally announce a winner in the bidding for a license to monetize the Quad. We congratulate the TinkerSoup - Berlin Based Electronic Kitchen online store who beat competitors like the itunes-store, google-play and the amazon-marketplace for reasons undisclosed.
Your future (if not already) favorite for all things IO
So just-in-time for this consumerist time of the year we announce the immediate availabilty of all the Quads in the series. The quads offer an ultimate universal unibody user experience. They are massively multitouch and only your imagination is the limit of their applications. Manufactured from pure concrete with a grain size of 1mm max and doubly reinforced for extra strengh they are also totally vegan. The Quad comes in four flavours NANO, MINI, CLASSIC and MEGA. Insert coin after the click:
Also incidentally this announcement comes not randomly but exactly one year after the Quads initial materialization that was 10 days before the 10th anniversary of vvvv which was celebrated with a befitting festivity at the Letters Are My Friends - Typographic Concept Store which by the press was dubbed "no ordinary party". Well,... it brought together all the international vvvv jetset, they served alcohol and look, they even sent a tv-crew:
There's been another update to the mouse and keyboard nodes before but that turned out to still cause troubles:
Now there've been notable contributions to work around some of those issues, like windowstouch, global-keyhook and directinput-(devices) but those being really basic things we thought we'd give it another shot.
So here is what you get:
|Device type||Source nodes||Sink nodes|
|Keyboard||Keyboard (Devices Window)
Keyboard (Devices Desktop)
KeyEvents (Keyboard Join)
|KeyEvents (Keyboard Split)
KeyStates (Keyboard Split)
|Mouse||Mouse (Devices Window)
Mouse (Devices Desktop)
MouseEvents (Mouse Join)
MouseStates (Mouse Join)
|MouseEvents (Mouse Split)
MouseStates (Mouse Split)
|Touch||Touch (Devices)||TouchEvents (Touch Split)
TouchStates (Touch Split)
For the plugin-developer:
all available now for testing with the latest alpha builds
Due to our recent build server change, we accidentally broke the fetch-binaries script, which gets called by various post merge/checkout hooks installed by the init script and so in turn we managed to break the whole checkout/pull procedure :/
Sorry for that.
We decided to get rid of all these post merge/checkout hooks entirely and let the user decide when to invoke the fetch-binaries script for the following reasons:
The init script was used in the past to install post merge/checkout hooks to your local .git folder. These hooks did stuff like updating symbolic links or downloading a matching vvvv.exe from our build server. We got rid of the symbolic links about a year ago and the automatic download of a new vvvv.exe everytime you switched a branch started to get cumbersome.
Now in order to get everything running again you'll first need to delete those broken post merge/checkout hooks installed in your local .git folder.
Navigate to vvvv-sdk\.git\hooks and delete all non-sample files like this:
You can now do the usual
git pull upstream develop
And after ensuring that powershell 3.0 is installed (installed by default on windows 8) you can fetch a matching vvvv.exe (32 bit) with
Or in case for a 64 bit version do a
We've also updated the vvvv sdk page to reflect these latest changes.
When Thu, Dec 19th 2013 - 10:30 until Thu, Dec 19th 2013 - 18:00
Where Habegger AG, Riedthofstrasse 124, Regensdorf, Switzerland
As in the last two years i'll be hosting a vvvv workshop during the Habegger AcademyDays in december.
Have a look at their workshop program. They have 4 full days of workshops on a range of topics covering design, management and technical stuff.
The vvvv workshop will not be for total noobs. I will assume you have already gone through the tutorials and we'll touch more advanced topics such as shader-/plugin programming and multiscreen/boygrouping applications. Hope to see some of you there.
Ah and most likely the course will be held in german..Hier gehts zur Anmeldung.
When Mon, Dec 9th 2013 - 09:02 until Fri, Dec 13th 2013 - 12:00
Where G12 Hub Gallery, Karadordeva 59, g12hub.com, Belgrade, Serbia
Free VVVVorkshop In Belgrade Serbia!
From 9 to 13 of December 2013
9:00 to 12:00
Day1.- Installation And Configuration.
Day2.- IO Box & Spreads.
Day3.- Vjing, Mapping Techniques.
Day5.-MidiControllers , Kinect Interaction.
Just in time for the holiday season: The »Prototyping Interfaces« X-Mas Contest! We have two copies of the book to give away, so we challenge you to show us why you should get one of them.
If you want to win, here is what you have to do: Comment on the contest post on facebook with a 1280x720 image/video that shows your typographic take on the title of our book »Prototyping Interfaces«. Everything goes - use whatever tool you want. Draw it, sketch it, code it, make a photo, do whatever you like and show us what your idea of prototyping looks like.
The deadline for submissions is December 8th. The winners will be announced on December 15th.
Have fun and let us know if you have any questions.
Latest build for DirectX11 and beta31.2
Quite some new changes for this one.
One small nasty bug decided to stay hidden until after deploy, so I updated the build,please download latest version again (replaced downloads), sorry for any inconvenience ;)
So latest release has those extra bits:
Download Latest version here : directx11-nodes-alpha
Please note that for now most work is to replace SlimDX by SharpDX, so next release (planned for end december/mid january) will have a couple of changes (which should not affect the patcher).
That also means access to DirectX11.2 (win8.1 only).
On the move quite a few core bits are changed/improved but, more announcements while progressing ;)
hello, my name is Minoru Ito(mino).
I would like to announce hold a competition of cover art & illustrations for new vvvv book!
Now I'm writing the book in Japanese. I have already asked cooperation to several persons.
Then, we need several graphics published in a book.
Please refer to this forum thread and upload your works/images/pictures or send e-mail to me.
we (me, editor, designer) will choose 1 for cover art and 5-7 for illustration in the book.
if you have any question, please comment here.
we are looking forward to see your works!
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