FormaX A/V performance@ Kikk Festival and Beautés Soniques FestivalLive Capture_Grand Manège,Namur.
FormaX is an A/V performance by Rawakari & Vision Nocturne. It also exists as an installation named Cubix.
FormaX is an audio reactive cubiq structure exploring visual and sonic spaces. This performance is part of a common audiovisual research between electronic music artist Rawakari (elf cut, thin consolation) & Vision Nocturne. The electronic sounds of Rawakari generates abstracts and hypnotic visuals creations onto the structure. Thanks to a smart interplay between optical and graphical elements the auidience gets lost in a minimal electronic landscape with complex and dreamy sounds.
This performance is organized in collaboration with Beautés Soniques.
Artists: Rawakari & Vision Nocturne
Realtime Motion graphic: Michaël VERLINDEN
Sound Design: Jean-François DELHEZ
Vidéo Capture :Sem Mathieu
Lire la suite…
We (schnellebuntebilder) and kling klang klong developed an interactive framework to create synaesthetic experiences of sounds and visuals generated from body movement.
In our first collaborative work „MOMENTUM“ the user and his surroundings transforms into a fluid creature in an ever-transforming system of particles. A virtual reality, in which movement becomes sound and music and matter seems to dissolve.
BEHIND THE SCREENS
visuals – schnellebuntebilder schnellebuntebilder.de
audio – kling klang klong klingklangklong.com
vvvv,Max,Ableton Live, Microsoft Kinect 2,TimlinerSA Next Generation
CCL,Motion Bank, Daniel Shiffman for natureofcode.com, vux for Kinect 2-implementation, dottore for Particle Madness Workshop at NODE13
credits Antoni Rayzhekov concept, visuals, music, software&hardware, performer; Katharina Köller dramaturgy, performer, voice, organisation
Antoni Rayzhekov a.k.a. Zeos
“10VE” is a contemporary audio-visual participatory composition for two actuators and an audience. We built a special Aparatus that tracks our bio-signals and drives the musical composition as well as a motion detection system tracking the audience's presence. By sonifying the emotional relation between us - as performers - and between us - as one group with the audience, we create a musical representation of the psycho-physical processes occurring in all of us during the performance.
Public viewing of work in progress at ATALAIA Artes Performatives festival Oct. 2014 at Antiga Cadeia de Ourique, Portugal
10VE at Antiga Cadeia de Ourique
participatory musical composition
Antoni Razyhekov a.k.a Zeos
assistance on site
special thanks to
The Firefighter Brigade of Ourique
powered bySenseStage https://www.sensestage.eu - Wireless Sensor Hardware and custom build bio-feedback sensor array
VVVV http://vvvv.org - projection mapping, visuals, biofeedback signal processing & audience motion tracking
Max4Live - sound synthesis and music
A generative and visual narrative about words and memories.
In several sequences, words are picked up from a list of sentences symbolizing memories. They are gathered according to generative algorithms. The system tries to evoke the meandering behavior of memories. Most of the motion graphics used would work in real time.
Made with VVVV (multipurpose toolkit) and Adobe After Effects.
Created by Christophe Monchalin (Programming, motion graphics and texts)
Music: Yann Deval
Sound design: Antonin Rey
Mix: Florent Arsac
Silyn and Holly
Generative design team (http://www.generative-gestaltung.de)
Joreg (contributions : parasitic-design-a-vvvv-beginners-cookbook)
VVVV team (www.vvvv.org)
siete|media realizó 5 diferentes instalaciones interactivas para una de las muestras de objetos Mayas más impresionante que se haya realizado. El video muestra una línea de tiempo interactiva, un mapa que muestra "El País Maya", cuatro maquetas mapeadas, la explicación de como interpretar una estela Maya y un sistema interactivo de encuestas. La exposición se realizó por primera vez en el Palacio Nacional de la Ciudad de México de enero de 2013 a Abril de 2014. Después de estas fechas la exposición viaja a Brasil y Paris.
GRADIENT is an abstract concept of continuously changing value, of transition between different states that occur everywhere - when shade is changing to light or cube is morphing to sphere, on the boundary between pure nature and life modified with technology.
When observing gradients at a closer look, we can notice how their apparent continuity is quantized with rhythms and patterns, and more gradients appear on edges of these details.
Showed at Moscow International Festival CIRCLE OF LIGHT 2014, on VDNKh, pavilion №12.
The artwork was awarded with the 1st prize of ARTVISION MODERN video mapping contest.
Info about festival: lightfest.ru
concept, visual idea, programming of graphics - Alexandra Gavrilova.
concept, visual idea, sound, mastering video - Sergey Titov.
synthesized with VVVV, SunVox, Nord Micro Modular.
The ‘320° Licht’ installation of URBANSCREEN uses the cathedral-like beauty of the Gasometer Oberhausen as the starting point for a fascinating game with shapes and light.
Within a radius of 320 degrees graphic patterns grow and change on the 100-metre high inside wall of the Gasometer.
The observer experiences the interplay between real and virtual space, in which the Gasometer seems to dissolve into its own, filigree structures and yet finally always reverts to its clear shape. ’320° Licht’ is achieved with kind project support from Epson Germany.
With approx. 20,000 square meters of area played upon, the installation is among the world’s largest and technically most sophisticated interior projections - interconnecting 21 powerful projectors to one projection screen.
Duration (loop): approx. 22 min.
'320° Licht' is part of the exhibition ‘The Appearance of Beauty’ - the variety of beauty in art that is shown inside the Gasometer. The Gasometer Oberhausen opens this exhibition from 11th April until 30th December.
Please find detailed information on Gasometer Oberhausen (www.gasometer.de).
Art Director: Thorsten Bauer, Max Görgen, Till Botterweck, Julian Hölscher (julianhoelscher.de)
Creative Director: Thorsten Bauer
3D Supervisor: Peter Pflug
3D Designer: Till Botterweck
Music & Sound Design: Jonas Wiese (www.jonas-wiese.de)
Mock-up construction & Operator: Marcel Bückner
Project Manager: Majo Ussat
Documentation Director: Jonas Wiese
Camera: Thorbjörn Geisler
Slider Operator: Marcel Bückner
Edit: Jonas Wiese
Grading: Thorbjörn Geisler
THX for providing REAL brillant services: Intermediate Engineering (www.im-en.com)
Projection project partner: Epson Germany (www.epson.de)
3D Scan support: Leica Geosystems (www.leica-geosystems.de)
Audio support: www.audioease.com
Media-Engine support: WINGS VIOSO (www.europe.avstumpfl.com/en)
An www.URBANSCREEN.com production
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