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GRADIENT is an abstract concept of continuously changing value, of transition between different states that occur everywhere - when shade is changing to light or cube is morphing to sphere, on the boundary between pure nature and life modified with technology.
When observing gradients at a closer look, we can notice how their apparent continuity is quantized with rhythms and patterns, and more gradients appear on edges of these details.

Showed at Moscow International Festival CIRCLE OF LIGHT 2014, on VDNKh, pavilion №12.
The artwork was awarded with the 1st prize of ARTVISION MODERN video mapping contest.
Info about festival: lightfest.ru

concept, visual idea, programming of graphics - Alexandra Gavrilova.
concept, visual idea, sound, mastering video - Sergey Titov.
synthesized with VVVV, SunVox, Nord Micro Modular.

stain, Thursday, Oct 30th 2014 Digg | Tweet | Delicious comments on vimeo  

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The ‘320° Licht’ installation of URBANSCREEN uses the cathedral-like beauty of the Gasometer Oberhausen as the starting point for a fascinating game with shapes and light.

Within a radius of 320 degrees graphic patterns grow and change on the 100-metre high inside wall of the Gasometer.

The observer experiences the interplay between real and virtual space, in which the Gasometer seems to dissolve into its own, filigree structures and yet finally always reverts to its clear shape. ’320° Licht’ is achieved with kind project support from Epson Germany.

With approx. 20,000 square meters of area played upon, the installation is among the world’s largest and technically most sophisticated interior projections - interconnecting 21 powerful projectors to one projection screen.

Duration (loop): approx. 22 min.

'320° Licht' is part of the exhibition ‘The Appearance of Beauty’ - the variety of beauty in art that is shown inside the Gasometer. The Gasometer Oberhausen opens this exhibition from 11th April until 30th December.

Please find detailed information on Gasometer Oberhausen (www.gasometer.de).

Art Director: Thorsten Bauer, Max Görgen, Till Botterweck, Julian Hölscher (julianhoelscher.de)
Creative Director: Thorsten Bauer
3D Supervisor: Peter Pflug
3D Designer: Till Botterweck
Music & Sound Design: Jonas Wiese (www.jonas-wiese.de)
Mock-up construction & Operator: Marcel Bückner
Project Manager: Majo Ussat

Documentation Director: Jonas Wiese
Camera: Thorbjörn Geisler
Slider Operator: Marcel Bückner
Edit: Jonas Wiese
Grading: Thorbjörn Geisler

THX for providing REAL brillant services: Intermediate Engineering (www.im-en.com)
Projection project partner: Epson Germany (www.epson.de)
3D Scan support: Leica Geosystems (www.leica-geosystems.de)
Audio support: www.audioease.com
Media-Engine support: WINGS VIOSO (www.europe.avstumpfl.com/en)
An www.URBANSCREEN.com production

URBANSCREEN, Thursday, Oct 30th 2014 Digg | Tweet | Delicious comments on vimeo  

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realtime rendering with VVVV in fullHD. captured with fraps. quaternion julia shader(tonfilm), feedbacks with textureFX(unc). beattracker+beatscanner(vux). video: didi bruckmayr
audio: sigi aigner/Leiermann redux. from the soundtrack of upcoming multimedia revue Who am I/Wer bin ich?/New Musictheatre Linz. fuckhead.at
supported by vice, noisey and noiseappeal records.

Didi Bruckmayr, Thursday, Oct 30th 2014 Digg | Tweet | Delicious comments on vimeo  

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some video mapping i made for "open school day" in Aix en Provence http://www.ecole-art-aix.fr/ .
structure by Elioe

Line Kernel, Thursday, Oct 30th 2014 Digg | Tweet | Delicious comments on vimeo  

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Vision Nocturne presents Cubix, an interactive multitouch audiovisual installation, further developed during a two-week residency at iMAL and supported by Fédération Wallonie-Bruxelles.

Cubix consists in a cube of 27m3, shaped by a metalic structure and white translucide material. It generates abstract aesthetics from a simple cube, both sensorial and immersive. Cubix invites the public to enter the structure and discover its tactile, audio and visual dimension thanks to a multitouch table placed inside the cube and which allows visitors to make evolve projected animations on the cube.

project by Vision Nocturne

filmed by dmoprod (www.dmoprod.be)
Residence at Imal 5-12-2012( www.imal.org)
Live Dj set: Kopperniko (Rewind Concept)
Music Editing: Rawakari "Brownies In Vegas"
Editing Video: Vision Nocturne

Special Thanks @ Elliot Woods,VUX, VVVV community
Support by Fédération Wallonie-Bruxelles

Past date: IMAL-December 5,2012

                 OPUS V / Live.Art.Dance - March 3,2013

Newt date: Festival Art Numérique(warnethon)-of September 23, 2013 until October 4,2013.

                  Nuit Blanche (Brussels)- October 5,2013
                  Mira Festival- November 14-15-16,2013
Vision Nocturne, Thursday, Oct 30th 2014 Digg | Tweet | Delicious comments on vimeo  

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/ Level.01
Generative Animation.
VJ stuff
Live record.

Vision Nocturne, Thursday, Oct 30th 2014 Digg | Tweet | Delicious comments on vimeo  

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Footage of the Media Lab Melbourne projects exhibited at White Night Melbourne 2014.

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Project page:


During an undefinied lapse of time, several events happen in the outside environment.
These phenomena are read and developed by the nervous system through a large number of synapse.
This complex mass of electrochemical signals is received and read in different ways by the two cerbral hemispheres. Sometimes the interpretation differences are slight, other times they are more drammatical. The more these perceptive contrasts accentuated, the more the personal contradictions increase.

The contradictions are the whole of the feelings that cause malaise and emotional unbalancing inside the human soul. The arising of these negative sensations generates the wish to come back to an utopic balanced asset that, given the human imperfection, will never be possible to achieve.

The performance is based on the musicians improvised action.
Like the neurons of a nervous system, they produce dynamic signals and send them variable toward a computer/brain.
The computer, programmed to simulate the two cerebral hemispheres, tries to build up an univocal and
specular representation of the perception but, because of its innate ambiguity, the image will never be balanced.


BALANCED live a/v.

live audio video performance,
duration: 45 min approx.

Several Reasons Recordings Live Project

concept by Alfeo Pier and Davide Di Franco

Audio/ Dubit: BALANCE / Concrete Records Album CD

Daniele Guidazzi
Federica Maglioni
Stefano Fariselli
feat. by M.O.T.U. Proprio ac


Artists websites

DIDIF, Thursday, Oct 30th 2014 Digg | Tweet | Delicious comments on vimeo  

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~5h ago

drehwurm: @udo I feel old at 36 with him too ;)

~6h ago

mrboni: @idwyr - try elliotwoods. He spends a good bit of time there

~8h ago

idwyr: Any tips on visiting Seoul? (vvvv/new media exibitions/interesting spots)?

~8h ago

tekcor: btw 3d printed bateries with graphene http://www.3ders.org/articles/20141024-graphene-3d-lab-unveils-first-3d-printed-graphene-battery.html There are also DIY instcruction how to produce graphene

~8h ago

tekcor: since vvvvjs can run any shadertoy code I will get the nvidia tk1 and see what i can do with it here with raytracing etc

~9h ago

metrowave: Checkout this 3D printer in full HP!

~10h ago

metrowave: @tekcor that's cool...future of online 3D gaming is WebGL: http://tinyurl.com/legzlu2

~11h ago

~22h ago

udo2013: ..gerade drehwurm´s sohn - tutorial angesehen::wowww::kein wunder dass ich mich manchmal dumm fühle - bin 58 ;-((